Garry's Mod

Garry's Mod

ttt_ham
22 条留言
MRTRN18 2023 年 10 月 31 日 上午 8:56 
And, sorry for multi-spam comments. But I've made an small showcase video for this map as well. Hope You find it worth Your time!

Showcase
MRTRN18 2023 年 10 月 31 日 上午 8:45 
I see this map even been able to port to rp_gamemode. Make it a bit bigger in layout wise. Add more buildings. Could look dope!

Just saying. :gman:
MRTRN18 2023 年 10 月 31 日 上午 8:28 
P.S You can change the tress, having modules _01 / _02 etc. And change their ''Overscale'' properties to 0.89 / 0.93 / 0.77 , It will than give heights for trees. So everything is not the same. :alyx:

P.S.S #StaySafeAndStayMapping!

:gman:
MRTRN18 2023 年 10 月 31 日 上午 8:23 
You really have good, detailed and fun to try maps!

+Rep for it! :gman:
MRTRN18 2023 年 10 月 31 日 上午 8:22 
The second house. Below level. With the kitchen having one wall, with brick texture. You can add similar brick modules (prop_statics) to the wall. It will give the effect that the bricks are real. Just move the module a bit outside from the brush work. Add it around it and could look dope! :gman:

The ground. The green area. Could use more detail to it. Add some more trees maybe. Bushes, rock piles. Some walked paths by people. Bring some life to it.

As well as adding overlays, of street markings with an line, could help.

#MRTRN :gman:
MRTRN18 2023 年 10 月 31 日 上午 8:18 
So to the feedback.

Yes. The skybox, mentioned yet again first. For a map like this. It could really use one! Create an homestead next to it,barns,yarns or mountains. Something more. I would go with 3D Skybox. You know, brush work + prop_static ( * with overscale, 0.0525) , would fit this map amazing! :gman:

Add more light or increase brightness. spot_light could use dust_cloudemote, func_dustemote, or something for the dirt feeling floating around lamps like that. But they do look good in garage! :eli:

Question. Do You use env_cubemaps and than once compailing them, use env_cubemaps, or this isn't a thing in Garry's mod, but was for CS:GO? :ToolsOfDestruction:
MRTRN18 2023 年 10 月 31 日 上午 7:12 
Firstly, +RATE UP!

Bro, love Your mapping attitude! If You will go on, learn, and keep making maps. Source, either Golden Source or Source 2, I see a future and amazing projects!

#StaySafeAndStayMapping!

:gman:
Ham 2023 年 10 月 26 日 上午 10:09 
ham
Drone Lover 2022 年 10 月 26 日 上午 8:43 
I'm getting massive FPS drops from 299 -> 50 when looking at the center of the map or the spot where the car is.
MutantBison, PhD 2022 年 10 月 26 日 上午 3:14 
No problem. I’m looking forward to trying your map out the next time my friends and I play TTT. Looks like a good one.
l0ckj4w  [作者] 2022 年 10 月 25 日 下午 8:58 
Awesome, thanks for letting me know! They're great.
MutantBison, PhD 2022 年 10 月 25 日 下午 8:22 
Your map just got featured in a Yogscast video. The explosive car trap made for quite the hilarious intro!
l0ckj4w  [作者] 2022 年 8 月 22 日 下午 9:55 
Huuuuuuuuuuh, that is interesting, thank you for letting me know.
faye 2022 年 8 月 22 日 下午 9:53 
This is a pretty good map, but TTT positional voice is broken so we can't really play it. You can hear everyone coming through one of the houses ambient_generics on the deck, no matter where they are on the map.
l0ckj4w  [作者] 2022 年 7 月 3 日 上午 10:33 
Install CS:S
nitool. 2022 年 7 月 3 日 上午 2:16 
too many dark, and too many errors btw
l0ckj4w  [作者] 2022 年 7 月 1 日 上午 8:09 
OK if you are the scumbag that gave this a negative review, drop your address in the comments and we can deal with this. I'll smack you around a bit, rearrange your jaw, comprende?
l0ckj4w  [作者] 2022 年 6 月 29 日 下午 7:51 
a balanced meal
Videogames 2022 年 6 月 29 日 下午 6:37 
Pork

Truly
Nimue 2022 年 6 月 24 日 下午 6:58 
i love honking the horn
l0ckj4w  [作者] 2022 年 6 月 24 日 下午 5:29 
I don't think that would be good for its reception, lol
Tmccanna 2022 年 6 月 24 日 下午 4:46 
will the next sequel be called spam