武装突袭3

武装突袭3

[SP] Sitnikstal
19 条留言
Raavolk  [作者] 2024 年 11 月 5 日 上午 10:59 
Thanks to all for good comments !
PaweU 2024 年 11 月 5 日 上午 4:42 
Amazing work. One of the best scenarios i play! Great job. Orcks must die
Komodo 2024 年 11 月 2 日 下午 5:44 
fun and tough mission

ty
NeeHooYaaSee | 4308 2022 年 7 月 14 日 上午 11:44 
Very cool scenario!!!
Ебунявая собака Поздняков 2022 年 7 月 2 日 上午 11:14 
Ukrainian supporter be like:
Flat Basset 2022 年 6 月 29 日 上午 3:39 
Outstanding work. thank you..
Krupel 2022 年 6 月 27 日 上午 10:44 
@Raavolk Thank you! And yes @WarlordToby is salty
Raavolk  [作者] 2022 年 6 月 27 日 上午 9:37 
@Krupel Sounds like a great idea. I'm gonna see what I can do and if I can make something playable.
Kovwal 2022 年 6 月 27 日 上午 6:58 
Looks like "@WarlordToby" is a little salty boi. Nice mission btw. :VBCOOL:
WarlordToby 2022 年 6 月 27 日 上午 6:08 
Want to play the Russian side of the fighting? Open up editor, place down a camp and yourself, and mark yourself for a fire mission.
Krupel 2022 年 6 月 27 日 上午 5:25 
Can we have a version of mission to play as Russian forces?
Raavolk  [作者] 2022 年 6 月 27 日 上午 2:03 
@DeepSpaceFuckLizard thanks !

@MONKE thank you ! yeah I set high precision on ennemy but maybe I could lower it a bit.

@ OneDeadGloom Yeah I see your point, but I wanted the player to feel surrounded. And for the music it's not a loop but only one music that last 9 minutes. I know it could feel repetitive but this is a personal choice.

@honger Hi, thank you for your feedback. I actually considered the probability that the player could win and therefore I had put "win" triggers. I'll see what went wrong, sorry for the inconvenience, it's true that I never tested these "win" triggers because I never managed to win myself. Anyway, well done!
DEADEYEZ321 2022 年 6 月 26 日 下午 10:51 
:steamsad:
honger 2022 年 6 月 26 日 下午 1:41 
I haven't checked what waypoints exactly you have used that LAMBS is in requirements but this is another case of AI struggling with the scripts as after ~15 minutes some AI from squads that have been fired upon can start moonwalking or just get stuck around the base, even on open field. I had to use spectator to find the wanderers who didn't listen.

And it looks like mission doesn't know what to do when player actually survives, I think I got to the last controlable character and managed to purge everyone in the base, I shot down the attack helicopter and nothing happened. There was one ally who had a wounded animation but I couldn't kill or heal him, I also checked through Zeus that there were still some OPFOR units hidden with disabled simulation but I couldn't find what triggers them.
gloom 2022 年 6 月 26 日 下午 1:14 
While I dig the concept you were trying to go for, It would've been more fluid if the battles were linear and a bit more scripted. My biggest strife from this is the music choir looping, it should've had a bit more soundtracks then that.
Mr. Hague 2022 年 6 月 26 日 下午 12:41 
Very well but together and very depressing, but the AI seem to have aim bot because I keep dying whenever I spawn. Just an ARMA thing I guess.
DeepSpaceFrickLizard 2022 年 6 月 26 日 下午 12:14 
Pretty Good
76561198001765706 2022 年 6 月 26 日 上午 2:38 
Very cinematic and atmospheric mission. A bit dark but really original.
Chief Skipper (Myulus) 2022 年 6 月 25 日 上午 11:25 
Sad Mission