安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Документа world.xml НЕ СУЩЕСТВУЕТ!!!
Maybe the unofffical community tool can help to open the *.save files, if not we have to wait to get proper tools for that. Online Save Editors doesnt seem to work for stationeers sadly.
If you want, I can upload an alternative version which should work on old converted saves.
Best regards
>steamapp/workshop/content/"gameID"/"modID"
For Stationeer the ID is 544550 and my Mod's ID 2824835577
And no, my mod does not overwrite anything from the base game. It adds new difficulties.
Could you direct me to where the mod should be stored? Thanks in advance.
With what you respawn depends on the specific lander, each world has its own lander and right now its not possible to make changes to the existing landers due to duplicate entry errors.
I'll look into it a bit more the next days and maybe add new lander options for the new difficulty settings. But for now, dont die until you got a safe respawn point.
Since this mod now adds new settings and dont overwrite any vanilla settings anymore it shouldnt matter. Whatever works, works :D
What else can I do to get this working? what kind of info would be helpful for you to understand what is going wrong on my side?
And yes the workshop implementation needs a little bit more tweaking to avoid those bugs :D
Have a nice day :)
I only use 2 mods and never changed the load order, yet both mods work on every planet.
(expect vulcan and loulan)
And please, dont spam comments.
"it doesnt work" is not helping either :)
Have a good day.
Even combied with easy difficulty, the yield doubled my values
For the load order, for me the mod needs to be loaded last, could know figure it out why for some people is needs to be above core or under core. Logical it should be under core since it overrides the vanilla yield table
Updated it and should now work. Sadly no time for testing but give me feedback please :)