安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






About seeing the HVT mid mission, you might have taken control of the CCTV camera system. Did you hack the server room?
So the bugs you encountered are actually features of the interactive infiltration map ;)
About the small cars: Yeah, I am aware there are amazing and way more dedicated approaches to simulating height. Tbh I didn't put too much time into that, it just serves as a means to make you realize you start on a roof. I planned to make it more detailed, with small doors etc below, but figured it doesn't add much to the map. Thanks for playing, have fun.
Spiny Stubbles 13 is out now, check out "Miami Heat"
About that spoiler text: you're correct, the alarm trigger is at the doubledoor.
I didn't have your path in mind, but now that I am aware of it, I don't want to close it off tbh. I like freedom of approach. Might put another trigger into the breached area there to also cause an alarm when you reach green zone that way. Thanks for notifying.
U are the one good at making maps and what not, so if i came with any specifics anyways it would probably not be as good.
But am talking about the bank robbery where they were armed with assault rifles and body armor, and it was also the incident which made all us cops carry rifles instead of shotguns, just seems like interesting, besides i think there is a sad lack of miami maps and bank robbery maps :DD
I didn't plan to create a new map so fast, but 1986 miami style bank robbery sounded very inspiring.
So here is a very early WIP take of the next Spiny Stubbles map :D
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2828010716
Custom gameplay mechanics - same kinda. It is a lot of triggers depending on each other, but all forged from the basic mechanics and options the editor provides. The editor the devs provide really gives a lot of freedom for creative approaches. It is what makes mapmaking so fun.