Surviving Mars

Surviving Mars

Meat and Booze
10 条留言
GameMaster 2024 年 4 月 30 日 上午 6:32 
Do I have to have terraforming available in order to have this mod work? Just asking because the seed requirement can be... problematic... on a no-terraforming run.
tanyfilina 2023 年 9 月 24 日 上午 8:37 
Hello! The Diner Spire from UCP doesn't use meat.
lukeh_ro  [作者] 2022 年 11 月 16 日 下午 10:53 
Any or when having both they would eat .2 in total. If both available and eating .1 of each they get a bonus.
Alucard 2022 年 11 月 16 日 下午 8:28 
Question - does meat substitute for a colonist having to eat food? I.e. will a colonist need 0.2 food AND meat per day? Or any combination of the two?
Mantastic 2022 年 9 月 17 日 下午 5:49 
Really great mod and it makes things like bars and food make more sense.

Pretty rough in the beginning since you can only import seeds, and only if you didn't do Chaos Theory and ended up with the research far down on the list. But hey, trading and fun challenge!
EatThisBaguette 2022 年 7 月 31 日 上午 7:54 
Thank you very much !

I deleted the old trade pad, built a new one and now it works as intended !
lukeh_ro  [作者] 2022 年 7 月 30 日 上午 5:39 
Thanks, fixed.
Unfortunately trade pads already like that would remain stuck, try loading early game if possible, sorry.
EatThisBaguette 2022 年 7 月 29 日 上午 10:54 
Hello lukeh,

First of all, thank you very much for this mod ! It adds difficulty to a game that I began to find too easy, by adding more things to do and you have to pay attention to.

However, I encounter a bug with trade. When I offer a ressource against booze or meat, the rival's rocket will land, I will pay what I offered, but when it comes to unload the meat or the booze, the rocket just disappears and the trading pad shows that the trade is still pending, evn tho the rocket of the rival disappeared from the pin bar.

Any idea where it could come from ?

Greetings from France and thank you again !
Hereward 2022 年 6 月 25 日 上午 7:02 
Thank you.
Ziktofel 2022 年 6 月 23 日 上午 2:58 
My suggestions:
Hydrocarbons: Available in surface and underground. Same as before but I'd buff the fuel production
Radioactives: Available everywhere. I'd like them to be more easily avaialble on asteroids than everywhere else. Radiation asteroid mystery should reward a great deposit
Crystals: I'd like them having everywhere with best deposits being underground. If B&B is installed, I'd allow to combine Crystals and Minerals for even better export value