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报告翻译问题
If you do not have such a unit template, you might need to write a small bridge mod; as already mentioned you need a unit template that is not used as an enemy and has the bIsAdvent and bIsAlien flags set to false, to use in the config file tweak. You could just copy paste the original template, unit config and localisation files, and use a different template name and make sure the flags are set correctly. Outside of this the process is the same as above.
Feel free to make your own version.
One of those jokes that requires super specific context to understand, and that I'll never be able to explain to anyone else.
It has a special place in my heart.
Also updated Buildable Units so that your Resistance Sectopods are able to benefit from Buildable Units' upgrade researches.
That's very odd.
If Sectopods are present in the haven the list should have an entry "Mec Type: Resistance Sectopod" (or maybe, if you had this mod active since shortly after its release "Mec Type:").
If I understood you correctly it sounds like it might be an issue with your config files, maybe try the Config file edit from the troubleshooting section of the description and see if it works then (though note that this will not retroactively add Sectopods to the haven).
If the mission has no evac (i.e. is a "full salvage mission") the mecs should be added to the haven regardless.
The mecs appear in the same order they were added to the haven (I believe).
Here is the current LWOTC's XComLW_SoldierSkills.ini
[LW_Overhaul.X2Effect_TransferMecToOutpost]
+VALID_FULLOVERRIDE_TYPES_TO_TRANSFER_TO_OUTPOST="AdvMec_M1"
+VALID_FULLOVERRIDE_TYPES_TO_TRANSFER_TO_OUTPOST="AdvMec_M2"
+VALID_FULLOVERRIDE_TYPES_TO_TRANSFER_TO_OUTPOST="AdvMec_M3_LW"
+VALID_FULLOVERRIDE_TYPES_TO_TRANSFER_TO_OUTPOST="AdvMECArcherM1"
+VALID_FULLOVERRIDE_TYPES_TO_TRANSFER_TO_OUTPOST="AdvMECArcherM2"
+VALID_FULLOVERRIDE_TYPES_TO_TRANSFER_TO_OUTPOST=*Enemy Template Name*
+VALID_FULLOVERRIDE_TYPES_TO_TRANSFER_TO_OUTPOST=*Enemy Template Name* to LWOTC's XComLW_SoldierSkills.ini in the [LW_Overhaul.X2Effect_TransferMecToOutpost] section might work as a bandaid fix.