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Only others that are installed are CCSE and Cookie Garden Helper - Reloaded (so far), is there anything on my end I can do (besides just live with it? :P)
Working as it should now!
I've moved the mod to the max priority tried restarting multiple times but it just isn't showing anything. The game says the mod is loaded. Is it because i'm using CCES for some other QOL mods?
I think I need to turn off the autobuy function because it's really not making the best choices so far as I can tell. I get skipping buildings upgrades that are for extremely low producing buildings but it's also skipping things that it really shouldn't (cookies, better buildings) in favor of just buying more buildings that just aren't very good.
Every time a 14th Wrinkler shows up it automatically pops existing one to keep it 13, so most of the wrinkles get popped without digesting enough cookies.
What would be the settings I should use to achieve that?
That is strictly because of performance reasons. 50ms is 0.05 second which is 20 clicks a second. The game logic runs at ~30ms. There are a lot of other calculations that occur in the game and I can't think of a reason you would need to go below it. I am testing a new method of handling intervals / timeouts that hooks into the games `logic` modhook - if you want to test it out on the web, or copy it to your cookie clicker mod local folder, it's in the github repo.
I have about 17+ feature requests that I have been putting on hold to refactor the mod to support handling them all. The one you are requesting though will be a high priority since I have been seeing people ask for that one more. Depending on my workload, I should have that added within a week.
Thank you for your comment!
The latest update introduces another fix for autobuy calc_bonus, since the way I handled Game.CalculateGains did resolve the Game.cookiesPsRawHighest issue - but did not function as intended. I changed the way it's handled again and this update does look promising from my initial tests.
One thing I forgot to mention from the previous version (2.38) 2024-02-12 is if you want to correct the value of Game.cookiesPsRawHighest (which is used for Stocks), you will need to Ascend first.
Translations.
I went through most of the code and began implementing a translation function. ACABM now has support for
EN (English), FR (French), DE (German), NL (Dutch), CS (Czech), PL (Polish), IT (Italian), ES (Spanish), PT-BR (Portuguese), JA (Japanese), ZH-CN (Chinese), and RU (Russian).
These translations (except EN) were done in bulk with - if you would like to update the translations and make corrections, please send me a comment or GitHub: https://github.com/elliotks/ACABM/issues
I was able to isolate the issue and create a fix. The issue was regarding the ACABM calc_bonus function that utilized Cookie Clickers core: Game.CalculateGains() function. This was a really good find, so thank you for working with me, especially Dallinger for taking the time to help provide further information for me to trace the issue.
Along with the calculation fix, I have also added automatically buying the first (non-vaulted) building available if no buildings were purchased yet. - required for AutoBuy to begin it's calculations.
For people following the CPS issue after Ascending, Dallinger provided feedback saying the hotfix did not resolve - so I will be working on recreating the issue and update within the week.
Thank you
I updated the mod to not perform any clicking/buying/ect when the game is in Ascend mode, please give it a go and let me know. Sorry for taking so long.
Boyka, what does it say in the AutoBuy status message in the Options menu?
Pyro TF2 (real),
Long time no see, would you please send me your save file? You can add it to https://pastechef.com and send me the link? I will try to recreate the issue and see if anything can be done to resolve.
I found that ascending with auto buy on kept the high max CPS but turning it off before ascending kept it correct at zero from the start and followed my accurate stats upward. But, turning on auto buy immediately skyrocketed my max CPS even if I had not purchased any buildings. This was the only mod I was running to make sure of the issue.
Do I not know something or is this off? Thanks!
I believe I can implement this feature request. I will review this week. Was there a specific strategy behind this?
Thanks!
There hasn't been an update to "break" AutoBuy - would you mind sharing your Save? I have been using the current mod version for a few weeks. Thanks.
I do not plan to include stock, farming, ect since there are mods that cover those features extensively. Maybe we can curate a list of mods that compliment this one.
If anyone has a list of favorite mods they use with ACABM let me know.
Hi All,
I have updated the script to version 2.34, resolving Calculator bug introduced in 2.33 which caused me to revert the mod to 2.32. Please let me know if you encounter any Auto Buy weirdness.
Was this happening before the update Yesterday? Or are you a new user?
My auto buy only is buying cursors and the occasional grandma
If you have AutoBuy Protect on try turning it off.
This *should* be my last update for a while. I feel like everything has come together nicely now that there is a GUI to add more features/options. I can't think of anything else to add besides Auto Sugar Lumps (What do you think?)... As always keep the feedback coming. Thanks
-----------
*QoL added "AutoBuy" Manual Refresh option for those who don't want to wait for the Options menu to refresh. Wait times after AutoBuy queues a purchase will be updated now as well.
*Updated feature "Ascend Luck" to do all requirement checks and display what Heavenly Upgrades. Used for unlocking Lucky digit and Lucky number in addition to Lucky payout. Not fully tested, post comment if you have issues. "Automatically Ascends you when conditions are met and toggles this feature to off. Turn back on manually if you have more to unlock. Does not buy the Heavenly upgrade for you."
Update posted see change notes for full info.
CloudPhase,
Thanks, that makes more sense. But since this is just for clicking the Big Cookie I went ahead and just lowered the max from 10000ms to 3000ms. I added your other requested QoL enhancements and options as well.
Briar Rose,
In the mod options menu there is now the ability to "Vault" buildings/tech, along with upgrade "Chocolate Egg" if you don't have Inspired Checklist yet to Vault it yet. If there is something I am missing, please let me know.
On #2,
I honestly don't really see why anything above 1s would be useful, so I was just assuming that it had some use I just didn't know, which if it doesn't I honestly would just take down the max to 1000ms instead of 10000ms. But what I was talking about with the slider thing is that sometimes sliders are done non-uniformly; E.G:
Lets say this represent a slider from 0 to 10:
|----------o----------|
0_____1_____10
The underlined increases in increments of 0.1
| ---------- o----------|
0_____1_____10
While this underlined increases in increments of 1
|----------o ---------- |
0_____1_____10
This is done to allow for the best of both worlds: higher precision at low values, but still having a high cap. Thats what I was suggesting, though as I said, if it doesn't matter then probably just set the max to 1s an decrease the increment to like 25ms or something.
Thanks for taking the time to provide feedback.
1) This was suggested in the past, now that you have mentioned it I will work on adding more options for "Auto Wrinklers"
2) I am trying to picture this in my head and don't understand what you are saying.
the minimum is 50ms, then dragging the slider increases the ms by increments of 50. Are you saying the max slider value is too high? If so what would you recommend.
3) Chocolate Egg can be Vaulted if you have the Inspired checklist (Shift+Click on Upgrade if it's in your upgrade store). I dynamically built the options menu with tech pool items. If you want me to include specific Upgrades that are "popular" to vault prior to buying Inspired Checklist please send me a list and I'll make a separate "Vault Upgrades" section.
This makes sense to me, I'll include it in the next update. Maybe over the weekend.
- A mode for "Auto Wrinklers" that pops all normal Wrinklers to maximize chance of a shiny
- More fine tuning for "AutoClick BigCookie" at high frequency as you get the same precision for 50ms to 200ms as you get from 9000ms to 10000ms which doesn't really make any sense (I suggest making 1000ms in the middle of the slider with 50ms and 10000ms still on the left and right side respectively)
- Add chocolate egg to "Vault Tech Upgrades"
- Let you change AutoBuy settings without turning it on first (I get this is to help with space but maybe a dropdown?)