武装突袭3

武装突袭3

SCP Facility 667 MAP: SHOWCASE Pre ALPHA (Upd
41 条留言
BaileyLeFloof 10 月 19 日 上午 7:28 
This is sick! Jsyk tho the actual site 667 is based in a duplicate of the Luxor hotel that appeared in egypt
unintelligible 10 月 11 日 下午 3:28 
67777
Juan Cenar-OD 8 月 31 日 下午 11:28 
Heck yeah, keep up the awesome work!
Daddy Freaky... 7 月 10 日 上午 9:56 
Hello there! On behalf of our Arma 3 unit MTF Theta-7. Wanna say your work is greatly appreciated and love to see people having a passion for SCP mods for Arma 3. Especially since it feels like its not as common as I hoped :steamsad:
^19D-09 | ^2J. ^3B^4r^5o^6w^1n 2 月 7 日 上午 2:26 
Hey man, absolutely love your work, do you have an expected time frame of when you think that the map will be pretty much complete?
Viper4115 2024 年 8 月 2 日 下午 7:10 
Dude this is pretty neat actually.
Karwi 2024 年 2 月 23 日 下午 1:39 
how download this is object?
Pyroraptor 2024 年 1 月 6 日 上午 11:18 
Who gave this a clown award and why????
John Helldiver 💀 2023 年 1 月 22 日 下午 10:33 
MP Update? This would be perfect for a Resident Evil mission.
Prodigy 2022 年 12 月 24 日 下午 2:25 
WHere is the composition?
Kyro 2022 年 8 月 8 日 下午 4:31 
RHS_UH60M2 is missing. thats what im getting
Enad 2022 年 7 月 11 日 上午 3:23 
is there a chance you'd remove the Chernarus Redux dependency?
Kriegermeister 2022 年 7 月 2 日 下午 1:41 
Doesn't work. Says something that is required is missing and it won't let me play the scenario.
r0dx864 2022 年 6 月 28 日 下午 6:47 
this doorway: player setposasl [2747.02,2158.57,44.7723];
stewfly92 2022 年 6 月 27 日 下午 6:43 
@paramedic , I created something similar to this map... and made a mission from it. search scenarios for "extra safety" and maybe give it a look. I would be interested in helping create additions to your map. or possibly just creating scenarios off of your map if you want it to be all yours. lmk what you think. look forward to seeing some awesome things come from this and possibly organizing a small group to run a scenario here.
The Paramedic  [作者] 2022 年 6 月 27 日 下午 2:26 
@Stewfly92, I am glad you enjoyed it! :)
Do not forget to check regulairy for updates, the map grows bigger in size each time! (see changelog)
Thanks for letting me know, I will check it out!

@r0dx864, Hmm thanks for letting me know, could you take a screenshot of the position it causes problems? I have some trouble finding the bug you point out.

@Chim, I do not currently have a discordserver, I am planning to get one tho, but I need to look how it works ect, so I will add the discord link when it is ready in the page! :)
chim 2022 年 6 月 25 日 上午 11:12 
Is there a discord i can join? I would love to help make the maps and enhance the player experience.
r0dx864 2022 年 6 月 22 日 下午 9:01 
just passed the "fireroom 1" in the decent, the doorway entering toward "the decent part 3" the doorway going from the decent into that part 3 is blocked somehow (invisible) and i am not sure what is causing the issue
stewfly92 2022 年 6 月 22 日 下午 8:29 
I've enjoyed running around this map. *side note : theres a pipe in the back of the reactor room that has a gap and could be moved down slightly. really doesnt matter though.
The Paramedic  [作者] 2022 年 6 月 22 日 上午 6:24 
Extra update:
- ADDED 3 extra playerslots. (now you can play with 4 total players, so you can walk around the showcase with friends.) (NOTE: No enemies are added, it is still just a showcase!)

- Worked on more rooms in The Sewers.
Luis 2022 年 6 月 21 日 下午 3:03 
tks
The Paramedic  [作者] 2022 年 6 月 21 日 下午 3:02 
@r0dx864, Thanks for the tip, deff gonna check it out! :)

@LSilva, Like I said, I have not tested it, especially not with zombies.
It SHOULD work after I placed AI pathing. but I have not done that yet.
In a future update I will place AI pathing so people can have roaming AI. :)
Luis 2022 年 6 月 21 日 下午 2:59 
Whenever I see compositions I think about the possibility of using zombies without them going through doors and walls.
r0dx864 2022 年 6 月 21 日 下午 2:57 
the function viewer allows you to grab the code then all you have to do is tweak it for a trigger instead of a module logic
The Paramedic  [作者] 2022 年 6 月 21 日 下午 2:54 
@LSilva, I do not know that, I have not placed AI paths, nor tested this, I will add those things later on.
I will also add fps boosting stuff a bit later on. I want to finish first 3 other area's before I start optimising the first part of the map :).

@r0dx864, Thanks! :)
Hmmh I shall take a look into that, perhaps I can find a way to add those without the Sahara DLC.

@Jian7ye, I want to build the map first personally so I can implement my story right on the spot, perhaps later on when I notice I need to increase production. So perhaps later :).

@Urun, Thank you! :D I will! Much more area's are planned with their own envirement!
Luis 2022 年 6 月 21 日 下午 2:40 
Hey @The Paramedic, AI doesn't go through walls?
r0dx864 2022 年 6 月 21 日 下午 2:17 
I love the authenticity of your sewers. subtle idea for them are to add flies (there is a module for that in the Western Sahara CDLC that you could use to simplify it).
Jian7ye 2022 年 6 月 20 日 下午 7:48 
I mean, I can handle some of the production process
Urun 2022 年 6 月 20 日 下午 1:07 
This is insane! Keep it up!
The Paramedic  [作者] 2022 年 6 月 20 日 上午 11:16 
@Armaus21,

For now the only real planning is this current map.
I have not thought about future maps, since this is a really large project.
So in other words, no promises!
If I get enough feedback over the course of making this map, I hope my skills are well developed to make more (SCP) maps, but who knows!

@Doggifast,
Heey heey, in the CYTECH ASSETS MODS, there is an empty object called: FOG.
With this you can place a very local fog/smoke on a position.
You cannot really see the fog in the editor so you need to (play) test it a bit to place it "perfect".
Doggifast 2022 年 6 月 20 日 上午 10:39 
Hi, just curious how you did the static smoke in that barrels room picture.
Dacia51 2022 年 6 月 20 日 上午 7:53 
Hey man, the map is really cool and all, but is there going to be a version of it like before the breach?Where the facility was operating normally and all
The Paramedic  [作者] 2022 年 6 月 20 日 上午 6:02 
@ALIAScartoons,
Thank you so much! :) Thanks for your work with the CYTECH stuff, without it, this would not be possible.
I like stated previously, I want to keep this a open/public project so I can get feedback and show the "players" what I am currently doing with this. There are still so many plans to puit into this map and I am very eager to keep working on this! :)


@Jian7ye,
Ofcourse! :) Feel free to give feedback, that is the main reason why I uploaded it as a open project, so people can send me feedback (positive or negative, good feedback is worth more than gold ;))

@TheKillian,
Thank you sir! :D
The Paramedic  [作者] 2022 年 6 月 20 日 上午 6:02 
@The Kolonel Robbin,
Thanks man! :) Sure, will do! :)
I keep updating this frequently and it will grow in size more and more.
I will also update it everytime I worked on it so people can visually see the changes and I hope to inform the people that are intrested with it, them more closely with this project!

@Little Andy,
Thanks man! :D I will still share pictures and video's about this project since it still needs a lot of work (more area's and themes.) also more ways to connect parts of the map with each other.

@Armaus21,
Thanks man! :D I always try to entertain fellow gamers as much as possible! Player experience is very important for me! :)
[1er R.C.C] TheKillian 2022 年 6 月 20 日 上午 5:30 
Looking good !
Jian7ye 2022 年 6 月 20 日 上午 1:58 
Can I share any process for you, such as the details of the scene
ALIAScartoons 2022 年 6 月 20 日 上午 12:44 
Impressive work, thank you for sharing and keep it up!
Dacia51 2022 年 6 月 19 日 上午 6:44 
Great stuff dude, you always did cool things!
little andy 2022 年 6 月 19 日 上午 4:24 
hah loved seeing the previews from the discords you posted this in, amazing work holy crap
[HPC] The_kolonel Robbin 2022 年 6 月 18 日 下午 5:53 
Going to say it right now! THIS LOOKS AWESOME, keep me posted and would love to make a video in this!
The Paramedic  [作者] 2022 年 6 月 18 日 下午 2:57 
Hey hey,
I noticed there were no real SCP maps, so I decided to make one.
I am making this one the same way the CYTECH team has been making their map. (basicly from compositions.) So I am building this entire map from composition to map. Once the entire map has been build it will transfer from composition to an actual map (mod).

[h1] To start this walkthrough: [/h1]
1.Load all required mods.
2.Start arma 3.
3.Select scenario
4. Click on CYTECH MAP (the composition has been made on this map for now)
5.Click on Facility 667.
6.Enjoy the current walkthrough!

The idea of this upload is to keep you guys updated as best as I can with live updates (changes will be updated as soon as possible.) also for me a way to get direct feedback about the level, what are pros what are cons, finding bugs ect.
I hope to also be really transparant with this so you guys can see the progress as it will be made.