Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
3.121 opmerkingen
Anrhaa  [auteur] 21 okt om 6:29 
@Orange Boy. I put them at Armor King's
Orange Boy 21 okt om 5:23 
Hi, how do I craft Mk2 version of samurai armour, I haven't been able to find the blueprint in UC shops. Is it linked to the research tree?
Jango 18 okt om 12:28 
Thank you Sir, your commitment to fix stuff is very appreciated.
ʇɔǝlɟǝЯ 18 okt om 12:07 
This collection has been my father for the past year.
Anrhaa  [auteur] 17 okt om 14:46 
@Jango. I take a look about the deluged and floodlands skeletons.
Anrhaa  [auteur] 17 okt om 14:46 
@Jango. I correct myself. That issue with Mongrel is a slight incompatibility with Igor's 'UWE - Cannibal Hunting (Side Quest Included!)'. He's aware and will fix it soon-ish
Jango 17 okt om 14:34 
the deluged and the floodlands skeletons (sarin) .
Fight to death, probably should be put in cohesistence or even allys so they stay neutral to each other
Anrhaa  [auteur] 17 okt om 11:10 
October 17:

Small update. No import needed.

Removed mods
- UWE - Simple Cannibalism Patch: My Item Integration Patch completely replace it. Additionally I added proper support to all man-eater races at the Collection.

Don't forget to unsubscribe from the removed mods:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3175460146
Anrhaa  [auteur] 17 okt om 7:59 
@Jango. I properly identified the issue with Mongrel. UWE assign them the same dialogues as Cannibal Hunters. Currently I'm making a new dialogue package for them
Seananigans 16 okt om 11:25 
FSM doesn't seem to work for me. Are there any other mods or patches in this that mess with the UI/map at all (other than inkarnate's)? FSM works fine in other modlists for me using my usual Dark UI/Widescreen fix, FSM little, and inkarnate's.
safrefasre31 16 okt om 10:04 
@[TLP] lucazz'tuoi I don't have a repair bed to study anyway
[TLP] lucazz'tuoi 16 okt om 9:25 
then try to reseach all the stuff in the electric tech,dont remember the one that let you craft beds but is there
safrefasre31 16 okt om 9:17 
@[TLP] lucazz'tuoi I've already done it
[TLP] lucazz'tuoi 16 okt om 9:15 
reseach the electric crafting
safrefasre31 16 okt om 9:14 
@[TLP] lucazz'tuoi can you tell me what section the repair bed is in . I just upgraded my science table to level 3 and it didn't open anything
[TLP] lucazz'tuoi 16 okt om 9:05 
@safrefasre31 by researcing it, check the kenshi wiki is a vanilla thing
safrefasre31 16 okt om 9:04 
Please tell me how to get the ability to build a repair bed in your build
Anrhaa  [auteur] 16 okt om 8:57 
@Jango.

1. The captain of the guards isn't supposed to do that. Gonna check that.

2. Probably a flavor NPC with no associated quest

3. Bounty Galore adds him just as it. I repurpose him as a false one. You gotta still look for the true one (UWE's) somewhere
Jango 16 okt om 3:39 
Mongrel questions:
Warning possible spoilers

In the faction HQ: Is normal gecko the captain of the guards, have a dialogue package for the cannibals if you have a cannibal head in the inventory and also will gave you also +1 reputation?

In the Faction HQ: Who is the npc Meipan wearing white clothes and the meiuto staff? Is it related to some quest?

Fog islands: If you defeat, capture and recruit the fog king, (he is from the bounty galore mod), should something happened in the region? Mongrel faction doesn't have a bounty on him even if is one of the major treat in the area. You can just sell his head.

I try to understand if I missed special interaction, npcs or mechanics
canadian healthcare 15 okt om 22:33 
disable just the locked containers without disabling UWE as a whole*
canadian healthcare 15 okt om 22:17 
is there any way to disable it? i find it a tiny bit annoying to have to lockpick every container after killing everyone at a location
Anrhaa  [auteur] 15 okt om 22:03 
@canadian healthcare. UWE
canadian healthcare 15 okt om 21:30 
which mod locks all of the containers with items
Anrhaa  [auteur] 15 okt om 12:22 
@[TF]Nooblein. Fix your load order
[TF]Nooblein 15 okt om 9:54 
In Game i have many Invisibile Foes mostly Animals and some Shop Keepers , i can fight them or talkt to them but they are not there , any suggestion ?
ʇɔǝlɟǝЯ 14 okt om 13:06 
Then unsubscribe to the mods that were removed or errors might occur. Although I haven't done this in a bit.
ʇɔǝlɟǝЯ 14 okt om 13:03 
@SpoderMoose Click where it says "load order included" in the description and paste it into your mods file.
SpoderMoose 14 okt om 12:01 
So out of curosity what list am i copying for the load order? Theres so many changes im confused on what im supposed to use for the current iteration of the modpack
Anrhaa  [auteur] 14 okt om 6:13 
@Daevinski. Well, the integration patch itself uses it, do it can't be skipped over. However, the execution mod is used in a way that it doesn't affect important or powerful characters, including slaves, traders, unique recruits or character and so.
Daevinski 14 okt om 2:45 
Can I safely disable the three Execute Enemy mods? Or there are other mods patched for them? I don't want to keep receiving the "missing mod" message on launch.
Anrhaa  [auteur] 10 okt om 14:50 
@Seananigans. It should be x8 still. Since it has only 2 beds, it made no sense that you could place 8 people there
Seananigans 10 okt om 12:25 
Survival shelter III is only allowing 2 people to sleep in bed and it's only 4x healing as well. I just want a convenient 8x healing when I'm out and about
Anrhaa  [auteur] 9 okt om 20:46 
@babyniky6463. A vanilla bug. Part of your outpost is now considered part of somebody else's town.

It happens when one builds too far apart and your outpost center moves, so buildings too far away end up no longer being recognized as yours
babyniky6463 9 okt om 19:17 
Is this a bug? Im settling in howlers maze and i realize mandible claim my walls, how? And i can't dismantle them.
Anrhaa  [auteur] 9 okt om 11:24 
@Bjørn. Reduce your population to default
Bjørn 9 okt om 10:43 
I wish every collection didn't add 60 enemies to every squad in the game. There are swarms of people absolutely everywhere. Glad to see everyone doing so well in the post-apocalypse.
Sentient Toaster 7 okt om 5:50 
@Anrhaa The research must continue!

but fr I always start by researching everything possible before I start actually playing the game.
Anrhaa  [auteur] 6 okt om 18:40 
@jmall2021. Hydroponics are a vanilla feature. However It's slightly reworked with UWE. So perhaps the requirements were changed a bit.

But they're there. I know because I tend to research everything, so I'm the end I have all tech, but hardly remember which unlock which lol
jmall2021 6 okt om 17:49 
Does this mod pack add the hydroponics for indoor growing? I just hit tech level 4 and haven’t seen it. Maybe I’m too low a level
Anrhaa  [auteur] 5 okt om 16:28 
@Sectess. Those are the default settings of Native Stylise Mod. You can tweak it or uninstall it
Sectess 5 okt om 14:36 
Is this mod pack supposed to make the game look animated like a comic style or do I have something conflicting? If so how can I get more vanilla graphics while still using 5his awesome mod pack?
ROCK 4 okt om 21:38 
I am having trouble getting an "Weapon Storage"(IE blacksmith cant put weapons into storage so I cant create more) I cant seem to find it and I cant seem to find a research option to have it. I also figured out my other problem I appreciate it Anrhaa
Anrhaa  [auteur] 4 okt om 9:49 
@Orange Boy. At weapon section. It should work good enough. But there may be issues about the weapon over spawning or some new rogue meitou holders and so on
Anrhaa  [auteur] 4 okt om 9:47 
@Ren. Not balanced for the Collection, but if you use it along the UWE patch that is somewhere at the workshop, it should play ok. Place them both at the Overhaul section after UWE.
Orange Boy 4 okt om 9:19 
Hi, thanks for the collection. I was wondering if I can add NWDM light back into the modlist for personal use? I saw it was removed a few months ago. If I add it back how much issue would it cause?
Flowers 4 okt om 8:58 
Our fearless leader has returned
Ren 2 okt om 11:30 
Haven't installed this collection yet as it's missing a mod that I basically can't play without as I enjoy it to much, Would this be compatible with Legendary of Kenshi World of Unique? And play nice with it? If so where abouts would I put it in the load order for this collection?
Jango 2 okt om 4:28 
Noo Cormanth..we will never forget you..

From the Nexus changelog
Version 0.6.0
update: If the plugin is not working, an error message will be displayed when game is started.
update: Supports GOG version.
feat: Fixed an issue where stunned pets would ignore the effects of beds.
feat: Vendor list works even if residents have housemates.
.Blade. 30 sep om 15:21 
@Anrhaa Any idea what 0.6.0 does? Looks like the extension plugin got updated yesterday and I didn't even notice. There's no changelog though for 0.6.0 yet.
Rake 30 sep om 14:50 
Huge, I'm still going to auto-haul hundreds of fogman limbs to my Mongrel home though to train athletics.