Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
3.091 kommentarer
Anrhaa  [ophavsmand] For 17 timer siden 
@Seananigans. It should be x8 still. Since it has only 2 beds, it made no sense that you could place 8 people there
Seananigans For 20 timer siden 
Survival shelter III is only allowing 2 people to sleep in bed and it's only 4x healing as well. I just want a convenient 8x healing when I'm out and about
Anrhaa  [ophavsmand] 9. okt. kl. 20:46 
@babyniky6463. A vanilla bug. Part of your outpost is now considered part of somebody else's town.

It happens when one builds too far apart and your outpost center moves, so buildings too far away end up no longer being recognized as yours
babyniky6463 9. okt. kl. 19:17 
Is this a bug? Im settling in howlers maze and i realize mandible claim my walls, how? And i can't dismantle them.
Anrhaa  [ophavsmand] 9. okt. kl. 11:24 
@Bjørn. Reduce your population to default
Bjørn 9. okt. kl. 10:43 
I wish every collection didn't add 60 enemies to every squad in the game. There are swarms of people absolutely everywhere. Glad to see everyone doing so well in the post-apocalypse.
Abe 7. okt. kl. 5:50 
@Anrhaa The research must continue!

but fr I always start by researching everything possible before I start actually playing the game.
Anrhaa  [ophavsmand] 6. okt. kl. 18:40 
@jmall2021. Hydroponics are a vanilla feature. However It's slightly reworked with UWE. So perhaps the requirements were changed a bit.

But they're there. I know because I tend to research everything, so I'm the end I have all tech, but hardly remember which unlock which lol
jmall2021 6. okt. kl. 17:49 
Does this mod pack add the hydroponics for indoor growing? I just hit tech level 4 and haven’t seen it. Maybe I’m too low a level
Anrhaa  [ophavsmand] 5. okt. kl. 16:28 
@Sectess. Those are the default settings of Native Stylise Mod. You can tweak it or uninstall it
Sectess 5. okt. kl. 14:36 
Is this mod pack supposed to make the game look animated like a comic style or do I have something conflicting? If so how can I get more vanilla graphics while still using 5his awesome mod pack?
ROCK 4. okt. kl. 21:38 
I am having trouble getting an "Weapon Storage"(IE blacksmith cant put weapons into storage so I cant create more) I cant seem to find it and I cant seem to find a research option to have it. I also figured out my other problem I appreciate it Anrhaa
Anrhaa  [ophavsmand] 4. okt. kl. 9:49 
@Orange Boy. At weapon section. It should work good enough. But there may be issues about the weapon over spawning or some new rogue meitou holders and so on
Anrhaa  [ophavsmand] 4. okt. kl. 9:47 
@Ren. Not balanced for the Collection, but if you use it along the UWE patch that is somewhere at the workshop, it should play ok. Place them both at the Overhaul section after UWE.
Orange Boy 4. okt. kl. 9:19 
Hi, thanks for the collection. I was wondering if I can add NWDM light back into the modlist for personal use? I saw it was removed a few months ago. If I add it back how much issue would it cause?
Flowers 4. okt. kl. 8:58 
Our fearless leader has returned
Ren 2. okt. kl. 11:30 
Haven't installed this collection yet as it's missing a mod that I basically can't play without as I enjoy it to much, Would this be compatible with Legendary of Kenshi World of Unique? And play nice with it? If so where abouts would I put it in the load order for this collection?
Jango 2. okt. kl. 4:28 
Noo Cormanth..we will never forget you..

From the Nexus changelog
Version 0.6.0
update: If the plugin is not working, an error message will be displayed when game is started.
update: Supports GOG version.
feat: Fixed an issue where stunned pets would ignore the effects of beds.
feat: Vendor list works even if residents have housemates.
.Blade. 30. sep. kl. 15:21 
@Anrhaa Any idea what 0.6.0 does? Looks like the extension plugin got updated yesterday and I didn't even notice. There's no changelog though for 0.6.0 yet.
Rake 30. sep. kl. 14:50 
Huge, I'm still going to auto-haul hundreds of fogman limbs to my Mongrel home though to train athletics.
Anrhaa  [ophavsmand] 30. sep. kl. 9:05 
NOTICE: With the Kenshi Extension Plugin, now Not-real factions can trigger campaigns.

So next update Fogmen, Fishmen and Cannibals are going to be set to Not-Real Factions. That means you can loot from them without the items being marked as stolen.
Anrhaa  [ophavsmand] 30. sep. kl. 9:01 
@EliseArtemia. Did you install the Kenshi Pluglin suggested at the description? It supposed have a feature that prevent character despawning
EliseArtemia 30. sep. kl. 7:05 
Yeah i've looked everywhere, and I just can't find this blasted Quin. Think i'm probably just gonna bite the bullet and import again.
Anrhaa  [ophavsmand] 30. sep. kl. 6:59 
@.Blade. the AI package is already assigned at their squads and themselves. Perhaps the guy moving away breaks the AI, but I'm not sure why he's moving away to begin with. He's set to do the exact same thing as the original with no differentiation anywhere
.Blade. 30. sep. kl. 2:04 
@Anrhaa The AI package is missing though? Doesn't that mean that the replacement Quin would just have goal "aimless" and they'd just idle at the spawn point near Scraphouse. That's my interpretation of what their character would do. Quin I think doesn't spawn in the warehouse but downstairs somewhere and makes their way upstairs to do "Robotics" if they don't have an AI package they'd just do nothing or does the replacement inherit AI packages somehow?
Anrhaa  [ophavsmand] 30. sep. kl. 1:36 
@ROCK. Is hard to know why characters randomly attack others. Sometimes it's because a player action (characters automatically stealing to eat or craft something, trying to bash open closed doors, staying too much at a private area, etc, ignoring or failing a bag check) and sometimes because the NPCs decided to be a dick
Anrhaa  [ophavsmand] 30. sep. kl. 1:34 
@.Blade. From what I can see at FCS, UWE already adds a replacement for Quin. The replacement is an exact copy named Quin. It has a dialogue package and all.

@EliseArtemia. Sometimes characters despawn and other times they just wander around getting killed or become hard to find. The replacement is configured to spawn everytime it dies, so the guy is probably hidden somewhere.
.Blade. 30. sep. kl. 1:11 
@EliseArtemia Quin is unique, that must mean he's dying somehow in your game. He has a replacement spawn but the replacement spawn from what I can see doesn't have any AI packages assigned to it. I'd just go into "Black Desert City" and just look around at the NPC's, I'm guessing maybe the replacement is stuck there in town somewhere.
Baran 30. sep. kl. 0:49 
I installed 600 mods just for big shek bobba.
EliseArtemia 29. sep. kl. 20:30 
Is it normal for Quin at Scraphouse to just die/vanish after about 80 days in this collection? He's the only reason I keep having to import, because at some random point after importing I will go back to Scraphouse and it's just Dack behind the counter with no Quin so I can't shop. I've never run into this issue before on previous modded playthroughs with my own mods or the one other collection i've used.
ROCK 29. sep. kl. 16:02 
Is deadcats supposed to randomly attack you and then be perfectly fine with you at others OR are they generally supposed to be chill?
Abe 29. sep. kl. 13:40 
@Anrhaa Sounds like you could use a salt bath.
human being 29. sep. kl. 13:05 
get on the skeleton bed
Anrhaa  [ophavsmand] 29. sep. kl. 10:01 
@TheKappiedKarpa. I was really good, but I feel like shredded confetti right now
Abe 29. sep. kl. 7:33 
@Anrhaa Ayyyy How was trip?
Anrhaa  [ophavsmand] 28. sep. kl. 19:30 
@Ancient Madness. No animal recruit mod integrated. Several of the animal and robot mods already have ways to recruit or get some, but not all.
DJ Tape 27. sep. kl. 6:01 
Thx, blade
Bocchi 27. sep. kl. 2:09 
is anyone having issues with better storage not working?
Ancient Madness 26. sep. kl. 14:30 
A question, is the animal recruiting mod included in this pack or not? I have some security and iron spiders that I would like to join me.
.Blade. 26. sep. kl. 14:15 
@DJ Tape Not really no, because there's major clipping issues for Skeletons with most face and head gear. Fishmen have even fewer options, there's the gear that's added by Gurgler armour overhaul but that's the only gear I know of. You may be able to find chest plates that protect the neck that count as some partial protection for the head that can be worn by Fishmen and Skeletons but you're very limited on options I'm afraid.
DJ Tape 26. sep. kl. 12:59 
Is there any head protection options for skeletons/fishmen? I have found face plates(belt slot), but it does only have 40% coverage with mediocre resistances
human being 20. sep. kl. 1:47 
@EliseArtemia thank you. I was having serious FPS issues that I was circumventing that with really good corpse clean up, but who has time for that.
EliseArtemia 19. sep. kl. 20:18 
Heads up disabling the Fireflies replace Corpse Flies mod is recommended as it is absolutely horribly optimized and will cause more than 3-4 corpses to tank your FPS while they're on screen. Simply removing this mod brought my framerate at 10x speed while observing a dead bandit raid from 7 to 51 average.
human being 16. sep. kl. 23:19 
@reanimator def scrap it bud. it aint workin. wait for the master to return from his trip, perhaps they can better advise you.
.Blade. 16. sep. kl. 21:17 
I can't for the life of me figure out why the deluged have 100 relations with FIshmen in the Floodlands. I'm assuming that it's to prevent unintentional world state changes?? Seems really bizarre that a bandit group would ally with a bunch of fish people who eat people.
I literally got attacked by both of them in the Floodlands, it was super goofy watching The Deluged just pick up and heal Fishmen while they then proceeded to kidnap and eat my entire squad. :steamfacepalm:
Deathunter 16. sep. kl. 14:06 
what is the reccomended settings
Reanimator 16. sep. kl. 8:37 
before i loose my mind, i tried adding iron will mod to this playlist, just for their gear but it seems its causing bunch of ctds to me, has anyone figured out a fix or do i scrap it?
Muffin Opressor 14. sep. kl. 18:41 
This is my favorite modpack, I’ve already got around 200 hours in and I’m pretty sure I still haven’t seen everything. One issue I ran into though: the “Hive Cybernetics” mod adds several helmet models for all hive races, but for some reason the Hive Heavy Head Soldier helmet isn’t being sold anywhere. That feels odd, because there are helmets just as strong available for races that are way stronger than a regular hive soldier (like the Hive Progenitor with 300 HP on every body part). I only noticed this when I checked the helmet list after reaching tech level 6. Honestly, it seems like it would be a simple patch to make sure vendors actually stock that helmet.

It would also be interesting to add a rebalance for Resort Island. Right now it buys hashish at the vanilla price, while UWE nerfs it everywhere else. So it ends up being a place where you can sell for way more, even though it’s literally right below the Swamp.
Reanimator 14. sep. kl. 7:31 
any idea why i cant recruit skin bandit prisoners?
human being 14. sep. kl. 2:43 
no issues with crashing after using "fix stuff" and regenerating the navmesh combined with regular imports and infrequent autosaving. I was getting a lot of crashes on autosave.