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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3017960015
Any transparent textures (i.e. textures with "alpha"; don't mistake this with "transparent materials") should be set to .png or something more compressed that supports the alpha channel. This will take up less VRAM too, without sacrificing quality.
As for your second message, I have really strong specs and I have 2 toolspacks just for situations like this, as well as 475GB of NVMe SSD drive space available, and a 2TB HDD. Trust me, I know about the lack of organisation and I'm fine with it. My own toolspack that I currently use is fresh except for one vehicle I'm working on, and it's already 24GB large. This is literally one vehicle. *One*. if yours is 50GB with at least one map, and mine is a fresh toolspack with only one vehicle mod's worth of assets, I suspect I can handle your disorganised toolspack. I have another toolspack at the ready, because I tried to make some of my EA25 weapons compatible with EA26 (didn't go well, the paths had changed because of Unity 2020 and it would take a literal decade to make them compatible).
Also, note that LoDs should not be overdone. Too many LoDs is expensive, as your CPU and GPU have to both handle the drawcalls, rendering, and computations of distance. Distance is an expensive computation, because it approximates a square root using a binomial expansion (at least to my knowledge), which is expensive if done on hundreds of objects with 3 or more states. Use 3 states if you want to retain some semblance of detail when at mid to long range, otherwise use 2 states (nearby, and disabled).
I have a couple qualms/issues with the map. I will not ask you to do them; however, what I am about to ask is . . . a fair bit more contentious. I know how modders, myself included, can be about their mods.
it was incredible
1: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856807383
2: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856807635
3: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=285680836
4: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856811237
5: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856811585
6: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856813990
7: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856817788
8: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856820782
9: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856822013
10: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856823827
11: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856826217
12: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856829944
13: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856834368
Mod author of the year lol
Did you see the video?
For anyone who wants to see the map in action...I made it. Took me two and a half hours to edit, I hope you all enjoy.