Stellaris

Stellaris

Wide Outliner
20 条留言
Makk 2023 年 4 月 2 日 上午 7:01 
Hello! I uploaded a UI mod that was originally intended for my own use.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2956485696
It is based on this mod. Therefore, I would like to add you as a contributor by adding you as a friend on Steam. Thank you!
kinngrimm 2023 年 1 月 13 日 下午 12:30 
thx for response and yes i already did as you suggested.
AngleWyrm  [作者] 2023 年 1 月 13 日 上午 10:49 
@kinngrimm,
This mod was an alternative to UI Overhaul Dynamic + Tiny Outliner 2, until recent changes rendered it no longer compatible. I recommend continuing with those mods.
kinngrimm 2023 年 1 月 11 日 上午 3:17 
When i hover over the headlines aka category names in the outliner as well of some of the obejects listed below them, there is a cyan double block apearing and partly blocking the names of the categories. Any idear why that would be or how i could fix that?

The Dark UI + compatible patch for UI OVerhaul dynamic seems to work otherwise but i suppose there might lay the problem. Otherwise load order

load oder
UI Overhaul Dynamic
Wide Outliner
Dark UI + Dynamic Overhaul patch //or that before the outliner both dont work


Till i used yours i used the
UI Overhaul Dynamic + Tiny Outliner v2
and
UI Overhaul Dynamic + Tiny Fleets
which worked

I assumed your mod would make the other 2 obsolete, am i correct in that assumption?
Vecho 2022 年 9 月 5 日 下午 9:06 
weird, if work when I test it with this load order and only these mods.
1 UI Overhaul Dynamic
2 UI Overhaul Dynamic + Tiny Outliner v2
3 Wide Outliner

But it did not work in my mod collection (50-60 mods).
Vecho 2022 年 9 月 4 日 下午 6:08 
It work perfectly in my instance.
savadrin 2022 年 7 月 18 日 下午 11:15 
crashes my game whenever i use it with any other mods at all, even ones that don't touch the outliner
Bear 2022 年 7 月 16 日 下午 5:21 
what about building and create army together? two progress bars overlays. and if observation post have example negative energy and positive science values shifted to second line
Capypara 2022 年 7 月 11 日 上午 5:51 
Crashes the game on load on Linux.
Malikto 2022 年 7 月 9 日 下午 1:34 
Has anyone else had issues with the display? One of my players does not see the ship, planets, etc. under the heading and they aren't collapsed. For the rest of us, it is fine. His resolution is 3400x and the rest are 2560x. Could that be the issue?
AngleWyrm  [作者] 2022 年 7 月 2 日 下午 7:10 
Public Opinion Poll:
Should the Branch Office Flag hex be removed from next to the planet icon?
Click here to vote! [www.strawpoll.me]
Brother Mischief 2022 年 6 月 23 日 上午 8:55 
I was thinking next to the planet names like Ecumenoplis Forge, etc that I've seen in other outliners when it isn't being used. When building things that space shows the bar but otherwise will give more planet info.
AngleWyrm  [作者] 2022 年 6 月 21 日 下午 7:19 
Click the outliner settings button (looks like a gear) and check the box marked "show colony designation icons"
Brother Mischief 2022 年 6 月 20 日 下午 8:27 
It would be nice to have the type of planet it is as well next to the planet name (Forge, Industrial, etc).
Brother Mischief 2022 年 6 月 18 日 下午 9:17 
It might be because I'm used to Tiny Outliner/Fleets which has separate icons/bars when you're building things and armies but at first glance it isn't obvious that you're using a slightly different icon to indicate both are building. It might just take a little getting used to but maybe something easier to see (not as subtle) would be great too.
BaBoFantasy 2022 年 6 月 17 日 下午 7:13 
Made for Stellaris 1.3.x ???????????????
AngleWyrm  [作者] 2022 年 6 月 17 日 下午 2:27 
Fixed, thanks for bringing it up.
SBlack 2022 年 6 月 17 日 下午 2:09 
I've used a combination of the Overhaul addons "Tiny Outliner" and "Old Bottom Menu" (which doesn't have the buttons on the left) and that worked somehow

Otherwise it's not the end of the world. You don't need those buttons too often
AngleWyrm  [作者] 2022 年 6 月 17 日 下午 1:48 
@SBlack,
Yes, an unfortunate consequence of a wider outliner. I've found no way to restrict the height to which the outliner grows, and the upper row of buttons at the bottom of the screen don't have enough room to move that far left. I've asked the author of UI Overhaul Dynamic if it's possible to add a variable for outliner_max_size to prevent growth down that far. Meantime all I can offer you is to show/hide outliner to access those buttons.
SBlack 2022 年 6 月 17 日 上午 9:27 
Nice. I like being able to read everything. But at least with Overhaul Dynamic at 1920*1080 it seems to override the top row of the buttons below.