安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This mod does not typically delete files, you might have a corrupted Zomboid.
Go ahead and uninstall your zomboid, unsubscribe from all workshop items - go to your workshop folder and clean it.
Basically how it would be normally, an RV Interior is just a empty spot on the map far away from the normal map.
can i use this tool to force respawn in those maps?
The list is created automatically and I can restore small areas from the map on each restart.
I have a few questions if you can answer them.
Can I create a chunk list greater than 10x10 chunks?
Is there a place where you can visimanete the "coordinates" of the various chunks?
Translated with www.DeepL.com/Translator (free version)
will this mod help a savvy admin in doing this? only the "map and dump a list of the chunks that need to be deleted" kind of way. the rest is up to you.
Trying to add research facility to my map, but dosent seem to load in.
Ravencreek is installed from start and works.
Before i tried to add research facility, i already been i the location where it should be located.
So thought it could fix it, if i could reload the chunk
These are operations that I can also do from the administration panel offered by my hosting service, am I wrong?
the area for selection should in general not exceed around 150 tiles in diameter because that is when the world begins to unload squares.
How big can I make the area before it doesn't register?
I've noticed that when I move I get errors (while outlining the area on the ground)
When is the zone wiped? On the next restart? Thanks for the answers!
Is it possible to add another option, so we can highlight an entire area? just like adding a custom safehouse
Would be really helpful for bigger area
Thanks again!
Would it be possible to add more "randomness" into the mix?
The script would pick a configurable number of chunklists from a "master-list" (The "master-list" contains all the chunklists user has made). Each time the script would remove only a part of the master-list. Each restart would remove the same configurable amount of chunklists from the "master-list" and after all the lists would've been wiped once the master-list would be restored and the random cycle would start over.
I've made 57 different chunk-lists from the map, basically dividing all of the non-residential zones into smaller lists (Louisville as an example has around 10 different lists). Having all the reset-area wiped at once makes it way too easy for players to predict when to go and loot all the "high-value" items and more randomness would make it more interesting imho.
I cannot copy the following in the bat file
"for /f "delims=" %%a in ('dir /a-d/b "%d%"^|findstr /g:"%f%"') do (copy "%d%\%%a" "%bd%\%a")"
am I wrong?
/home/XXX/Zomboid/chunk_remove.sh: line 17: /home/XXX/Zomboid/Saves/Multiplayer/servertest/isoregiondata/datachunk_913_970.bin: Permission denied
message?
I already added chmod -x to the sh files.
[code]
@echo off
set "d=C:\Users\%username%\Zomboid\Saves\Multiplayer\servertest"
set "f=C:\Users\%username%\Zomboid\Lua\chunk_lists\removal_list.txt"
for /f "delims=" %%a in ('dir /a-d/b "%d%"^|findstr /g:"%f%"') do del "%d%\%%a"
pause
[/code]