武装突袭3

武装突袭3

[SP] Xray
10 条留言
Komodo 2024 年 12 月 31 日 下午 1:36 
nice mission

ty
marco.toppy 2024 年 10 月 20 日 上午 1:17 
good mission and thanks for the scripts / tasks arent buggy, I m funny with it.
Kirgiz 2022 年 7 月 20 日 下午 12:19 
Unkillable detachments, this is stupid., although I understand why you did this ...
Can you make them mortals but increase the numbers and provide air support and some artillery maybe?. Otherwise, it's stupid to play with terminators who can simply be set off without fear of losses.:steamfacepalm:
JcDentonQ  [作者] 2022 年 6 月 15 日 上午 3:36 
@spike2071 : Thanks for your feedbacks, glad you liked it, creating the uav part was pretty fun.

You've got good points, I'm gonna take a look at those.
spike2071 2022 年 6 月 14 日 下午 4:03 
Aside from those issues, it was a good, fun mission. I particularly liked scouting with the UAVs to narrow down potential locations of the hostages.

Very enjoyable overall.
spike2071 2022 年 6 月 14 日 下午 4:02 
Spoilers ahead.

I had a couple of issues. One was when I found the hostages, I couldn't enter the warehouse. I saw them through the windows, and I didn't know I had to kill all the guys in the area. There was one guy hiding that took forever to find. I (literally) banged my head against the wall of the warehouse trying to get in (even tried driving the truck into the door), and looked across all the corpses for a key. I think the warehouse should be unlocked, or at least put a key on one the guards next to the warehouse. Or list the requirement of killing all nearby enemies in the Tasks list.

The other problem I had was when CSAT showed up after grabbing the plans. I hightailed it northeast into the forest, but was already running when the objective to escape popped up. I was past the objective marker and had to reload a previous save then wait nearby for it to trigger. Perhaps skip the Escape objective and just pop the new evac location objection?
JcDentonQ  [作者] 2022 年 6 月 12 日 下午 12:44 
@honger : Yes I see now what you meant, I'll make an update when I can
honger 2022 年 6 月 12 日 上午 9:39 
@JcDentonQ I didn't mean to make them separate for the whole game. What I mean is that the helicopter does not wait after landing when player is already a teamleader, it will imediately continue flying after player is on the ground. If you script the team dismount and player is in separate team (so not a team leader), helicopter will stay on ground until everybody is out. Then you can merge the squads back with player-leader and voila.
JcDentonQ  [作者] 2022 年 6 月 12 日 上午 6:16 
@honger : Thank you for your feedback,
I will take a look at the insertion part, probably keep the cinematic border until all units are unloaded as you're not supposed to disembark manually or command your teammates to disembark.

However I'm not too sure about the last part of your comment, you play has team leader with 3 teammates, you're not supposed to be in separates squads lol
honger 2022 年 6 月 12 日 上午 4:29 
This mission was way better than the part one, had a lot of fun, mortar left in one of the POIs was very useful in clearing some of other points to check. I'd like to point out that once the helicopter lands on infil point, it will immediately continue flying once player is on the ground. This happens randomly from what I have seen but only if player is already a team leader. If player and his teammates are separate squads that simultaneously jump out and then group up, the helicopter will wait until every soldiers is out and in relatively safe position.