全面战争:战锤2

全面战争:战锤2

Children of the Woods
61 条留言
Commissar-FemBoi 3 月 25 日 上午 3:07 
plz do this for wh3 <3 ur so talented i love this mod so much <3
Sandboxhead 1 月 7 日 上午 6:20 
I read some past comments here, and another player did in fact say that Drycha's Varcolacs animated properly. All the complaints were players who were recruiting Varcolacs as Beastmen.

So I am most likely correct. If you have RPFM, you can go to the folder I indicated and correct that 1 line yourself in 10 seconds.
Sandboxhead 1 月 7 日 上午 6:16 
Guys I think I figured out why the Varcolacs have no animation. Did you, like me, play Beastmen and then found that Varcolacs were T-posing?

I looked in the mod files. In the folder "culture to battle animations tables", the modder mistakenly didn't input a line for Beastmen's Varcolac ( hu8_skin_wolf ). However, he did do it correctly for Drycha's Varcolac.

I was just about to start a Drycha campaign anyways (which is why I revisited this mod to see if I could fix it). If her Varcolacs move, then I'm correct. Then all the mod needs is to fix 1 line entry.
sunyata 2023 年 5 月 7 日 上午 11:04 
Varcolacs had no animation, they were t-posing but dealt damage in contrast to the mention of a previous commenter. Besides that I love the mod, especially the Fiend and the Leshen. An update is appreciated.
DeNN 2022 年 9 月 23 日 下午 2:47 
SFO submod please?
GreatOldTreebeard 2022 年 9 月 10 日 下午 3:35 
Hey, will there be a WH3 port for this masterpiece?
Fantomwoofer 2022 年 9 月 6 日 下午 12:02 
where can i find the first original version?
HughJanus69 2022 年 8 月 27 日 下午 12:49 
sfo pls?
Sin 2022 年 8 月 25 日 下午 3:40 
Warhammer 3 when please?!? :O
Danny Dingo 2022 年 8 月 22 日 下午 3:39 
I love this concept so much. I hope you add this to Warhammer III.
Lamb 2022 年 8 月 21 日 上午 9:05 
Ditto on the varcolacs lacking animation :c
Wolfie von Spookydot 2022 年 8 月 19 日 上午 9:18 
Can we expect a version for game 3 when the time comes?
Hive Mind 2022 年 8 月 16 日 下午 4:19 
Same issue here with a lot of people, the valcolacs have no animation.
Vampire Kisses 2022 年 8 月 11 日 下午 3:05 
Agreed, SFO sub mod please
Shielder 2022 年 8 月 10 日 上午 3:49 
SFO Submod pls
The Black Kaiser 2022 年 8 月 6 日 上午 6:49 
Can't wait for an SFO submod
Aghoric Visions 2022 年 7 月 29 日 上午 11:32 
Any DLC requirements?
Galldrenn 2022 年 7 月 19 日 下午 5:41 
Pretty cool
Careyflub 2022 年 7 月 18 日 下午 5:47 
Valcolacs animations look to be tied to a different faction maybe (probably Norsca) simple fix is to also have the 'recruit any lord" mod running. If anyone knows the unit_key for these units it might be easy to see a simple fix.
DerRitter 2022 年 7 月 9 日 下午 3:07 
Not too sure if they fit into Warhammer, but very cool nonetheless
MsL229 2022 年 7 月 8 日 上午 8:23 
This is one wonderful looking mod, sadly won't be really able to use it until SFO comp comes aroun, still, looks great
cameron.mercurio.27 2022 年 7 月 6 日 下午 2:53 
Im running into a similar issue as a lot of people. The valcolacs have no animation. They dont really do damage if left still. Their charge still does damage but nothing else.
HughJanus69 2022 年 7 月 2 日 上午 4:01 
is there an sfo submod?
Nurgle 2022 年 6 月 28 日 下午 6:49 
Ya so animations only work for Turrox first story mission, no idea why it's that one mission the Varcolacs work
MeHigh 2022 年 6 月 28 日 下午 3:12 
Nice to see more creatures from the romanian folklore, those being Varcolac and Leshii
InugamiRey 2022 年 6 月 28 日 下午 2:30 
at Varcolacs not working animations =(
Nurgle 2022 年 6 月 26 日 上午 6:00 
I ran into an a issue where the Varcolacs didn't have any animation (just A posing), however oddly in turrox first story battle (the one with orcs allies) the Animation was working fine. I don't know if this is going to be the same with other story battles.
Vaykor 2022 年 6 月 18 日 下午 6:22 
I have tested it just now in the laboratory where an AI Drycha had all of the extra units. All of them have had their animations working properly.
Once I get to the point in the campaign, where I can check the Wildwood Fiends in battle, I'll update you on the result
プルク  [作者] 2022 年 6 月 18 日 下午 5:35 
Is the animation issue only for the werewolves?
Vaykor 2022 年 6 月 18 日 下午 2:06 
I am running into the same issue as @SoupSultan
No sort of animation mods, however I am running Mixu's Faction Unlocker together with his LL pack number 2 (and a few other mods, but mostly campaign mods)
Pink Elephant 2022 年 6 月 18 日 上午 9:02 
do the units benefit form lord skills?
Lord Sack 2022 年 6 月 17 日 上午 9:32 
I'll try in a bit, let you know. If it doesn't, thats okay. I seem to be the only person having this issue so more than likely a problem on my end and not with the mod itself.
プルク  [作者] 2022 年 6 月 16 日 下午 10:43 
Not sure if this is going to work, but I uploaded the metadata for the skinwolf skeleton. Maybe it will work out now.
Lord Sack 2022 年 6 月 16 日 下午 10:30 
Nope, no animation mod. I am however using a faction unlocker mod. It doesn't actually add anything, just unlocks the typically AI only factions for the player to play.
プルク  [作者] 2022 年 6 月 16 日 下午 10:01 
You are probably using an animation mod that conflicts with it. Norsca is already implemented in the game regardless if you bought it or not.
Lord Sack 2022 年 6 月 16 日 下午 9:59 
@Poljanan I ask because I know the Varcolacs are similar to Skinwolves, and I attempted to use them earlier and they were frozen in a t pose. I guess in that case its a conflict of some sort.
プルク  [作者] 2022 年 6 月 16 日 下午 8:34 
@SoupSultan
No?
Lord Sack 2022 年 6 月 16 日 下午 6:02 
Norsca required for this mod?
The Black Death 2022 年 6 月 16 日 下午 1:09 
I just gotta say, I've been away from playing Warhammer 2 since last year due to my busy schedule, but this mod ALONE has enforced my drive to play Beastmen once more, ESPECIALLY because of that Fiend unit you added which is something I always wanted for them exactly. Though in Lore I suppose that'd be a Ramhorn and would probably look more like a Chort than a Fiend?
Wildcat™ 2022 年 6 月 14 日 下午 4:41 
Amazing units. Love the concept. When IM comes out, I plan on working on a LL (or LH) named Sycamo. Virtually no lore on him, but toyed with him being a necromancer that raises woodland units instead of undead. Thanks for the inspiration!
Myonaise 2022 年 6 月 14 日 下午 1:24 
@Norman Probably, unless someone makes a submod for it. The units will probably underperform in comparison to units with SFO stats and the effects on the buildings might either be overidden by the mod with higher priority in your load order or just conflict altogether. I'm no expert but that's my guess.
Norman 2022 年 6 月 14 日 上午 11:19 
Anyone know if this conflicts with SFO?
プルク  [作者] 2022 年 6 月 13 日 下午 10:24 
@Magical Orange Juice
Yeah I will port it to WH3 someday.
Cavity Stretching 2022 年 6 月 13 日 下午 8:50 
This mod looks so good!!

Would you be able to have this in TTW3?
Ciaphas Cain 2022 年 6 月 13 日 上午 11:29 
Fiends and Leshi's

Fucking AYE!
DoguraMagura_ 2022 年 6 月 13 日 上午 8:04 
:)
プルク  [作者] 2022 年 6 月 12 日 上午 12:49 
I'm using matched combat animations and more animations and it works fine.
I haven't used those other ones though, so I'll check.
bread 2022 年 6 月 12 日 上午 12:43 
I think this might be incompatible with one of the popular animation mods (disciplined empire, synced combat, etc.)? Getting T-pose from all the new models added in this. Any chance on compatibility work being done for that?
Valentine 2022 年 6 月 11 日 下午 10:33 
my god an SFO version of this mod would be excellent, purely excellent, and might i say the aesthetic of these units is very pleasing to the eye, wouldn't mind more folklore monster mods for the above-factions :D keep up the good work!
Masterhand12 2022 年 6 月 11 日 上午 7:35 
The Leshii reminds me of the Deer God from Spooky's House of Jumpscares.