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Not a Pawnmorpher user here. It depends if technically this pawn is a colonist with animal traits or an animal with colonist traits, that can cook ^^ If it's the latter, it will work.
@Sakujo, MistressTessie
This mod uses animal personality hediffs to spread animal filth modifier among trained animals. Achieving the same without them would need entirely different coding approach.
That said, 1-2-3 Personalities M1 without M2 and M3 has very little impact on your game, mostly adding said hediffs for animals and bio text for pawns. You can just use mod option to move pawn personality stuff to Worldview tab and never click there.
1-2-3 Personalites hediffs are what enables this approach.
@SlippyCheeze
Yeah, you shouldn't change the parent that way, it will break half of the hediffs. Good thinking though, just mind that currently your patch is adding filth instead of reducing it ^^
https://gist.github.com/slippycheeze/4b934ac170de6dc6d7af0e475348f02d
This hypothetical, non-existing patch maker can also make a LoadFolder operation that applies different version of the their patch if No Poopin is detected. Making overwrites is much faster, and I (already existing, real person) don't have that time atm to spend on a non-existing problem. Also I'm not undoing or missing any changes in original files, cause the person that could make those is also me, and I can simply apply those in both versions.
That said, even if the chance someone messes with those files is small, the general rule you refer too is healthy and I will convert this into patches at some point.
Now if you wanted to make Some Poopin, the easiest way is to just patch all animals one by one with 20-50% of what they were given in 1.3. I just happen to have a mod that applies hediffs to all animals and can easily affect FilthGen of its wearer, so I used that to make universally applied, fast solution.
I wanted "less" filth, not "none filth" though – personal taste, etc – so I had a quick look at the code, and it looks like you are overwriting the defs from the personalities mod.
It'd be awesome if you used XML patching instead, which also means it wouldn't break if someone else modified the same definitions. https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations
Regardless, thank you for taking the time to put this together. :) That is ... way smarter than any way I thought about doing a patch for this, so nice work¡