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报告翻译问题






feels desolate
The most defendable point with pickups, cover and height advantage would have the shortest cap time, (like 5cp last) while the most exposed point would cap like cp_mountainlab.
I guess the main differences would be having setup/overtime, respawn, longer time limits and maybe 3 "sites" to compensate for larger teams. (of varying interests/classes/skill levels.)
if custom map making exists, there IS a dust II