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报告翻译问题






The reload mechanic is tied to attack rolls, which is why attcking with an offhand weapon like the Hurlaxe causes the gun to think it's been fired, because it *technically* has. this can be bypassed if you have another one-handed weapon you can swap to, like a sword, as doing so shouldn't trigger the pistol's reload.
I will continue looking into this, and I hope this method of at least bypassing the bug I'm having trouble fixing can at least help some of you.
Specifically applying to the Pistols, whenever I Dual Wield another weapon it has a tendency to make my previously loaded Pistol forget it had a bullet, requiring me to reload the shot AFTER I've used my secondary weapon first. I have confirmed this with both the melee and ranged options for left-handed weapons. While not exactly too annoying, it does leave much to be desired in regards to perfecting Ranger builds that use firearms.
That a very interesting idea. I might try and look into that.
That should be fixable. In fact, I thought I already had that fixed. I'll look into it.
The reason the gun don't currently work with certain Hunter skills - particularly Through Shot, Ambush, and Archery - is that those skills normally affect the basic attack on a weapon. In order to incorporate the reload mechanic, I had to make the guns attack using a separate ability that isn't the normal attack, and such don't work with skills that specifically use the normal attack.
My lack of knowledge and experience has forced me to choose between having the reload on the guns, or having them work with those skills. I chose the reload. However, I currently have another mod maker with a bit more experience looking at it, and they might be able to figure someting out.
TL;DR: I can't make the guns work with those skills, but *maybe* someone better than me can. Fingers crossed.
The guns are treated as crossbows and bows under a specific sub-category, the mod might conflict with mods that also add weapons to that sub-category.
You deleted your comment, but being able to skip the reloading entirely by just switching weapons was a genuine issue. Should be fixed now.
currently encountering an issue where guns can only be reloaded if the character is in range of an enemy, which i hope is an easy fix to make
Try to make ambush work but if not its okay the mod is still great.
Archery would much more difficult to get to work also considering it has the possibility to fire multiple shots when separate companions block and it ability activates with a bow.
These abilities don't work because they trigger a normal attack, the guns don't have a normal attack. The shooting and reloading mechanic is two separate abilities that don't function the same way a normal attack does. I'll look into fixing this, but I can't make any promises.
my only problem currently with the mod is that if used on a Hunter the abilities Archery and Ambush will not activate.
I haven't tested with other abilities but i know enemies will just walk through the Ambush like nothing was there and the weapon will not shoot and you will not fire back when Archery should activate, i tested with the loaded and unloaded gun.
if this gets fixed it will be a 10/10 mod.