Hydroneer

Hydroneer

MCGMKEA4
290 条留言
TigressHathor 12 月 6 日 下午 3:30 
I can't find the entrance anywhere!
mmuziek  [作者] 12 月 3 日 上午 1:14 
@CCTV Camera
Good observation :)
CCTV Camera 12 月 2 日 下午 3:34 
IKEA but the creator decided to put in to tis game
mmuziek  [作者] 11 月 1 日 上午 3:34 
The auto drill only works with the MKEA pipes.
The entrance to the floating store is next to the bridge to bridgepour
ahredstealth 10 月 30 日 下午 4:23 
you cant place the auto drill none of the decsriptions make sences and it dont work with creative menue
ahredstealth 10 月 30 日 下午 4:22 
but
ahredstealth 10 月 30 日 下午 4:22 
nvm
ahredstealth 10 月 30 日 下午 4:17 
:( i just whanted a auto smleter code!

:steamsad::steamthumbsdown:
ahredstealth 10 月 30 日 下午 4:17 
same
AidenE2012 10 月 24 日 上午 9:20 
my MKEA spawns in the sky and when i fly to it it just teleport me to somewhere else
mmuziek  [作者] 7 月 23 日 上午 10:53 
@foxhell since i cannot test for it i cant provide support for it and as many complain about the simples of things it gets very hard to help those without replication.
@rjmwolfboy14 Make sure you do not use other mods that might alter the TPPos and coordinates as with my current test build everything works fine
@pegasus if the cart isnt spawning the mod isnt correctly loaded in check the logs and make sure you meet the requirements
@dwzilla see rjms reply
dwzilla14 7 月 22 日 上午 9:18 
CANT GET IN TPS ME OUT
Pegasus 5 月 25 日 上午 1:00 
I cant find the cart. below the 3 signs is just nothing. How can i get these cart?
RjmWolfBoy14 5 月 24 日 下午 12:45 
i cant get into the shop it tp me to one spot
Foxhell 4 月 17 日 上午 9:35 
I understand
but testing here with the creative menu mod
apparently the mod worked well the mkea mod in volcalidus
so there is no way to have the items of your mod without the creative menu mod
apart from that it's usable
mmuziek  [作者] 4 月 17 日 上午 8:13 
@foxhell The reason for this is that most items are made for water pipes not lava. its an entirely different system also i do not own the dlc so i cant program for it
Foxhell 4 月 15 日 下午 5:49 
then the volcalidus will not have the mkea shop?

because it would be cool to have the mod in volcalidus too
MtnMystery 3 月 14 日 上午 10:27 
Arrghhh. Anyway... it's on the left side of the road, just before the big bridge.
MtnMystery 3 月 14 日 上午 10:25 
Nevermind- finally found it! here's a screenshot of the teleport location: {链接已删除}
MtnMystery 3 月 14 日 上午 10:14 
I cannot find a telepad either, and I don't have the DLC. I removed all mods and reinstalled both HML and this one only. Still could not find a telepad although I do see the MKEA building floating in the air above the snowy area. Can you post a screenshot showing what the telepad looks like and where it's located?
mmuziek  [作者] 3 月 4 日 上午 11:44 
Keep in mind that this mod is not made for the DLC just for the main game.
i havent found the issue myself and asked a friend of mine aswell to see if he has the same issue. its there for us next to the bridge. if required u can also TP inside the store using hydrotillity and then simply buy a telepad if that solves it for ur save
TigressHathor 3 月 3 日 下午 8:17 
I removed all mods except this and HML, then did a fresh reinstall without volcalidis just to see if that would do anything. The log says it loaded fine. After creating a fresh save file, I still can't find a teleport anywhere.
mmuziek  [作者] 3 月 1 日 上午 8:26 
There should be a telepad unless its overwritten by another mod.
i cant do much about it either find the pad or check the installed mods for conflicts or check the log if it ever failed to load and report back
TigressHathor 3 月 1 日 上午 6:48 
I can't figure out how to get into the store. If I fly up I'm teleported out, and there's no entrance by the bridge in bridgepour.
mmuziek  [作者] 2 月 16 日 上午 8:10 
As modder we access the same systems based on the game.
The error you report reports to a windows specific error that occeurs if a game access the memory at a location that doesnt exist. since my mod doesnt handle that i have no clue why or how to solve that.

Beside the strange behaviour the duck compressor doesnt have any physics so it might be the bounding box doing strange stuff that isnt something i can do much about sorry
klabby 2 月 16 日 上午 12:22 
reports here.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040

Additionally, we discovered a bug where if you put a duck compressor on a wooden cart and then let go, the cart will start behaving strangely.
mmuziek  [作者] 2 月 15 日 上午 4:10 
@deotiman122. make sure there are no other mods causing conflict there are currently many users which none have that issue including me. try running just this mod and requirements and see if that changes things if not the save file might have issues try it in a new save if it persists please provide logs as every crash reports them
klabby 2 月 14 日 下午 7:30 
If you run water through the duck compressor it will crash.:steamthumbsdown:
mmuziek  [作者] 1 月 28 日 上午 11:13 
@juggernaut good to hear that its solved :) happy to hear.
Good luck with mining!
Mastodonte 1 月 27 日 下午 2:33 
@mmuziek seems it was a one time issue, it's now working perfectly fine, no clue what happened the first time though...
Mastodonte 1 月 23 日 上午 11:24 
oh... well, the only thing I can state about it it's the RP is always at 0, even after changing the MK on the drill, it's always 0 and halted for ever
mmuziek  [作者] 1 月 23 日 上午 8:30 
im sorry that this happens for you yet when i test it it works on my side
i asked my friend aswell if he could check he states its still working with him. so im having difficulties finding the culprit here.
Mastodonte 1 月 23 日 上午 5:31 
@mmuziek The diamond colored pipes, yes? I used them and the latest water extractor, yet the mining drill doesn't seem to be cooperative with me :(
mmuziek  [作者] 1 月 23 日 上午 3:02 
@juggernaut it is working for me.
Keep in mind you need the MK3 pipes from my mod for it to work and they need a extreme pressure
Mastodonte 1 月 23 日 上午 1:24 
the drill doesn't seem to work for me, i did everything in the video but it just doesn't work, is there any bugs because it's obselete, or just my end that's not working?
Dragon Fire 813 1 月 21 日 下午 2:56 
Also it pretty hit or miss if the teleporter decides to stop working or not. There doesn't seem reliable trigger that causes the issue. I'll let you know if that changes.
Dragon Fire 813 1 月 21 日 下午 2:53 
That's a reasonable reason to move the store. Maybe as a workaround for the teleport issue (if we can't find what the conflict is) you could edit the return teleporter to only cover half of the entrance width so people could build their own way up in creative or with the BuildAnywere mod. That way you don't have to move the store back to the ground.
Just a suggestion.
Dragon Fire 813 1 月 21 日 下午 2:45 
No mods that mess with collision that I know of except for the one that fixes the holes in Icehelm's grates, mostly mods that add new parts. More logic and bulk buy crates for example.
mmuziek  [作者] 1 月 21 日 上午 11:45 
whoa you did a lot of work dragon :D
the hitbox that detects the user is based on the players pawn (your character) if any mod alters the event triggers on colissions that might cause a defective teleporter.
because the teleporter never changes state .

i had to move the store due to complains of people not being able to use carts or palettes or vehicle closeby withouth glitching in the shore collisions.

since im laying low on coding im not intending to move the entire store again.
my last test few days ago at a friends game worked like its suppose to so i would recommend checking which mods are enabled and if any of them cause hiccups
Dragon Fire 813 1 月 21 日 上午 9:40 
And now the teleporter stopped working again. The only thing I did was buy a few things and a silo, then brought the silo through the return teleporter. The entrance teleporter stopped working after that.
Dragon Fire 813 1 月 21 日 上午 9:31 
Now it's working again. Don't know why it stopped or how I fixed it.
Dragon Fire 813 1 月 21 日 上午 9:06 
So after removing the mod, loading the save, then readding the mod, the teleporter is still broken.
It's like the spot that triggers the teleport no longer exist. I will try deleting and redownloading the mod.
Dragon Fire 813 1 月 21 日 上午 8:40 
So I went in to creative mode to see if I could use the wand to remove the extra teleporters (which it did) and found that the original teleporter no longer teleports at all. So short of removing the mod, loading the save, then adding it back in, I don't know how to fix it.
Dragon Fire 813 1 月 21 日 上午 1:11 
Also I am curious as to why you moved the store from the river beside Bridgepour. Kinda liked it there. Was it so you could see the dlc island from the bridge?
Dragon Fire 813 1 月 21 日 上午 12:52 
Reload doesn't seem to fix it. I will post a screen shot soon.
Dragon Fire 813 1 月 21 日 上午 12:51 
So I've encountered an issue with the entrance teleporter. At some point it duplicated and then half way merged with the base one. By my count it looks it happened it least 6 or 7 times and it's stacked just high enough that original can't teleport me anymore.
ko9super9 2024 年 10 月 19 日 下午 2:09 
nvm i figured it out
ko9super9 2024 年 10 月 19 日 下午 1:57 
how do i use the ultima drill
mmuziek  [作者] 2024 年 9 月 29 日 上午 5:02 
in the store