Stellaris

Stellaris

More Ground Combat Width (4.1.*)
52 条留言
TropicRanger101 10 月 16 日 上午 3:08 
Nice
Michael Zaki  [作者] 10 月 16 日 上午 12:25 
@TropicRanger101


Updated to be compatible with current version (Lyra 4.1.*)
TropicRanger101 10 月 14 日 上午 3:37 
Update please
Michael Zaki  [作者] 5 月 17 日 上午 4:01 
@Wairui

Thanks for the heads up 👍 I updated it now.
Wairui 5 月 14 日 下午 5:31 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
Michael Zaki  [作者] 5 月 11 日 下午 7:48 
@Bread™

Yes, I can guarantee it will work with all versions after 3.4.4, not sure about versions older than that since I made this mod when 3.4.4 came out
Bread™ 5 月 11 日 下午 5:20 
will this work if I roll back to older versions of the game for some older mods?
💖⎛⎝Silver Knight⎠⎞💂☢☣ 5 月 9 日 上午 12:22 
Thank you kindly
Rinˊˎ- 5 月 8 日 上午 9:11 
Another Michael Zaki classic
Michael Zaki  [作者] 5 月 8 日 上午 6:23 
@💖⎛⎝Silver Knight⎠⎞


Done.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 5 月 7 日 上午 12:02 
Updateeeee
GE0 3 月 21 日 上午 6:43 
Appreciate it, thanks!
Michael Zaki  [作者] 3 月 21 日 上午 6:41 
@GE0 say no more fam.

I've forced a refresh to the mod version to try to fix the warning, but this mod should still be working fine even if the launcher says it is outdated.
GE0 3 月 20 日 上午 6:35 
When you have some time, could you update the version number again? Stellaris is saying it's outdated, which is odd since I've seen mods from back in October that it's fine with.
FoRce43 1 月 7 日 上午 7:41 
:steamhappy:Would be balanced if citadels will decrease combat width
zaramo 2024 年 12 月 16 日 上午 12:00 
And thanks for the update
zaramo 2024 年 12 月 16 日 上午 12:00 
@Michael Zaki
I have been using your mod for some time now and to let you know it still works perfect. i have had no issues using it.
Michael Zaki  [作者] 2024 年 12 月 15 日 下午 8:22 
@SanctifiedLiberty

This should still work, and I've also updated the version number so it doesn't show a warning in the mod launcher. But let me know if this mod doesn't work anymore as I don't play Stellaris nowadays :steamthumbsup:
SanctifiedLiberty 2024 年 12 月 15 日 上午 9:32 
Does the mod still work in 3.14?
CheckersNotChess 2024 年 4 月 15 日 下午 4:36 
Had the same thinking on width and this works as described modded 3.11.3, thanks.
Michael Zaki  [作者] 2024 年 3 月 12 日 下午 7:04 
@invictus97

Yes it still works 💪

I also updated the mod version to prevent further confusion
invictus97 2024 年 3 月 12 日 上午 10:54 
Does it work on 3.11?
Michael Zaki  [作者] 2024 年 1 月 2 日 上午 3:43 
@ZephyrTM

Gotchu fam. Updated to 3.10.*
ZephyrTM 2024 年 1 月 1 日 下午 4:30 
3.10 this time my man? ^^
고양이하수인 2023 年 10 月 28 日 上午 3:23 
Excellent
Michael Zaki  [作者] 2023 年 9 月 12 日 上午 2:58 
@BlackLight yes should be savegame compatible

@mellow117clark it's not ironman compatible, so achievements are disabled
mellow117clark 2023 年 7 月 5 日 下午 10:46 
area achievements still enabled with this mod?
BlackLight 2023 年 6 月 23 日 上午 5:02 
@totoyman

Is this save compatible? Can I load this in my mod load order and still load my previous saves?
Michael Zaki  [作者] 2023 年 5 月 13 日 上午 4:27 
@ZephyrTM

Say no more fam. Updated to 3.8.*
ZephyrTM 2023 年 5 月 12 日 上午 6:29 
3.8 Update anytime soon?

Just following the trend ~
Michael Zaki  [作者] 2023 年 3 月 15 日 下午 5:40 
@Poncho

Updated to 3.7.*, thanks for the heads up
Poncho 2023 年 3 月 15 日 上午 3:18 
3.7 Update anytime soon?
Michael Zaki  [作者] 2022 年 12 月 8 日 下午 5:50 
@SMmania123

Updated to 3.6.*
SMmania123 2022 年 12 月 7 日 下午 3:02 
3.6 Update anytime soon?
Michael Zaki  [作者] 2022 年 10 月 2 日 下午 9:18 
@Snirby

It should still work since I only changed the version number, but if it still bothers you try unsubscribing and then subscribing again to refresh the mod contents.
Snirby 2022 年 10 月 2 日 下午 6:10 
in my pc it is in a red triangle
Ciaphas Cain 2022 年 10 月 2 日 上午 10:42 
Thanks! I've read that quite a few people were having problems with their mods so just wanted to ask before breaking my game haha
Michael Zaki  [作者] 2022 年 10 月 1 日 下午 10:28 
@Lunatic Pandora

Yes it still works.
Ciaphas Cain 2022 年 10 月 1 日 下午 6:17 
Hi, any idea if this will still work? Never used before....
Michael Zaki  [作者] 2022 年 6 月 15 日 下午 11:31 
@:meatm:

It should be compatible
DHq__ 2022 年 6 月 15 日 上午 10:12 
Is this compatible with Invasion! (3.4)?
Cephalon Sithalo 2022 年 6 月 12 日 上午 11:14 
Someone on the modding discord told me that doing it by pop jobs is a bad idea because it can cause an overflow and crash the game. I had a planet with 1k+ soldiers before and the game didnt crash but that was just 1 planet while testing stuff.

In my mod, I've set the stronghold and fortress to provide 0.01 and 0.02 soldier jobs per pop when Martial Law is declared.

Thats one job for every 50-100 pops iirc. But if you have a world filled with 10 strongholds or fortresses it becomes many more soldier jobs.
Michael Zaki  [作者] 2022 年 6 月 12 日 上午 3:44 
Hmm I will look into adding more defense armies based on the suggestions made, and maybe release it as a separate mod
恶龙维尔 2022 年 6 月 11 日 下午 7:45 
@totoyman
if you want to add defense army , how about add a modifier based on the pop numbers on the planet e.g. 5 pops +1 soldier job, this could avoid most incompatibilities
vandiris 2022 年 6 月 11 日 下午 6:35 
Chim-Chim Zaha-Ni makes me think of Sim Sim Salabim
Cephalon Sithalo 2022 年 6 月 11 日 下午 12:00 
@totoyman, If the mod adds in jobs then editing the vanilla file wouldnt cause an issue unless they added in jobs by overwriting the job file which would be a mistake on their part.

But if it was a major rework mod that edited job files then ya that would be an issue but not many mods attempt that.

I think you would be safe either way, you could also create a secondary mod for this that changes the vanilla job file to what you would prefer it be. Then you dont gotta worry about incompatibilities with the main mod at least :LotusFlower:
DerMajor 2022 年 6 月 10 日 上午 10:38 
Garrisons are a joke too in Stellaris.
Michael Zaki  [作者] 2022 年 6 月 9 日 下午 8:26 
@Yosheyyy

Yeah I was also thinking of balancing the number of defense armies spawned via editing the pop jobs but it would most likely introduce more incompatibilities if you are using mods that add/edit pop jobs (which a lot of popular mods do).

If you want to make this change yourself you would have to add or edit the pop_defense_armies_add line in the pop job text files in /Stellaris/common/pop_jobs/
Yosheyyy 2022 年 6 月 9 日 上午 11:52 
I mean, this means that garrisons should probably provide a couple more armies than they currently do though, as a Garrison tasked with defending an entire planet should be expected to have the capabilities of doing so
001 2022 年 6 月 9 日 上午 6:06 
nice work!!!
i like it !!!:steamthumbsup: