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报告翻译问题
MissingMethodException: void Ships.CycledComponent/ICycledComponentRPC.RpcMarkCycle(uint16,single)
From what I can tell the shield still functions. I just loaded up an Altea BB with it equipped and started blasting it in the firing range.
Basically, I'm just trying to integrate the shields component into the original CIC mod and add the shields as a new component.
The issue is that when the mod is loaded it now gives me this error:
||||||||||
>>>>> Beginning Load of Mod 'GodsModules' >>>>>
Loaded assembly M1Mods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Unable to open archive file: Mods/GodsModule/GodShields
Failed to read data for the AssetBundle 'Mods\GodsModule\GodShields'.
Error loading asset bundles for mod GodsModules: System.Exception: Failed to load asset bundle GodShields for mod GodsModules. The task completed with a fault.
at Modding.ModRecord+<LoadMod>d__26.MoveNext () [0x00506] in D:\Projects\Unity\Nebulous\Assets\Source\Modding\ModRecord.cs:145
<<<<< Finished Loading Mod 'GodsModules'. Result: Loaded <<<<<
||||||||
I'm unsure of what exactly I'm missing here.
Any help would be very appreciated.
@Kyranzor I didn't want this module to be extremely OP, so I purposefully gave it some limitations. Lore-wise, you can't turn it off because the shield requires special power conduits built into the ship that can't be routed elsewhere. Some people still say it's OP, haha
For real tho, nice shit abrams