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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Youre right about this but he is also kinda right, you will get raids dropped on your behind that will demolish you in no time with all the wealth from Vault S that can't defend itself. Its not only the 5 people restriction with the Storyteller. I doubt in most cases you will even get that far. You can use another storyteller obviously.
What @Adversary was asking for something between Vault H and S as if in Vault H is kinda to small and S kinda to big. In addition to the fact that Vault LR and S have both not the theme of beeing a little bit roughed up instead beeing clean as no deterioration happend whatsoever. Aside from the powerconduits maybe.
All in all for me this mod here was always looks great would be cool, but kinda impractical.
Vault S (the second one of these) is a Scaled UP version of the Basemods "Vault H" so you already have a scaled down version in the Basemod.
All that said, I'm afraid I will not use it because its just way too big. The scenario wants you to keep a maximum of 5 pawns and I like that. So 5 pawns in a giant vault is way too much. If you could add another verson of these vaulds scaled somewhere in between your vaults and the default vaults, that would be perfect.
Back when I first built it I actually wanted to make a scenario where you have to stop a (rimatomics) reactor meltdown to save your vault, leaving it without energy afterwards...
The reactor cooling takes up a lot of space, so I thought that might be the issue, but it doesn't even seem to work with a normal 5x5 brick structure lol.
I exported mine, and couldn't get them into the game. At some point I even tried adding it to your mod, but it won't appear either.
May I ask how you manage making those? I'm trying to generate a dubs Hygene and rimatomic friendly one for my next playthrough and the only way I seem to find is placinng (and delting if I screw up) the everything with "place thing" and "destroy" it's really starting to drive me crazy :/
I literally have to click-gen every single tile where I want a wall :(
https://drive.google.com/drive/folders/11fko8V6iXJHZtFqHSekPi7L1TYtvgmiW
Copy these two files to a folder along the path:
steamapps\workshop\content\294100\2815652956\1.4\Defs\CustomGenDefs
Next, you need to remove all vaults from the scenario and add VFEA_A_SealedVaultS_C or VFEA_A_SealedVaultLR_C
I think you will understand.