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报告翻译问题






It is now necessary to put MCM at the top of the load order, above any mod that uses it. Otherwise nothing about the implementation has changed.
Already had stuff running on apply, but broke things by running them in the main menu instead of inside the game.
Say I want to use this to add some options to my mod. But say I want them synced from client to server in MP.
Is that at all possible?
isClient() is true on clients,
isServer() is true on the server,
both are false in singleplayer and in main menu.
1) shared
2) shared (mods)
3) server
4) server (mods)
Client load order:
1) shared
2) shared (mods)
3) client
4) client (mods)
5) server
6) server (mods)
I don't really know exactly how PZ handles server/client/shared at all, I am also not really actively playing PZ currently. If you want to help extend MCM to work properly for MP you can contribute on the github page. Currently it is only guaranteed to work for SP.
Would it be possible to move the non-ui portion of the code to media/lua/shared/ so mods can retrieve the saved options within shared/ lua files (similar to what Mod Options does)?
i had it disabled..............
where can i find the options for this mod?
Checkboxes for some reason just stop working beyond a certain scroll height. I haven't figured out why yet, but if anyone knows why this is happening let me know, so I can fix it.
Modders also don't have to support to both, they can make their mods work with whichever solution they personally prefer, and both will work.
My main concern is modders being unwilling to support two different mod configuring mods, or even knowing there's an alternative existing, and End Users might get put off by needing two separate configuration mods installed especially if both mods add their own tab to the options menu. (Entirely unsure if you're just hooking into the same Tab Mod Options creates or if you're creating your own tab, so might not even be a valid concern)
https://github.com/MerelyMezz/PZModConfigMenu
As for MP support, I haven't looked into it yet (I dont play awfully much MP), but you could just try to implement MCM and see if it works anyway. I suspect that atleast clientside options will be correctly retained.