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I run campaigns with that and I still was able to do lots of casualties with ranged units only and relied a lot on them.
In general there is no such thing as balance on higher difficulties as it just gives buffs to AI units so its never fair fight anyway.
If you dont want worse AI units to go toe to toe or beat your units, normal is always desired option for battles.
I like this idea it always bothered me that units fight to the death even though there was a path to retreat. I know this isn't Shieldwall compatible, so is this compatible with other overhauls?
I took from your mod
changes for the raid position
where to find the parameter responsible for public order and the amount of loot when capturing a settlement. can you tell me where to find this parameter
just when capturing a settlement
public order is - 5
I would like to increase it to -10
and when you ruin a settlement, they give very little money for this, I wanted to increase this parameter