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Specifically; Enderjed: AA is arguably the biggest weakness of this ship, so I'm hardly surprised. It has less AA power than the Tartarus, so I don't find your results that strange.
Vivicector: thanks for the comments. I agree on the downsides. It's the eternal struggle of trying to maintain distance (keeps you safe from close-range weapons) and running the risk of the AI being utterly incompetent. It's best to put it on manual mode if that happens.
I'm waiting on the rudder overhaul to spice up the manoeuvrability a bit, should make it more of a pleasure to use in manual driving mode!
I have only one advice for you to check. In my testing, your ship has nearly disabled one of my main guns and damaged the other, but then started to run trying to gain distance and bringing the front guns out of combat, while my ship chased and and shot with a front cannon and rear one too sometimes. So Cerberus lost simply cause it couldn't bring 2 main gun turrets to bear. IMHO, the issue is too high range to disengage. Standard AI behave kinda stupidly when it tries to disengage and can't.