边缘世界 RimWorld

边缘世界 RimWorld

Friendly Hostile Factions (Continued)
93 条留言
gunns22 9 月 17 日 上午 9:07 
@swaggy

I genuinely have no idea, the game just crashed every time I attempted to run the two together.
My opinion? The Phytokin intro quest requires a permanent enemy faction to spawn the Phytokin from, but this mod turns all permanent enemies into natural enemies.
With no permanent enemy faction for the Phytokin intro to assign as the Phytokin's pursuer, the game sort of... craps itself and dies. I dunno, that's just my hypothesis.
kasket 7 月 28 日 下午 5:21 
whats with the phyokin incompatability?
Admonitor 7 月 20 日 下午 3:25 
Could you add the factions of the MIM Warhammer 40k mods? Example of one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3520005130 . He has a collection with all the factions, that are all permanently hostile for no reason. If not, could you explain how to do it myself? Thanks for the mod and your work!
Fokson 7 月 17 日 下午 7:55 
If possible, I'd like to see an option that reduces the goodwill gain from most/all sources by 50-75% ( ie you'd get 3-6 goodwill for returning a prisoner rather than 12 ), since although I'd like to be able to ally with the imps and wasters, I'd like to have to work for it a bit more than the other factions. Really cool mod, though!
Jezzared 7 月 17 日 下午 7:53 
Just started a run with Faction Customizer, didn't know that making permahostile factions neutral or allied with that mod wouldn't do anything (they'll just go hostile again in a few in-game hours), and now i'm trying to look for ANY way to change them to being not permanently hostile and this may be my final option (i am amazed there's nothing else out there, as far as i can tell.)

The Profaned and Gnoblin Horde (Rim-Gnoblins) are the two that i'm supposed to be friends with but cannot. If you're willing to patch those i'd be grateful.

Since i'm here, what causes the mod incompatibility? A race mod seems like it really shouldn't conflict with something like this.
VerdantVulpine 7 月 14 日 下午 4:06 
does this work for insect hives?
Darknote 7 月 13 日 上午 1:23 
Thank you for the update, Zaljerem!
Proxyer 6 月 26 日 上午 7:47 
Thank you update! :cupup:
Zaljerem  [作者] 6 月 26 日 上午 6:26 
Thanks for the report, I just pushed an update.
Proxyer 6 月 26 日 上午 6:00 
Hello! Thank you for updating to 1.6.

By the way, the Name="AuxBase" of Rimsenal Faction Pack - Federation has been updated, and an error has occurred in the description of FHFS_FPCTrader in "/Defs/PawnKindDefs/FPCTrader.xml" in "1.6/Compat/FPC".

Specifically, FedSuit is now included as apparelRequired in the AuxBase side, so there is duplication. The maximum range of gearHealthRange is set to 1.0. The range of weaponMoney and techHediffsMoney is not specified correctly, etc. I apologize for the inconvenience, but please check it out. Thank you.
Darknote 6 月 24 日 上午 4:02 
Great mod, by the way, and thank you for continuing it, Zaljerem!
Darknote 6 月 24 日 上午 4:02 
If you peace out with every faction and you don't play with mechanoids (or do), no faction will raid you except mechs, but what's worse, quests that involve hostile pirates no longer work, so in conjunction with Settlement Quests mod, this could be detrimental even if you succeed in pacifying all the hostile pirates/tribal raiders.

Is there any solution to this? Perhaps create a faction similar to mechanoids, but for pirates, who are only active during quests?
󠀡󠀡 6 月 23 日 下午 2:47 
thank you
Zaljerem  [作者] 6 月 23 日 上午 8:59 
Updated to 1.6, added support for Settlers, Medieval 2
󠀡󠀡 6 月 12 日 下午 3:56 
These are the only factions in my game that i can not change the disposition with
VE - Settlers (Bandit Faction)
VE - Medieval 2 (Savage Kingdom)
VE - Medieval 2 (Savage Clan)
can you please add support for them
Zaljerem  [作者] 6 月 12 日 下午 3:38 
Then request them.
󠀡󠀡 6 月 12 日 下午 3:35 
there are now a few VE factions that his mod dosn't change
Doom Daddy 2024 年 12 月 15 日 下午 1:41 
Not sure what happened but something changed where I don't get the notifications at the beginning of the crash land new colony and the bandits are at -80 and other factions at 0 but it was different before.
Kaschey 2024 年 11 月 5 日 上午 2:27 
Are there any news about the compatibility with the VRE Phytokin?
Limfjorden 2024 年 10 月 9 日 上午 6:23 
Ok, I sent you a DM on steam with the compat file.
Zaljerem  [作者] 2024 年 10 月 9 日 上午 4:15 
Yes, absolutely.
Limfjorden 2024 年 10 月 9 日 上午 3:02 
@Zaljarem

I decided to make a patch for TP's bedouin faction myself. Would it be possible to have my patch integrated into your mod?
Zaljerem  [作者] 2024 年 8 月 4 日 上午 8:53 
No idea!
Hasparticus 2024 年 8 月 4 日 上午 8:04 
How Does This Effect Rimwar?
Limfjorden 2024 年 1 月 30 日 上午 11:37 
SkimmingDawg 2023 年 12 月 29 日 下午 3:38 
can you fix MH: Android Tiers Reforged[ATR] ?
gunns22 2023 年 11 月 10 日 上午 9:01 
Alright, all plans to test this mod and VRE Phytokin further have been officially cancelled. In fact, I just made a vow to NEVER. PLAY. VANILLA. RIMWORLD. AGAIN. That colony crashed and burned so hard that I, IRL, had a Mental Break and started forcing my own colonists to rip out each others' Hearts.
gunns22 2023 年 11 月 9 日 下午 3:08 
@Zaljerem, I just tested it with loading FHF before Phytokin, and it consistently crashed at a certain point in the game, when I assume the Phytokin Intro Quest would occur. I'll see if I can replicate it on a save file without other mods, then test loading FHF after Phytokin, but it'll be a slog. I hate playing without mods...
gunns22 2023 年 11 月 7 日 下午 4:36 
Heya, user Zaljerem, I just had a failed attempt of a modded RimWorld, and the Phytokin Intro Quest just kind of... happened after a while. I'll go back on RimPy, reinstall FHF, and experiment with it in the morning. It's getting late where I live.
Zaljerem  [作者] 2023 年 11 月 7 日 上午 10:37 
Can you see if loading FHF before or after Phytokin makes any difference? Also, how do I kick off the intro quest? Never used this mod. I tried to use the dev menu but I need points? Assistance appreciated.
Zaljerem  [作者] 2023 年 11 月 7 日 上午 10:08 
First I've heard of it. Pretty baffling, as I don't touch the name generator with this mod in any way, but I'm throwing them in a list together to see if I can figure it out. I appreciate you telling me, as it seems no one else was going to. :(
gunns22 2023 年 11 月 7 日 上午 9:39 
Heya, user Zaljerem, has somebody else already told you about the issues with the Phytokin name generator in the intro quest for Vanilla Races Expanded - Phytokin? If so, what's your estimate on the release date of the fix?
Monkey Magic 2023 年 7 月 27 日 下午 12:30 
"Starting and natural goodwill changed to -[80]. If goodwill is above that then it decreases by 30 a year.[No longer, they behave as "natural enemies"]

Not sure if this is impacted by difficulty level, or if it retroactively calculates value based on history for existing saves, but the goodwill and natural goodwill of these factions when I installed were 100 (130) on my Naked Brutality, Blood and Dust save file.

(Edit - It's not the difficulty level, as the values are the same with easier settings)
Zaljerem  [作者] 2023 年 7 月 27 日 上午 10:42 
Thanks, maybe when 1.5 hits I'll rebrand.
Monkey Magic 2023 年 7 月 27 日 上午 9:54 
Strange title choice - it does not really get the message across for what this mod actually offers. It kinda implies that vanilla hostile factions start off friendly, when from the description it just turns off the permanent hostility of the pirates, and savages.

That said something along the lines of "All Factions Earn Goodwill" or whatever might have been a better choice. I understand the title wasn't your choice, as it's a fan-update, but keep it in mind should you decide to remake it officially.
poggles789 2023 年 7 月 7 日 上午 9:15 
Could you add support Vanilla Factions Expanded - Settlers please? I really love this mod :) Thank you so much for your work on it.
Zaljerem  [作者] 2023 年 5 月 16 日 下午 6:27 
Updated: Added support for "Antimatter Annihilation".
SkimmingDawg 2023 年 5 月 15 日 下午 10:10 
Thanks for being a responsive modder, i just gave you a take my points
Luca 2023 年 4 月 15 日 上午 3:25 
Hey! looks like a really nice QOL mod but can you make this work for the ultratech division from Antimatter Annihilation mod?
NotSoSunnyD 2023 年 2 月 7 日 下午 7:23 
awesome mod i love making friends thank you <3
Zaljerem  [作者] 2023 年 1 月 30 日 上午 7:50 
Updated: Added support for Augmentation Collective.
Zaljerem  [作者] 2023 年 1 月 29 日 上午 9:42 
Updated: Added Biotech support. As always, let me know if you see issues.
Prettymuchblue 2023 年 1 月 29 日 上午 9:15 
No problem if you to busy you to busy I can wait. Appreciate it ethier way @zaljerem
Zaljerem  [作者] 2023 年 1 月 29 日 上午 5:28 
My time has been limited lately but I will try to look at it today.
Prettymuchblue 2023 年 1 月 29 日 上午 5:17 
is there a time frame/estimate for when biotech factions will be updated?
SkimmingDawg 2023 年 1 月 18 日 下午 2:31 
thanks can you add the Augmentation collective next? :ppg_pumplin:
Zaljerem  [作者] 2022 年 12 月 11 日 下午 4:32 
Pushed an update to fix the RimRobots patch.
Zaljerem  [作者] 2022 年 12 月 11 日 下午 3:49 
I'll take a look as soon as I can.
SkimmingDawg 2022 年 12 月 11 日 下午 3:45 
Rim-robots patch broke and it says it cant find the def for Synthevil can you fix?
Proxyer 2022 年 11 月 10 日 上午 8:11 
Thank you! :cupup: