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As it happens, clearing out my mod descriptors and emptying my custom mod folder from Irony seems to have fixed the issue, so thank you! I'll let you know if anything else strange crops up.
Interestingly, they didn't seem to work when I just used the original mod alone, so some kind of fix is necessary. But I don't have the know-how to determine why the 3.14 version has the portraits show up and the new one doesn't.
which one is the one to use with this patch?
Im not sure if it's just me or if it's actually this mod?
The file is based off the one in the "deprecated" 3.5.2 mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2878753224) but the file content is identical to yours and works when the filenames match.
When I leave yours as _90, it seems to overwrite the changes I made to the 90 file. Does _90 load after 90?
Can you explain the compatibility reason you referenced? United Sci-Fi Races doesn't contain a file called "90_portraits_human.txt" and it's not a vanilla file either. The file is specifically used by the base "SE Humans 2" mod, which this mod is supposed to override, so I'm having trouble understanding why overwriting the file is a problem.
Can you correct the filename in the portraits folder?
The filename in your mod is currently "_90_portraits_human.txt" when it should be "90_portraits_human.txt" (no underscore before 90) to override the base mod.
I have a custom mod that overrides that file but since your filename doesn't match the original mod, it's breaking my custom mod.
I manually corrected the filename in your mod before, but it gets undone whenever the mod is updated.
Even as a guy, it annoys me too. But there's hardly any new stuff out there to use that expands to vanilla variants.