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But otherwise it's a handy mod that does exactly what it says on the tin :P
SOLD! I never cared about pylons for travel purposes because I prefer to wire up teleporter networks and I don't like spreading the NPCs out across the world. I was always disappointed by the one pylon limit, however, because I would have loved to use them for decoration.
Like, if the npc is in a cave, just sell the cave pylon, not every single one
This is my mod list:
"AlchemistNPCLite",
"BetterBlending",
"BossChecklist",
"CalamityMod",
"CalamityModMusic",
"Fargowiltas",
"ImproveGame",
"Lights",
"LookMod",
"MagicStorage",
"MeleeEffects",
"NoFishingQuests",
"OreExcavator",
"PointShop",
"RecipeBrowser",
"SerousCommonLib",
"ShopQuotesMod",
"SummonsUI",
"TerrariaAmbience",
"TerrariaAmbienceAPI",
"TrueTooltips",
"UnCalamityModMusic",
"WeaponDisplay",
"WorldGenPreviewer",
"WingSlotExtra",
"UnofficialCalamityWhips",
"NoPylonRestrictions"