边缘世界 RimWorld

边缘世界 RimWorld

Filter Manager
71 条留言
VitaKaninen 11 月 12 日 上午 6:59 
Could you update this to also capture filters from the Material Filter?
Nathan 10 月 15 日 上午 3:08 
I just downloaded this mod and am enjoying it greatly thus far but would like to request the ability to rename existing presets through the ... button beside the entry. And thank you for the great mod, I wish I had known about it sooner.
Rovstam 9 月 19 日 下午 9:42 
Hi

Is this mod similar to Material filter?
Jaxe  [作者] 7 月 31 日 下午 1:57 
Updated to v1.11:
- Fixed preset menu buttons
Jaxe  [作者] 7 月 31 日 下午 1:32 
.. confirmed, will fix soon.. but for better compatibility, presets now only save things that are checked, so there is no applying of prohibited items, you could instead just apply the inverse or save a preset of things you would normally want unchecked, then add Unchecked only from that.
박호영 7 月 31 日 上午 10:19 
It seems a few features are broken. When I click on the title of a preset, it applies correctly. However, if I click on "Use this preset" or "Use inverse of this preset" in the "..." menu, all items become prohibited. Also, I think there was a feature like "Apply only prohibited items" a few days ago, but it has disappeared.
Dr.Thrax 7 月 31 日 上午 3:54 
This dose every that other mod filter do that support or mods adds I like to know so remove other filter then if one filter does all.
Jaxe  [作者] 7 月 30 日 下午 8:32 
Updated to v1.10:
- Fixed handling when mods add duplicates to the filter menu
Inglix 7 月 30 日 下午 6:09 
Here's a link to my log file, though this is with my full mod list rather than my usual attempt to isolate the error with the minimum number of installed mods. Might do that tomorrow if you haven't already fixed it, but for now it's late and I'm too tired. The errors in question are on lines 4906 and 5706

https://gist.github.com/HugsLibRecordKeeper/9a208f0ee435c21a47d7f5151004d5de
Inglix 7 月 30 日 下午 6:02 
Similar error started for me since the update as well, except for me the "key" is BS_AndroidFuel, which I believe is from Big & Small: Simple Androids by RedMattis.
biship 7 月 30 日 下午 1:56 
Same error.
kyrambox 7 月 30 日 上午 10:03 
Аfter last update spawns an error at start game: Exception in Verse.StaticConstructorOnStartupUtility.CallAll: System.TypeInitializationException: The type initializer for 'FilterManager.Mod' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: VCE_DeepFriedBigMeat
Jaxe  [作者] 7 月 30 日 上午 9:21 
Updated to v1.9:
- Fixed and improved preset menu
荒野大政委 7 月 28 日 下午 10:46 
有会腐烂的物品分类,那可以将没有配方的物品识别出来吗,还有没有品质的物品,像末日火箭这样没有配方有没有品质的物品,可以参考下这个mod,No Quality Filter
然后可以加个中文机翻吗,谢谢
Jaxe  [作者] 7 月 28 日 下午 9:56 
... the new preset menu currently has issues ... fixing right now
Jaxe  [作者] 7 月 28 日 下午 12:05 
Updated to v1.8:
- Major improvements to preset menu
Jiopaba 7 月 12 日 下午 1:52 
The interaction between the internal version number and the RimWorld version number was really funny to read, actually. Thanks for the update! I really need to remember to use this mod more.
Jaxe  [作者] 7 月 12 日 上午 10:41 
Updated to v1.7:
- Added support for RimWorld 1.6
- Changed preset saving system for better handling of def names (old saved presets will need to be remade)
0。0 7 月 5 日 下午 11:39 
Looking forward to updates 1.6
Jiopaba 5 月 4 日 下午 6:28 
I wonder if it wouldn't be easier to patch the defnames for AIS, but then that wouldn't be addable-removable midgame without deleting all instances of the problematic AIS storages.
Waffles Alter 5 月 3 日 上午 1:02 
Is it known if the save error with Adaptive Ideology Storage applies to all Adaptive Storage Framework mods, or specifically AIS?
Jaxe  [作者] 4 月 3 日 上午 7:57 
@Davai: Oh I didn't think of that def name scenario. I'll try to make a fix when I can but it would probably result in non-backwards compatibility with old presets which I'd rather avoid.
疯狂口人魔 4 月 1 日 下午 9:23 
@Davai thank you so much,really helpful. :) The problem bothers me for half a month
Davai 1 月 18 日 下午 6:53 
Hello there. Found problems using this mod and Adaptive Ideology Storage together. Filter Manager saves stockpile presets with defNames as XML tags. And Adaptive Ideology Storage has defs with defName starting with digits: 1x1LockerBank, 1x2LockerBank and 1x3LockerBank. Saving any stockpile preset with Filter Manager and Adaptive Ideology Storage leads to an error which prevents saving.
Error: Name cannot begin with the '1' character, hexadecimal value 0x31
Cause: XML tags can't start with digits.
Hope it will help anyone
B flat 2024 年 5 月 27 日 上午 9:32 
Would be nice to have a few pre-set filters aside from rottable and degradable. Love your mod!
SңίῤỐỒῥì (ώŧƒ) 2024 年 5 月 24 日 上午 11:51 
Any chance to get this compatible with multi player?
Pong 2024 年 5 月 12 日 上午 1:01 
Like Ben_Carter, with v1.6 I get a warning:
[Filter Manager v1.5] Failed to load preset 'Halal Corpses'
yet the presets are available in game.

The presets pane is still broken by extending off a 2560x1440 screen at 1.5 UI scale. At 1.0 scale the pane begins directly beside the ingredients pane, and at 1.25 it's spaced apart just right.
Jaxe  [作者] 2024 年 4 月 14 日 上午 9:30 
Updated to v1.6:
- Added support for RimWorld 1.5
- UI scaling fixes
Jaxe  [作者] 2024 年 4 月 14 日 上午 12:41 
1.5 in progress. Fixes for UI Scale included.

@Ben_Carter: Not sure why your presets don't save, first I've heard of this one.
tw_boring 2024 年 4 月 2 日 上午 6:35 
1.5?
Ben_Carter 2024 年 2 月 21 日 下午 3:21 
My presets never save. They're there to apply while I play but if I quit Rimworld they're not there when I load again.
blitz 2024 年 1 月 1 日 下午 5:35 
I'd like to request a way to organize your presets in their own categories ex: food, clothing, weapons, ammunition, etc.
Pong 2023 年 11 月 6 日 下午 6:09 
The workaround for those with 2560x1440 displays at 1.5 UI scale is to swap scale while playing. I'm doing that, the mod is so good.

@Jaxe, the presets pane is cut off like a weird uncle at a family gathering, by being 364px too far right.
Pong 2023 年 10 月 1 日 下午 5:04 
Menu broken at 1.5X UI scale.
Jaxe  [作者] 2023 年 8 月 12 日 下午 2:04 
@instawkwardm, I'll check this mod when I have some spare time for an update refresh if needed.
@Delmain: Will check defs loading next update
@ec#2718: Inverse presets are a thing already. Is that what you mean? Basically it can whitelist/blacklist. Check the "..." button
ELLIOTTCABLE on Discord 2023 年 8 月 10 日 下午 6:33 
I was literally just about to write this mod. ahhahah

Unfortunately, although I think you've gotten 80% of the way there; an absolutely _critical_ feature is going to be the ability to have filter-lines that are neither "yes" nor "no" - simply "ignore."

That is, a filter-preset like "no disliked food" that disables bad meat, fungi, etc; but leaves everything else alone - that I can then apply to various recipes, without messing up their other existing settings.

That may not be possible in the direction you've headed, though, as you're depending on the base-game's own item-selection interface ... and patching that interface to add a "neither yes nor no" option sounds like a compatibility nightmare. )=
(^0v0^)OriginalOwl 2023 年 3 月 21 日 上午 5:44 
Oh no I hope they do continue updates or at least make code available :/
东方彩虹🌈 2023 年 3 月 19 日 下午 7:50 
thank you very much
Delmain 2023 年 3 月 12 日 下午 12:41 
I don't know if you're still updating this mod at all, but it would help avoid some log spam if you changed your LoadDefs method to something similar to this: https://pastebin.com/BB9w9Hc6
(^0v0^)OriginalOwl 2023 年 3 月 4 日 上午 5:28 
For example, I have a filter for everything I use for food for humans. In a test stockpile, I first applied the rottable preset then in the 3 dots menu for "human food" filter I clicked uncheck allowed, thinking it would uncheck everything that is allowed by human food. But it didn't :/
(^0v0^)OriginalOwl 2023 年 3 月 4 日 上午 5:21 
Don't apply inverse, check/uncheck allowed, check/uncheck forbidden all do the same thing? Or could you clarify what each one does please :)
hottt3 2023 年 2 月 2 日 下午 5:50 
土星环 2023 年 1 月 23 日 下午 11:41 
agree,this is a must-have mod,one of the most underrated mod in rim-workshop
saavedra 2022 年 11 月 1 日 上午 6:16 
I tried similar mods before and they were always rendered useless by incompatibilities with other mods I was using. This has become a must-have due to its compatibility, really makes life easier.
nothing to see here 2022 年 10 月 27 日 上午 10:08 
Ah. My stockpiles can finally be useful again. Thank.
Mekon 2022 年 10 月 27 日 上午 6:12 
Brilliant mod, thanks for the update!
Aryaltel 2022 年 10 月 27 日 上午 5:24 
Thanks for the update, Jaxe! Really noticed the difference without this mod, it's a timesaver.
Jaxe  [作者] 2022 年 10 月 27 日 上午 4:48 
I'll look into the scaling issues when I get some more time
Jaxe  [作者] 2022 年 10 月 27 日 上午 4:47 
v1.5:
- Added Rimworld 1.4 support
Amnesiac 2022 年 8 月 15 日 下午 6:24 
Hello, with 1.5X UI scale the presets menu is very far to the right and cut off when opening so I can't save presets on some work benches. On stockpiles it works fine. I have dubs mint menus if that affects anything.