Project Zomboid

Project Zomboid

added Corpse Sounds effects for Pickup/Drop
30 条留言
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 7 日 下午 12:22 
:spiffo:
AuD  [作者] 2024 年 10 月 7 日 上午 11:11 
ok ok, I hadn't seen this message, perfect
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 7 日 上午 11:08 
Just read me
AuD  [作者] 2024 年 10 月 7 日 上午 9:48 
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 7 日 上午 3:38 
Yes I found it, I unsubscribed automove corpse but I forget to unsubscribe the addon
AuD  [作者] 2024 年 10 月 6 日 下午 10:27 
if you found the problem mod, tell me ;)
AuD  [作者] 2024 年 10 月 6 日 下午 10:26 
conflict mod
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 6 日 下午 1:00 
STACK TRACE
-----------------------------------------
function: FIX_ISautoDropCorpseAction_Sound.lua -- file: FIX_ISautoDropCorpseAction_Sound.lua line # 12 | MOD: add_Pickup/Drop_Corpses_SoundsADDON

ERROR: General , 1728243802482> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: start of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1728243802483> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: start of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 6 日 下午 1:00 
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 6 日 下午 1:00 
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1728243802484> -----------------------------------------
Morgan 2024 年 3 月 28 日 上午 7:06 
May I put this mod in my modpack? Your page doesn't state if I can.
Tipsin TRX 2023 年 12 月 15 日 上午 5:41 
Please create a mod that replaces the overly aggressive sound of stomping on zombie heads. I know it should be intense, but it's just way too loud and repetitive, imo. :steamsad:
AuD  [作者] 2023 年 10 月 11 日 上午 8:59 
^^
☠Veteran Unit☠ 2023 年 10 月 11 日 上午 8:43 
yeah, i butchered few sheeps and some deers in my life time, i'm just mocking the guy under me
AuD  [作者] 2023 年 10 月 10 日 下午 8:35 
Have you ever carried a corpse butchered with an axe!
☠Veteran Unit☠ 2023 年 10 月 10 日 下午 3:45 
sounds liquidy over slimy
RinkADink 2023 年 9 月 23 日 下午 11:12 
sounds slimy
JustABandaid 2023 年 1 月 6 日 下午 5:34 
That's disgusting... Perfect for Zomboid! Good work :)
Maxson 2022 年 10 月 8 日 下午 4:18 
thanks homie
Damian 2022 年 9 月 6 日 下午 6:54 
thank you for existing
JasonB 2022 年 8 月 20 日 上午 10:31 
Thanks for these.
AuD  [作者] 2022 年 7 月 25 日 上午 3:10 
AuD  [作者] 2022 年 5 月 29 日 上午 10:51 
yes you can ;) for my every mods
Doctor Decay 2022 年 5 月 29 日 上午 5:14 
Hey again! I saw you have a lot more audio mods, first off they are great and add so much more to the game! I wanted to ask if I could add the rest to the pack with full credits and linking of course!
Doctor Decay 2022 年 5 月 28 日 下午 10:55 
Thank you my friend :)
AuD  [作者] 2022 年 5 月 28 日 下午 10:49 
hi, no problem, you can, if it's shared, it's for everyone ;)
Doctor Decay 2022 年 5 月 28 日 下午 7:58 
Hello, I am the owner of one of the larger communities and I would like to see if I could request to put your mod into a mod pack. I inform all my members of the full credits of your mod via a dedicated discord channel and a PDF made for the server that goes into mod description, controls, and full author credits. I will share any details you need, or answer any questions. Thanks again, and great work!!