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报告翻译问题
https://youtu.be/K10ijr4N4Ko?si=q-XbMLBs0d-PjXH9&t=369
Thumbs up and favorited
- Aesthetic update: Small, behind-the-scenes audio update to fix change introduced on 6/4/2022.
- Exploit fixed: Cube respawn pedestal button moved to opposite side of big button. This should make it impossible to reach the fizzler platform in an unintended way that preserved portals. Thanks to SaraSparkette for pointing this out.
- Aesthetic update: Antline from the big button to exit door has had its signage reversed to better portray that the button is working against you. The signage now shows a check mark when the button is not pressed and the exit door is open.
- Aesthetic update: Antline from the big button to exit door has had its antline rerouted to be more aesthetic to the rest of the chamber.
this was hard ngl
https://www.youtube.com/watch?v=pi4cMbphFzE
From what I can gather, when you are entering and exiting funnel while there is a portal placed as seen in the video, you have funnel physics for a few seconds, while not being in a funnel. When you jump with those physics, you can reach upper funnel, and get to the button. I don't think it's worth getting rid of this bug in your level, beacause it's still harder to do than the intended way. I just completed the test this way, because I was amazed by the bug, and wanted to check it's limits. I also for some reason didn't think about the intended way lol
It is amazing how often the cube bounces through the middle of a room.
Nice chamber though.
- Techowl -