安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Supply Drop = End of Month ... sounds to me you are describing the loot crate missions
is there something needed for it to work ?
this as of now, have yet to be fix, and itss also replace with the lost mission. (which probably explain why my last two run, i have yet to met a lost ambush map.)
WHEN DOING A MISSION TO RECRUIT T-DOLLS, DO THE MISSION /IMMEDIATELY/. Like, click on it and activate it IMMEDIATELY. If you don't, the game glitches out and the 4 you sent on the mission are permanently trying to infiltrate on a mission forever, and cannot (to my knowledge) be recovered.
This is not this mod's fault or hate on this author; I love this mod and am still using it. Just be sure that when you complete the resistance ring mission thing, and go to a squad menu to deploy to the mission, CLICK. THE ICON. AND ACTUALLY GO INTO THE MISSION. /IMMEDIATELY./ and. maybe save before you do.
this brought to you by my 12 best soldiers who are forever in limbo because I was too dumb to realize what was going on until I'd screwed it up THREE TIMES. Yeesh.
Also shoutout to Jason, it's always great to help such nice people
-generated soldiers are very likely to have a tdoll part in them so the model looks very wrong
-support gremlins generate as floating heats. i assume theyre supposed to be fully invisible
-joint missions dont always generate every month so its up to luck if you get a full squad or only 1
-since classes are random and cant be changed its up to luck if the special traits synergize or clash with it
-the model with less movement speed can generate with the opposite as a bonus perk
The tdoll bits issue is the most annoying. is there a mod to blacklist modded cosmetics?
Also can i somehow add some of them to the starting roster?
- with LWOTC: works fine, except that the infiltration is null, and if you leave it infiltrating and select it again, it makes you send another squad, so you permanently lose the first one you sent (it stays fixed at 200%).
- Solution: if the warning appears that you must do it, accept but do not prepare a squad, go back to the map and select the mission again, there you can start it with the first squad.
Sorry for my English, I'm Spanish and I'm using google translator :D
Yes, the mod is incredible.
i can't get any t-dolls
just started my ci campaign and realized the ARC faction are nowhere to be seen and can't be contacted either
I'm guessing E.W.R 115 Reaper by E3245
and Buildable Geth Redux by you?
another issue im not sure what mod is causing it but i literally cant progress in the game's story missions
Blacksite crashs on mission exit.
It took me a couple hours to figure this out since there was 0 information on it, so shoutout to Stukov for saying there was a console command and not providing it... twice.
On a related note, did you know that Sectopods can't climb? Like, at all? So if you get a Sectopod on a mission with a fixed evac point that's not on ground level, and it isn't dead by the end of the mission, you're once again softlocked and have to use console commands to keep playing. So even with everything working as intended, Partisan Hackers can lock you.
Is it possible to add a self-destruct ability to the Sectopods specifically, or perhaps the PH allies in general? I certainly wouldn't mind the option to toss out those Andromedon Wrecks I keep getting as well.
Might I ask what the console command is? I wasn't even aware there was one for making contact.
Is this intended?