全面战争:战锤3

全面战争:战锤3

Sentinels of Tor | Kislev Unit Mod [UPDATED FOR I.E.]
88 条留言
Shiramune 7 月 28 日 上午 11:12 
Are there no talent trees that can improve foot units? Is it possible to incorporate them into the Tsar's Guards?
Sombidy 4 月 4 日 下午 6:11 
does this work for 6.1?
JFred  [作者] 2024 年 8 月 20 日 下午 11:43 
it works fine on campaign, also updated to work with latest patch
TjL 2024 年 7 月 2 日 上午 10:15 
Hi, just to confirm, this mod currently does not work on campaign correct? Would you be open to letting other modders update this if you are unable to? I used to love using this mod in my playthroughs and am sad to see it no longer current :( Appreciate the work you put in when you did - was certainly the best kislev unit mod
JFred  [作者] 2024 年 3 月 8 日 下午 12:45 
Works fine in custom battles. i can't speak to the campaign though. As far as updates go, the safest answer is no. I just don't have time to do this kinda stuff anymore.
sigmars_disciple 2024 年 3 月 7 日 上午 3:59 
Hey, any news on this, now with 4.2, @JFred? Thanks so much <3
Ciaphas Cain 2023 年 11 月 4 日 上午 2:19 
Hey Fred! Hope you're doing well. Any chance of an update for this when you get time matey? Apparently there's a few bugs with the skill tree, according to those below. If you think it doesnt need one then awesome, just let me know :)
Kami 2023 年 11 月 3 日 下午 8:06 
Can confirm that update is required for some minor bugs with the skill tree, or so it seems.
엔믹스 진최애 거든요 2023 年 9 月 17 日 上午 10:07 
Looks like it needs an update. It seems that the commander's army skills are not being applied properly. Cards are also missing from the list where unit enhancement skills are applied.
Xantares 2023 年 9 月 7 日 上午 2:28 
Update please!
NotAnarchy 2023 年 5 月 28 日 上午 8:49 
Cuz mod manager.
JFred  [作者] 2023 年 5 月 27 日 下午 10:15 
is something actually broken or are you just saying that because of the mod manager warning?
NotAnarchy 2023 年 5 月 27 日 上午 8:04 
Guess we need an update again.
sigmars_disciple 2023 年 5 月 20 日 上午 5:27 
Thanks, bro! <3
Anax 2023 年 5 月 18 日 下午 1:55 
ok i did resub and it works thank you
JFred  [作者] 2023 年 5 月 18 日 上午 4:51 
@Anax
must be something else cause I'm not having that issue
NotAnarchy 2023 年 5 月 17 日 下午 9:59 
Thanks for the update man!
Anax 2023 年 5 月 17 日 下午 9:47 
for some reason it crashes when i open the game
JFred  [作者] 2023 年 5 月 17 日 下午 1:37 
updated
JFred  [作者] 2023 年 5 月 10 日 上午 8:14 
sometime this weekend if i can find the time
NotAnarchy 2023 年 5 月 10 日 上午 5:38 
Any chance of an update, mate?
JFred  [作者] 2023 年 4 月 26 日 上午 8:24 
thanks for the info, ill try to get a fix out after the next hotfix is released
NotAnarchy 2023 年 4 月 22 日 上午 3:36 
Apparently this is the problem with units in 3.0 and why they need an update.

"in db/land_units_table, you need to remove _attribute from the Attribute Groups. 3.0 change."
NotAnarchy 2023 年 4 月 16 日 下午 12:05 
All units mods are broken and need update after 3.0.
MarineCARMINE 2023 年 4 月 16 日 上午 11:32 
@Sallazzarr I know multiple people who's unit mods are broken. Snek is one of them. These units of this mod don't have the attributes. Which means the mod is "broken" and needs a update.
Sallazzarr 2023 年 4 月 16 日 上午 9:36 
They didn't break anything, the tables of course have to be updated because new units were added. In terms of the attributes, the coders just removed "_attributes" from the attribute lines.
MarineCARMINE 2023 年 4 月 16 日 上午 3:27 
No problem. I always check my unit mods after a update just in case.
JFred  [作者] 2023 年 4 月 16 日 上午 3:25 
thanks for the info, should've know these morons were gonna break something again.
MarineCARMINE 2023 年 4 月 16 日 上午 3:23 
All unit mods should be broken. I had to update my unit mods. Some tables are out of date and the attributes got changed in name. You need to remove the attribute name at the end now according to rpfm.
JFred  [作者] 2023 年 4 月 16 日 上午 3:21 
should still work
MarineCARMINE 2023 年 4 月 15 日 下午 9:43 
Update hopefully soon.
King of Clubs 2023 年 3 月 20 日 下午 4:17 
hi , great mod but unit card (missing text) description
DoubleFishes 2023 年 2 月 6 日 下午 12:49 
we need SFO submod too!
Mon'Keigh Chirurgeon 50A 2022 年 12 月 10 日 下午 8:24 
Same. It loads fine for me.
JFred  [作者] 2022 年 12 月 10 日 下午 8:22 
need specifics, its loading up fine for me
Maximum Broly! 2022 年 12 月 10 日 下午 2:13 
Please update. It's making my game crash.
JFred  [作者] 2022 年 11 月 1 日 上午 3:31 
should still work
Oakie 2022 年 10 月 30 日 下午 4:14 
Update please :)
HashutChampion 2022 年 10 月 23 日 上午 6:35 
okay I make SFO And Zharrhammer Submod for this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2878932803 and yes both overhauls are required
NotAnarchy 2022 年 10 月 21 日 上午 5:53 
Update please
JFred  [作者] 2022 年 10 月 13 日 下午 12:05 
Been a while since i made it, but im pretty sure i made them benefit from ice guard related skills
NotAnarchy 2022 年 10 月 13 日 上午 11:51 
Ehy mate, great mod!
Just a question: do these units scale with Tech/Red Skills Lines?
Oakie 2022 年 10 月 7 日 下午 1:23 
SFO submod?
Ák wỹ sáu lục six 2022 年 9 月 22 日 上午 12:06 
radious patch?
abuster 2022 年 9 月 7 日 下午 1:18 
Hero: Ice Guard with Dual Swords (vs Infanty) and Bow.
Skills: Passive and Active buff Ice Guards (Mostly Missile stats) and active skill to buff Melee Defence if enemy gets close
No Mount -> Lvl 5 Horse -> Lvl 14 Snow Leopard Mount.
Would be so hot. But I dont know, if Snow Leopard is easily possible
happyhuman924 2022 年 9 月 6 日 下午 10:00 
Agreeing with abuster, I'd love to have a "melee specialist" hero to keep rude strangers from bothering my ice witch.
abuster 2022 年 9 月 6 日 上午 1:28 
that would be great! started with few Kislev mods, this one is the only one that I will keep. Other mods add too much stuff or units are too OP. Your gives Kislev a nice touch
JFred  [作者] 2022 年 9 月 6 日 上午 1:00 
I could look into making a shield variant in the future.
abuster 2022 年 9 月 5 日 下午 6:20 
very nice, I need a sword and shiel variant to make a full ice guard army though =) would be awesome.. and a ice guard hero? that would be perfect. but so far, so nic,e thanks for the mod
JFred  [作者] 2022 年 9 月 3 日 下午 7:16 
I've noticed that as well when testing some new units i've been working on. Not sure why that is though.