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Hell, even krieg are simply Astra reskin in case of Ravenfield, so there's not much point.
even if they are not Lore friendly
smt like Death Korps vs Tau
You people really need to simply change the settings yourselfs if you feel something off, I can't do much about it yet.
My main theory is that (from memory) one of the changes from old unity engine to the new one RF is using right now is the change of periods and commas ("," and "."). Before EA26, you would use periods in mutator settings, in EA26 and beyond, periods can't be used anymore, thus '2.5' becomes '25' and so on. Weird thing is, I have long before changed all periods to commas, but in some weird way, the mutators settings still manage to screw up during the uploads, thus, you people get mutators with fucked up settings, yet, on my part everything seems fine, even if I download the mutators from the workshop myself. I have tried fixing this by essencially removing and readding the mutators, but the issue still happens
Some mutators in general sometimes break between the user and me, the modder, in my game the mutators have correct settings and everything works proper, but for some reason, once I upload it to the workshop, the settings get mish mashed and you get abnormal sizes, speeds and etc.
Weird thing is, I have no clue why this happens in the first place, same happened to me with Universal Recoil and Vanilla+ configs, people were getting high recoil, despite everything being alright on my end.
Hell, even if I download the config from the workshop and use it on my rig, everything is alright
I will check it out either way