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报告翻译问题






[code] if character.AnimController.HeadInWater and not IsInDivingGear(character) and not HF.HasAffliction(character, "eyemonster") and not HF.HasAffliction(character, "eyehusk") then
HF.AddAfflictionLimb(character, "eyedamage", 11, 0.34)
else [/code]
if character.AnimController.HeadInWater and not IsInDivingGear(character) and not HF.HasAffliction(character, "eyemonster") and not HF.HasAffliction(character, "eyehusk") then
HF.AddAfflictionLimb(character, "eyedamage", 11, 0.34)
elseif HF.HasAffliction(character, "eyedamage") and not HF.HasAffliction(character, "eyedamage", 45) or HF.HasAffliction(character, "eyedamage", 50) and not HF.HasAffliction(character, "eyedamage", 95) then
HF.AddAfflictionLimb(character, "eyedamage", 11, -0.1)
if HF.HasAffliction(character, "eyedrop") then
HF.AddAfflictionLimb(character, "eyedamage", 11, -0.2)
end
end
That should just remove the damage from being in the water correct?
doesn't work with robotrauma
75 isn't enough?
otherwise the lower ur medical skill the higher chance it gets spent and wasted
What to do if muscle connectors and eye gel don't work? They get spent, but nothing happens. This is bug
In vanilla you can get monster eyes but with Barotraumatic you can't. This mod is incompat. with BTraumatic.
I have given negative reviews or criticisms of mods in the past but this is the first time I am asking to please consider deleting a mod from the workshop.
About losing eyes, been thinking about changing chances of it on damage taken, as there is chanche of insta-losing one eye on blunt, bite, laceration and especially gunshot trauma (all on head only). If enough people think it's bs and happens too often i'll fiddle with it.
"2776270649/Lua/Scripts/ondamaged.lua:(20,4-59): bad argument #1 to "!!next_i!!" (table expected, got userdata)"