Space Engineers

Space Engineers

Consolidation Armament - Definitive Weapon Pack
399 条留言
m0shmall0w 10 月 9 日 下午 2:38 
scratch that, for some reason it works now
m0shmall0w 10 月 9 日 下午 2:37 
i cant seem to get the mjolnir to work, ive spawned in all the different ammo but it wont accept any
Foltast  [作者] 9 月 6 日 上午 7:40 
That's weird, but probably caused by WeaponCore? I've seen similar problem with other weapon packs too :|
Try to redownload the both mods, it may help
Prometheus 8 月 16 日 下午 11:01 
I've tried using this mod but it keeps shooting at the ground when there's nothing there. I even went out 7 thousand meters out in front of it and there's nothing there. It can't be something in the ground because i have that mod that cleans up anything in the ground or planet and i have spider and wolfs turned off. Can't figure it out. Removed mod even though the weapons look wicked.
Foltast  [作者] 8 月 16 日 上午 6:14 
Kaltanioso, OKO gives you ability to scroll enemies via MMB, can be used as Early Warning System via scripts (such as TurretAlarm v2), and be used as target acquiring system for custom weapon scripts
Kaltanioso 8 月 5 日 上午 3:10 
How does the OKO actually work?
Foltast  [作者] 7 月 8 日 下午 11:19 
Mr. Pestbird, for plasma - yup, for kinetic only on small grid for now (but there will be static railgun soon!)
2417532098 thank you! Yes, we have some ideas for bigger weapons and some prototypes, it's just right now we want to do focus on different kind of blocks :)
2417532098 7 月 6 日 上午 5:00 
I really like this series of weapons. I hope there will be larger turrets, such as 10*10 long-range energy turrets.
Mr. Pestbird 3 月 12 日 上午 2:43 
Has Consolidation Electronic Technologies also single barrels for plasma and kinetic in their portfolio for manual turret construction? Kind regards, a satisfied customer.
RVB 2 月 5 日 上午 5:27 
would the ai attack block not trigger an otherwise manual fire weapon? worth testing at least.
Erufen Rito 2 月 4 日 下午 7:31 
I'm sure this question has a simple answer to, but throughout everything I've read in the past two days, I can't find an answer. I am using the VMX-08 Multi Launch Missile System. Everything on it works, except it wont auto engage targets. I must click to fire, or manually paint something. I assume this is by design. I'm attempting to make it auto fire at any "Enemy" targets within range, and I can't find a way to do it. I want to avoid scripts, and i'm not opposed to timer blocks, but im wondering if i'm doing something wrong and skipping or missing a step somewhere. I see they have the target lead group, and I cant help but wonder if i can somehow use that along the TR100C Oko?

Also, since I'm here I figure I might as well make sure. The "Painting" mode, I assume works with the "Camera Channel" right? If so, can it be used to simultaneously multi-crew a ship based on weapon groups matching that camera channel, from multiple control seats on the same grid?
Foltast  [作者] 2 月 4 日 下午 3:10 
Ashes Vargrand, I'm not sure that buildinfo can show Weaponcore stats, so they probably wouldn't see it there
Ashes Vargrand 1 月 27 日 下午 4:03 
Hi Foltast,

thanks for the Hint. But its the change only in Weaponcore, or can my players also see that in the Info Panel in the Buildmenu?
Dercaixr  [作者] 1 月 18 日 下午 5:06 
hi! press P to open color panel!
theben2111 1 月 18 日 上午 8:37 
hi there this sounds stupid but ive only just started playing on pc, how do i change the colours?
Foltast  [作者] 1 月 13 日 上午 7:52 
Ashes Vargrand, you can change it via config options (https://github.com/Ash-LikeSnow/WeaponCore/wiki/CoreSystems-Server-Config-Options)

RVB that highly possible, yes, but would depends on what would we see in the coming months
RVB 1 月 13 日 上午 5:30 
Are there plans to make a SE2 version of this mod? when the tools are available?
bub1881 1 月 13 日 上午 4:48 
large block or small block?
Ashes Vargrand 1 月 13 日 上午 1:52 
is it possible to slower the ranges?
Foltast  [作者] 2024 年 12 月 18 日 上午 7:37 
A slightly better version of basic shells with a bit higher cost of production
andrew.wimmer0 2024 年 12 月 16 日 上午 6:11 
Any info on what the enhanced shells do for the railguns?
Dext3r09 2024 年 12 月 13 日 上午 5:25 
Thank you very much Foltast - very good job with that mod - looking forward for next items!
Foltast  [作者] 2024 年 12 月 12 日 上午 8:03 
Dext3r09 StoreTargets is fixed with the current patch, and we'll think about broadcasting

Echo_4089_Raven Oko allows you to see targets with radar scripts, lock targets via RMB click on a greater distance than weapons allows and it also stores targets for other weapons on the grid
Echo_4089_Raven 2024 年 12 月 11 日 上午 9:27 
how does the "OKO" work exactly? does it let your weapons target beyond their range?
Dext3r09 2024 年 12 月 9 日 上午 9:44 
Best Wepon Mod for WC I've tested so far (all suggested was tested by me).
Only issue I have is target detector TR100 which do not share targets with default radar scripts. I found solution: edit "StoreTargets" to true. So I'm asking if it's possible to add that into mod or better ad option in config to broadcast targets?
ezinga07 2024 年 11 月 10 日 下午 6:56 
also having issues with ancile not working
RaiderLeader666 2024 年 11 月 6 日 上午 9:40 
Gives me a loading error when loading a world
isGoose 2024 年 10 月 28 日 下午 9:45 
were would i find them?
Foltast  [作者] 2024 年 10 月 21 日 上午 7:40 
The ancile is working for me (at least in my worlds). Can you send me a copy of logs (including WC logs) and/or the world where their behavior is unpredicted via our discord server? At this moment I'm not sure what can cause this so any help would be precious

OPC_TEB101L_DisplayName_LID - yeah it's a localization ID for the weapon name. Keen aware of this problem and as far as we know are working on the solution. So we are waiting for fix. You can manually rename weapons (just copy/paste the name from the field when the weapons is installed), it's the only workaround at this moment :(
Mr D Grim 2024 年 10 月 20 日 上午 6:02 
the renaming thing is not limited to the colourless version. just double checked.
and the string name = OPC_TEB101L_DisplayName_LID
Mr D Grim 2024 年 10 月 20 日 上午 5:45 
I can confirm @IsGoose report. the ancile turrets are incredibly wonky i've seen it shoot once at meteors. then never worked again.
I've also noticed that after placing it. the name seems fine. but out of nowhere a bit later maybe after a server restart the name changes to a weird one that looks more like a string in a piece of code. with lots of _
isGoose 2024 年 10 月 16 日 下午 12:15 
it only happens with the color-able ones dont know why that makes the Ai work or not lol
Foltast  [作者] 2024 年 10 月 14 日 上午 9:38 
We didn’t change anything regarding ancile
But I’ll check it
isGoose 2024 年 10 月 11 日 下午 8:35 
hey I was recently using some of my ships that Use the Ancile Pd form this mod and they refuse to fire they will kind of look at threats sometimes but never engage is there something im missing they used to work just fine
Foltast  [作者] 2024 年 10 月 10 日 下午 1:10 
It's balanced against Northwind and AWP, I can't tell about other WC mods, but aryx probably will be too powerful for it
Azerin 2024 年 10 月 10 日 下午 12:42 
How balanced are these weapons in comparison to vanilla weapons or if you know off the top of your head like ARYX weapons
Foltast  [作者] 2024 年 10 月 5 日 上午 6:59 
kurama, can you send us a copy of game logs with a crash?
Airplane ;), as McCloud Jr suggested, try to redownload the mod
McCloud Jr 2024 年 10 月 5 日 上午 6:52 
@airplane

Very stupid question but do you have WeaponCore installed on your world?

If not make sure it is since its required for this mod to work

If you do, then chances are you may have a corrupted download. This is fairly common and easiest way is to delete the mod and have Steam auto download it again. The path to get to the mod list is here:

[Drive Letter] :\SteamLibrary\steamapps\workshop\content\244850

[Drive Letter] is wherever Space Engineers is installed, I have several HDD's so my letter will be different than others.

after that scroll until you find 2809355711, this is the mod number, simply Shift+Del (or Shift-Command-Delete on MAC), this is just a way to skip the Recycle bin altogether.

Steam will download the mod again, once its complete try again.


Hope it helps, I have done this several times with other mods and have a VERY high success rate of fixing the issue
Airplane ;) 2024 年 10 月 4 日 下午 3:29 
are the railguns and turrets supposed to be vanilla targeting, or did i do something fucky with my download somehow?
kurama 2024 年 9 月 16 日 下午 2:11 
Getting a Crash when destorying the following Block - OPC_TEB101
Duster71 2024 年 9 月 7 日 上午 11:18 
Myself and a buddy use these weapons,and absolutely love them.
Firm Donut The Oppressor 2024 年 7 月 9 日 下午 11:34 
Ngl its all pretty weak guns do barely any damage
Templar 2024 年 7 月 7 日 下午 9:25 
I meant a weaponcore replacement for the vanilla weapons. lol. If this mod is also balanced along the lines of the vanilla weapons then I assume a replacer wouldn't be necessary anyway, asking just in case.
Dercaixr  [作者] 2024 年 7 月 6 日 上午 9:55 
you wouldn't believe but we have just released a vanilla version
Templar 2024 年 7 月 5 日 下午 7:01 
Hello. Is there any recommended vanilla weapon weaponcore replacer for this or is just weaponcore balanced well enough?
McCloud Jr 2024 年 6 月 21 日 下午 7:37 
From my testing both packs are fairly to extremely well balanced.

The Energy weapons do very little damage to armor but work very well against shields

The Kinetic weapons are the reverse of that.

Missiles seem to on equal footing for Shield and Armor damage.


Good luck out there!
BattlestormTitan 2024 年 6 月 21 日 上午 11:19 
how well does the damage output balance to vanilla weapons or are defence shields a requirement with the CA weapons packs to survive any encounters against them?
Foltast  [作者] 2024 年 4 月 16 日 上午 9:25 
Lecter, we are waiting for the fix from the game developers. You can help us speed that up on the official KSH bug report page https://support.keenswh.com/spaceengineers/pc/topic/24945-using-localization-in-a-custom-mod-causes-variable-to-name-components
Lecter 2024 年 4 月 11 日 上午 4:23 
Bag with names like OPC_TBC202L_DISPLAYNAME_LID did not fix ...
Foltast  [作者] 2024 年 3 月 26 日 上午 11:49 
You can use Turret Alarm for example