安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://pastebin.com/YEBin3ci
Re-enabled, restarted and immediately CTDT after logo.
Be keeping on eye for if/when this updates, it too useful to lose.
Should honestly be in base game imo.
so we click the tool to select an area to put on hold, rather than individual tiles/buildings? :)
like the saving/loading of on hold status, it's not necessary but it would be cool hehe
log: https://pastebin.com/in5PFjUK
But, I can tell that the game behavior is not as this mod describes and not as intended.
For one thing, despite how the tooltip for Deconstruct says that holding {Alt} key while clicking the {left mouse button} will "Hold" the materials for later, it does not work as described, only functioning like a normal Deconstruct (as it would without the mod). Similarly, despite the tooltip for constructing tiles claiming that holding the {Alt] while clicking {left mouse} will "Hold" construction, it does not do that and dupes will build as soon as the materials are delivered.
Also, I can confirm what Fennel Fetish reported:
Quote, "when I set 'recover resources' on the 2nd tile I was deconstructing, it changed the setting for the 1st tile."
Though, there was one time when, instead of changing the setting/icon of the 1st tile, it changed the setting of the 2nd (when I tried to change the 1st tile).
https://pastebin.com/TPUGJzyQ
(not sure how the setting is called, but I was trying to keep the resources in the tile after deconstruction)
IIRC, when I set "recover resources" on the 2nd tile I was deconstructing, it changed the setting for the 1st tile.
no problem when i desactive the mod
Yesterday I tried new beta update and it is crashing when I mark something "on hold" or "keep resources". I know it is beta and you probably won't support it yet, but since then it crashed on me few times without beta update.
Also, there is something wrong when using it with other mods (probably "ChainedDeconstruction" but Im not sure1) - I can mark some tiles as "keep resources" but looks like some others just sharing this option (some I can't even mark and some are unchecking the tile I marked before).It worked fine before latest Major Game Update I think.
I can show you some examples if you would like to take a look at this :)
Also, do you have a GitHub account? You should upload the source, and add a link to the description here. Way better way to track issues, get contributions, etc. Anyway, here's a crash-to-desktop I just got when using the normal deconstruct tool on a tile:
https://gist.github.com/ELLIOTTCABLE/2f73f063b9cc992debf3a43e72023813
@Cirne Thanks for the mod! This could be useful. I also thought that your description was well put together.
There is a typo
@CCTV250, thank you for the translation! I've thrown the translation template up at https://gist.github.com/dmchurch/cc81d0b2359b6dad1c4a713a76b79100 - you can play around with that while I work on figuring out how to get default translations into the mod. You might even be able to use this to translate the current version of the mod? I'm not totally sure how ONI's localization framework works, yet.
@ruffryders_007, I'd thought about that - my idea was to use Ctrl as a modifier to do a held construction or deconstruction, since Shift is already used to constrain to straight lines. I got a little lost in the weeds when I was working on figuring out how the input/tool/action system works internally, though, which is why it's not in this release. I'll take another crack at it, though!
This is already so useful. I no longer have to deal with materials falling into some unreachable spot in a complex structure anymore. Break in, do the work, get out, and put the walls back in place.
I'm not big on mods that change the base functionality of the game, this one doesn't feel like cheating at all. It is splitting up standard tasks that duplicants already do into a more granular way. Very good quality of life improvement.