Space Engineers

Space Engineers

All My Stuff
109 条留言
Brianetta  [作者] 23 小时以前 
It can handle a station. Use the scale option to reduce the font size. If you need it to go onto additional screens, use more screens, and use the skip option to skip the lines already being shown on the first screen.
TK_Over50 10 月 26 日 上午 2:33 
The display is displaying, But not everything and I may need it to either scroll or be small enough to see what I am looking for. Is this just for a mining ship, or can it handle a station?
TK_Over50 10 月 25 日 下午 11:30 
I appreciate that.
Brianetta  [作者] 10 月 25 日 上午 5:25 
Don't guess. I wrote it all down, so guessing isn't required.
TK_Over50 10 月 24 日 下午 3:15 
That would would have been my very last guess. Thank you so much!!!
Brianetta  [作者] 10 月 24 日 上午 11:08 
Go to your screen, and in its Custom Data, type in [inventory]. Install the script on a programmable block on the same ship.
TK_Over50 10 月 24 日 上午 12:02 
I'm just trying to get this script to display on a single LCD on my mining ship. I'm LOST!!!
Arthur 7 月 26 日 下午 12:48 
@V This script is very minimalist and doesn't store any information about the item except the name and total amount, because of that, track where the Item is, is impossible with the current architecture and would require a completely rewrite of the script (and in the process, losing the goal of being lightweight)

one thing that could be implemented, is a global white/black list, so you can setup in a way that the script only shows items in containers with an specific tag in the name/custom data or from an specific group, so you can set up the script to only display this group
(and probably need to have some configuration to set the Display tag, so multiples instances can run same ship)
𝐣𝐚𝐝𝐞⁽²¹⁰¹⁾ 6 月 5 日 上午 10:13 
It would be nice if there was a way to have a display show the inventory of a specific container or group of containers.
Arthur 5 月 10 日 下午 8:26 
Think is fixed @Awsomedude2479 :meephappy:
Brianetta  [作者] 4 月 18 日 上午 11:50 
That isn't possible, I'm afraid. You can enable the monotype font for better columnation of the numbers, though.
Awsomedude2476 3 月 30 日 下午 3:46 
Any ideas on how to get the stock numbers have commas in them so I don't have to investigate every number to see how much of one thing I have?
Brianetta  [作者] 1 月 26 日 上午 7:26 
The leftmost screen is just cropped, I'm afraid. There isn't any way to hide them.
RikeiR 2024 年 12 月 26 日 上午 4:55 
How do I hide the icons, as in the rightmost display in the fourth image?
☼king wu 2024 年 11 月 19 日 下午 4:21 
i tried putting [invnetory]
in custom data of one then other then both of text screen and programmable block and nothing works
☼king wu 2024 年 11 月 19 日 下午 4:16 
"Nearly all your config goes into the Custom Data of the screens you want it to show up on."

theres nothing in any blocks' custom data anywhere. do i have to put a name pre/post fix in the screen name or custom data or what
☼king wu 2024 年 11 月 19 日 下午 4:13 
how do i just make one text screen show inventory stuff?
Brianetta  [作者] 2024 年 10 月 10 日 上午 9:07 
And you also added the enabling line to the Programmable Block's Custom Data?
BCMortis 2024 年 10 月 8 日 下午 8:37 
I did that. Removed the items I don't want a screen to display from the filter types list in the screen's custom data, and they continued to display everything. For example, I'd remove all but 'Ore' from the list, and the screen would continue to display components and ammo
Brianetta  [作者] 2024 年 10 月 8 日 下午 4:03 
BCMortis, that option simply enables the filtering feature. You still have to add your filter= line to each screen, telling the script what you'd like to see on that screen.
BCMortis 2024 年 10 月 6 日 上午 2:31 
Can't seem to get screens to filter what they display. Adding "enablefilter=true" to the Custom Data of the programming block doesn't seem to do anything.
Brianetta  [作者] 2024 年 2 月 15 日 上午 10:58 
Hi erik,

I'm afraid not. One of the goals of this script is to show you what's in your inventory, without harming performance. That's why it makes no inventory changes, and only displays what it finds on the screens.

There's no way to move inventory around without harming performance. If you want something to move your inventory around for you, there are inventory management scripts that will do what you want (although they're not as pretty).

Sorry about that. It's just not what this script is designed for.
erik 2024 年 2 月 15 日 上午 2:22 
hello I have a request to make to you would it be possible to make a script for the management of ice stock which can be transferred from a Landa container to an ice container with support on LCD because I cannot find a script
Brianetta  [作者] 2024 年 2 月 12 日 上午 10:21 
Huge thanks to ArthurGamerHD for the 1.4.0 update!
YouTube.com/StoneLegion 2024 年 1 月 11 日 上午 11:59 
Thanks, I ended up copy/pasting someone else's config a few pages back in the comments and it worked fine. Not sure if I derped up or not haha. Works well. Thanks!
Brianetta  [作者] 2024 年 1 月 11 日 上午 11:14 
Filtering is global (you put it in the programmable block's custom data). Font size is per-screen.
YouTube.com/StoneLegion 2024 年 1 月 9 日 下午 8:37 
Hmm, No matter what I do Filtering will not enabled. I just copied / pasted the example above threw it into a programmer block custom data, screen custom data, etc. I can display items. It lists how many screens, etc. But I can't get any filtering, font size, etc to change via the above copy/paste into custom data's. Not sure if I'm doing anything wrong or not.

Thanks.
AlfaOmega 2023 年 9 月 11 日 下午 1:39 
ExcavOS is great script for mining. Using it on all my drillers.
Brianetta  [作者] 2023 年 5 月 2 日 上午 8:47 
For mining, I recommend using ExcavOS instead. I do!
Peekofwar 2023 年 5 月 1 日 下午 8:45 
Oh, something that could be useful for mining, is a script or a mode for this that highlights items that are currently being added to the inventory... like if I'm mining iron, that gets highlighted.
Peekofwar 2023 年 5 月 1 日 下午 2:05 
What if there was a command that could grab all of the names of the ores that it currently knows, and adds them as a comment appended to the CustomData of the programmable block? Then the user adds these strings to a setting which forces it to always display these items..
Brianetta  [作者] 2023 年 4 月 25 日 下午 5:09 
I can't. The script doesn't know what ores are in the game until it has seen them.
Peekofwar 2023 年 4 月 25 日 下午 5:04 
Can you add a mode that forces it to show all ores regardless if you have them or not?
Brianetta  [作者] 2023 年 4 月 23 日 上午 10:54 
It's recommended practice.
MrFox 2023 年 4 月 23 日 上午 10:28 
useing the custom data for settings is a great thing, and amazing idea. good work bud!
Brianetta  [作者] 2023 年 4 月 21 日 下午 5:39 
I should probably write some better instructions. Nearly all your config goes into the Custom Data of the screens you want it to show up on.
Kilroy 2023 年 4 月 21 日 下午 5:23 
so no tutorial? having a hard time figuring this out.
Brianetta  [作者] 2023 年 4 月 21 日 下午 4:57 
It retains existing known items. It will cause the script to look for inventory blocks again, so use it whenever you remodel.
Peekofwar 2023 年 4 月 21 日 下午 1:22 
Does running rebuild do the same as recompiling, or would that retain the existing known items?
Peekofwar 2023 年 4 月 21 日 下午 1:17 
Stone has since appeared, since I carved out some space to construct another gravel sifter machine...
Brianetta  [作者] 2023 年 4 月 21 日 上午 6:00 
> I assumed translation had something to do with language translation. lol

There would be nothing to stop you using it for that... once it's done
Brianetta  [作者] 2023 年 4 月 21 日 上午 5:59 
If the script hasn't seen any stone since you loaded the game or recompiled the script, it doesn't know about it yet. There's no list - it works everything out by seeing it.
Peekofwar 2023 年 4 月 20 日 下午 9:14 
I don't even see raw stone on the list... Is it not considered an ore?
Peekofwar 2023 年 4 月 20 日 下午 6:24 
I assumed translation had something to do with language translation. lol
Brianetta  [作者] 2023 年 4 月 20 日 下午 4:33 
Kaedys is right. There is a configuration option for adding translations, but I haven't written the code behind that yet. The intention is to be able to rename things like that. It'll come in some future edition.
Kaedys 2023 年 4 月 20 日 上午 8:44 
Internally, Gravel is an ingot with SubtypeId "Stone". This script uses the internal SubtypeId, rather than the DisplayName, I assume because it's easier for the script to access.

There are a number of other types that work like this. For example, Gatling Ammo Boxes are an AmmoMagazine named "NATO_25x184mm" internally. The MR-50A Rifle is called "RapidFireAutomaticRifleGun" internally. Rockets are called "Missile200mm" internally. In fact, a fair amount of the weapons and ammo have very different internal names than their display names, due to changes in naming over time. You'll see the same thing with many mods, where the internal name of the types reflects either their original design or their initial development design/intent, rather than their current naming.
Peekofwar 2023 年 4 月 19 日 下午 6:44 
It was there... I had copied the default config from the workshop page into the text panel's custom data... Not sure what went wrong, but I got it working.

Also, why is gravel labeled as "stone?"
Brianetta  [作者] 2023 年 4 月 19 日 下午 3:17 
Comments in the Custom Data shouldn't mess up the config.
The scale option belongs in a screen's Custom Data. Values between 0 and 1 make it smaller, greater than 1 make it bigger.
Peekofwar 2023 年 4 月 19 日 下午 3:09 
Huh... Does having the comments in the Custom Data mess up the config?
Peekofwar 2023 年 4 月 19 日 下午 2:57 
The scale option doesn't seem to be working. Can't make the screen display the stuff smaller.