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Sorry for that part i dont get you. Could you tell me the result you have done so far
Thanks for the awesome feedbacks. I would consider all in the next update. Stay turn
Thanks for suggestions. I do reckon that Imrik sometime declare with the beard too soon which leads to the fact that Imrik’s faction get destroyed too quickly since normally they have to deal with 2 factions on their right
In the next campaign I play with this mod I'm just going to pretend like the overpowered turn 1 techs don't exist.
i love my man Malekith) his vanilla campain absolute boredome)
i ready to sacrifice infants)
Legions unleashed is super cool and very powerful tech, so mb all tech in this group should be cost some BIG money?
I have updated the mods, here are some noticeable changes:
- The UI of the Legion's Unleash group tech has been redesign to make it nicer.
- Added 4 more tech in the Legion Unleash group tech.
- Rebalance technology, most reduce the effect bonus received since we have a huge tech expansion.
- Disable Phoenix King Tech binds with landmark
- Rename some technology names to match with its effect. E.g: Loremasters of Hoeth with Heart of Averlorn bonus.
Enjoy and have fun!
Anyone know what the Issue might be.?
Economy boost and unit stats in major HE faction is way too strong. The author reduce major economy boost, especially when playing as Eataine. For full patch details, please refers to the developer note section. I wish you all have fun playing. Thank you
Actually folks, I'm not sleep good enough when leaving Nagarythe hanging. Nagarythe should be working fine for now. Have fun!
- At this point I think it is long enough to play. Around 150-200 turn till you could complete all techs.
- Currently the Nagarythe faction has some conflicts with the table. It is doable but require lots of extra efforts thus i am not going to spend for it (for now)
- I'll be focus on moving some table to make a antagonistic of this version so for now:
• HE gangs, enjoy!
• DE gangs, stay tuned! Your time has come to conquer both Old and New World.
Great work, I appreciate it a lot! :)
Take a second look at the "Kingdom of Eataine" tech maybe
It seems too strong on the financial site in the early game as Lothern ( / mid game for other HE after confed / )
7% overall building income is big and especially the 40% more for ports is an insane boost, in consideration that we also get 15% portincome in "Citadel of Dusk". Maybe go to 5%/15% and lock it to T4 or even T5?
@Apohkalypz you're right. My sincerely apologize.
I'll update asap.
"HE_Tech_Expansion.PNG is not a valid image. This is typically because .WEBP is renamed as a .PNG file instead of using the export function."
I am able to activate it, but I'm not seeing the new techs in the tree, just the old ones from the original mod.