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I updated the file to match the ACOT math that exists today (3.13.2)
In theory this should fix the mod, but I haven't been able to play for a hot minute (chasing a now toddler lol)
More of a feature not a bug, this problem occurs most often in modded games (like with Gigastructures, ACOT, etc...) and those mods often result in extremely lopsided diplo weights. Like 2000 from tech, 40000 from fleet power.
If you're just taking this on it's own then yeah that would be an issue, but I'd say both situations would be required so perhaps just a second mod?
If you need smaller numbers that can be achieved by changing the multiplier within the mod, it is called MILITARY_POWER_SCALE
Change that number and everything is changed manipulatively.
I use this without actually using ACOT because they have their own fix, gigastructures is my main source of power and I've never had a problem. But if your numbers are much higher then feel free to cut that down to 1000, 160, 100, 10, etc.. depending on how large of an overflow you are receiving.
However reaching extremely high cause a new problem
Fleet power comparison is converted to Equivalent to every other empire and Diplomatic Weight can have negative values.
It won't actually affect any real effects as your solution still matter more
Use this with care and keep yourself from reaching too high