安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i like that.
My suggestions are that firstly, maybe adding an ammo to the flak could be good. For example:
-Flak Explosions: Flak shots now have limited range, but they'll explode and release shrapnel, dealing more damage, with aoe.
Another addition could be for deck gun. These are what i'm suggesting:
-AP Shells: Shells deal more damage, and pierce through armor, and go through bracing more easily.
-Incendiary Shells: Less damage, and less pierce, but higher aoe and everything it hits is set on fire
Of course, these are suggestions, you don't need to add them.
Now for my question. So by "-Extra Heavy Mortars: Extra HP and damage.", do you mean the mortar itself gets extra hp and damage, or do it's projectiles get the buff, dealing more damage, and tanking more aa hits?