边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon
34 条留言
Broms  [作者] 9 月 26 日 下午 5:57 
@Toetruckthetrain ty for the report. I just tested it and it appears to be working fine. There must be some kind of mod conflict I can probably fix if you can provide a Player.log file.
toetruckthetrain 9 月 25 日 下午 3:07 
the input and output are both broken now for some reason, time might be as well but its hard to tell
toetruckthetrain 9 月 25 日 下午 2:22 
the settings seem busted, any time i change them the default output is still used
Broms  [作者] 7 月 29 日 上午 9:25 
07/29/2025 Update:

Mod Settings added. You can change them mid game too, just click the Apply Settings button. There is a Apply Defaults button too if you want to go back to the values I've balanced the mod around. You can use the slider or the text input box.
Broms  [作者] 7 月 26 日 上午 6:42 
I am now working on mod options for this. We'll have the ability to control # of deepchem input per cycle, ticks per cycle, and output per cycle.
Broms  [作者] 7 月 16 日 上午 2:31 
Yeah it's an issue with the code inside of Vanilla Expanded Framework, I believe they are aware of it.
LokiCat 7 月 16 日 上午 1:19 
Just one extra thing i've noticed whilst it is doing this, it says "Cant refine: Tanks full" but the connected neutroamine tank is definitely not full
LokiCat 7 月 16 日 上午 1:17 
One thing I've noticed is if the deepchem tank is empty but slowly filling, using the Deepchem to Neutroamine will constantly sap a the small amounts of deepchem without producing any neutroamine, never letting the tanks actually fill. Swapping back to deepchem to chemfuel solves this. If I allow the deepchem tanks to go over 750 and then use neutroamine, it will produce a batch but then go back to the constant sapping issue. Is this some weird mod conflict ive introduced?
Broms  [作者] 7 月 9 日 上午 6:09 
@irrelevantredundancy Yes edit the 1.6 folder file if you're in 1.6, etc.
irrelevantredundancy 7 月 8 日 下午 12:35 
If I wanted to edit the values in the .xml do I only need to edit VCEDeepChemRefinery.xml in the most recent game version folder or does every version need to be changed?
Broms  [作者] 7 月 7 日 下午 1:30 
07/07/25 Update:
Updated for 1.6
Gaming_Ball 2024 年 7 月 28 日 下午 7:47 
love the mod, really do and seeing your reasons for making the way it is (750 deepchem -> 25 neutroamine). cant wait till we can tweak the values in mod options, it just get little tedious with the cost imo.
csc001 2024 年 5 月 1 日 上午 2:18 
Light and powerful addition, great mod, thanks to the author!
Broms  [作者] 2024 年 4 月 23 日 上午 10:25 
I'm a fan of solving problems with electricity, just making it expensive to do so (Oxygen Not Included does this often). Glad you're enjoying the mod.
Yekaterinnani 2024 年 4 月 22 日 下午 3:21 
thank you very much for the mod, I used to think that adding a mod that makes vanilla uncraftable things craftable was unbalanced but playing on "New utopia" from Vanilla Races Android, I started to suffer... haha
Broms  [作者] 2024 年 2 月 13 日 上午 4:35 
Sorry I've got no appreciable art skills, that'll have to be done by someone else.
Artemis 2024 年 2 月 12 日 下午 5:34 
we need deep chem trucks with vehicle framework just take a mule and stick a deep chem tank on the back of it
Yolsos 2023 年 7 月 31 日 上午 9:58 
Phenomenal work!
Broms  [作者] 2023 年 5 月 9 日 上午 4:19 
Yes in the xml file, no mod options unfortunately since this just a single xml file mod.
kurt 2023 年 5 月 8 日 下午 10:12 
is there a way to manually change the values for neutroamine crafting?
Broms  [作者] 2023 年 5 月 6 日 上午 7:13 
5/6/2023 Added support for Vanilla Races Expanded - Android:

The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected.
Broms  [作者] 2023 年 5 月 4 日 上午 5:33 
I have a patch ready to go for the upcoming Vanilla Races Expanded - Androids. It will allow the Deepchem Refinery to output Neutroamine directly to the new Neutroamine pipe system in that mod. I'll update this mod once that mod releases.
Broms  [作者] 2023 年 4 月 30 日 上午 11:08 
4/30/2023 Added Combat Extended patch:

Added recipe to the Deepchem Refinery that turns 30 Deepcheem into 10 FSX for Combat Extended, takes 6 hours to complete.
VelxraTV 2022 年 10 月 21 日 下午 1:25 
Not at all. Thank you for the very swift update!
Broms  [作者] 2022 年 10 月 21 日 下午 1:16 
@Velxra updated to 1.4 ! Apologies for the delay.
Broms  [作者] 2022 年 10 月 21 日 下午 1:07 
I'll work on recompiling for 1.4 today.
VelxraTV 2022 年 10 月 21 日 下午 12:34 
Please update to 1.4
Egalexandr 2022 年 8 月 31 日 上午 2:26 
Nice mod, a reason to replace Rimefeller with VCA+this mod. BUT well a strange statement about balance... 750*4=3000 silver. ~7*25=175 silver for neutroamine. Extremely inefficient(175/3000=0,0583(3)).
VonArens 2022 年 7 月 22 日 上午 8:42 
Ah thanks for the infomation, I'll work around that spot then :)
Broms  [作者] 2022 年 7 月 22 日 上午 4:46 
@VonArens yeah it is fixed in the bottom left corner and I haven't been able to change it without more extensive C# knowledge unfortunately.
VonArens 2022 年 7 月 21 日 上午 11:24 
Is there a fixed output spot for the refinery when making neutroamine? It will output stuff if the south/bottom part of it is 'free' but not when there is a wall or something similar.
Broms  [作者] 2022 年 5 月 5 日 下午 1:49 
Good catch @Sato Monster! Thank you. Glad you both like it.
Sato Monster 2022 年 5 月 5 日 下午 1:29 
I agree, also in the first paragraph, I believe you meant 1 deepchem - 3 chemfuel.
Scorpio 2022 年 5 月 5 日 上午 10:09 
Thanks for this