Project Zomboid

Project Zomboid

ZombieReanimator
50 条留言
YaEbalMenaSosali 10 月 17 日 上午 3:07 
HARDCOOOOOOOOOOORE YESSS!!!!
williamasecas 3 月 26 日 下午 4:30 
Is there a way to set the reanimation within minutes?
chicken leg 3 月 7 日 上午 6:43 
i wish this was updated for b42 :<
isturnburg 1 月 10 日 下午 3:21 
I wonder if this works on B42
Max 2024 年 10 月 17 日 下午 5:55 
Hey hi, your mod is causing enough console spam in the cmd logs to generate about 150GB worth of logs in ~2 weeks time.
hamter 2024 年 9 月 13 日 上午 10:26 
crimson head moment
Fluffy Terrorist ❤ 2024 年 8 月 18 日 上午 10:31 
+
DeluDreamer 2024 年 7 月 17 日 下午 3:55 
Where do you actually find this in Sandbox Settings? I'm unsure if I'm just stupid, or if I'm legitimately having the game not show the option to adjust this.
Burkanx 2024 年 6 月 23 日 下午 7:41 
Non-infected dead players will reanimate due to this mod. Wish there was an update to patch this.
Very annoying.
Milk Sponge 2024 年 5 月 21 日 上午 10:07 
This is so fantastic! Quick question, do they still reanimate if buried? I'm doing a "clean up rosewood" run where I have to bury every zombie, and fix up the whole city, and I'd LOVE to add this.
Nord 2024 年 5 月 5 日 下午 12:27 
The little info we have on this mod is so confusing

On default settings, do zombies reanimate every 2 hours? and is it in-game hours?
How could i configure it so they re-animate maybe every 2 days? do i put "48" on minimum and "48" on maximum?
NexTnTMa5ter 2024 年 4 月 26 日 上午 11:08 
hey when ever fight a reanimated zombie against me errors
Slalt 2024 年 1 月 23 日 下午 1:33 
Would be awesome a "double tap" possibility on the sandbox options.
TurgidJuiceTree 2023 年 10 月 19 日 下午 9:09 
evil within be like.
Acid Green 2023 年 6 月 6 日 上午 8:27 
can you add support for "trash and corpses (just corpses)" mod? it'd be rad
Acid Green 2023 年 6 月 1 日 下午 11:08 
by the way, does this apply to ALL corpses or just the zombie corpses?
Acid Green 2023 年 5 月 28 日 上午 5:09 
cool! (the corpse from my attic has gone missing)
Unseen420 2023 年 5 月 26 日 上午 4:25 
Ram, the mod is awesome. It reminds me of the Crimson Heads from REmake 1 (Resident Evil Remake).

Speaking of which; would it be possible to change the zombies difficulty when it renimates? If they could go from walker -> reanimate -> runner.
Ram  [作者] 2023 年 5 月 24 日 上午 8:25 
How in the name of the gods did this thing become so popular?
I only uploaded it to play with a friend.
Take it and do what you want with it, I don't care.
In fact, the cell where the zombie was killed is sent to the server, and not the zombie itself, they do not have an ID or something like that.
It is not possible to resurrect them out of sight, they are unloaded from memory at this moment and the scripts do not allow getting there. (I saw this in the decompiled engine code)
Why are they duplicated, I don’t know at all, the standard engine function is used there. ¯\_(⊙︿⊙)_/¯
TancredTerror 2023 年 5 月 5 日 上午 2:46 
Hello here
Thank you for this great mod RAM ! Perfect to customize big difficulties.
On my server, 32 players same time, we encounter 32 log every 10ms because of your ZombieReanimator
Do you know what it make this huge amount of logs ? Because this number is killing our serveur machine (not rent on internet, real good server dedicated to the task)
Thank you to let me know
Don 2023 年 2 月 8 日 下午 6:41 
Does this mod re-enable zombie respawn? I wanted to play this mod with zombie respawn off, but i think that the mod also make the zombies respawn in the map. I believe it to be so instead of them just migrating because I'm basing in the fire department in Rosewood, and every 3 days there's a new firefighters team just outside my base, no matter how I just burried the previous one.
Guppy 2022 年 9 月 27 日 上午 7:42 
hey i wanted to ask permission to repackage this mod into a list for my server for updating purposes. Would that be alright?
koTezBB 2022 年 9 月 22 日 下午 2:32 
@Ram а как изменить шанс в мультиплеере, а то 99% такое
Vitalkov 2022 年 8 月 11 日 上午 6:40 
You have to decrease the chance of reanimation (I recomend to 20%) Still great mod.
▽ Ache 2022 年 8 月 8 日 上午 9:22 
Is it not possible to make them revive even if the player is not around?
Sadako 2022 年 7 月 27 日 上午 12:24 
very performance heavy, otherwise great mod
Munchin' Doughnuts 2022 年 7 月 10 日 下午 3:27 
update: Now they´re duplicating too,the zombies became the virus
Munchin' Doughnuts 2022 年 7 月 9 日 下午 4:12 
I´d advise tweaking the settings, 99 per cent chances of reviving every 2-4 hours made it pretty annoying. made it impossible to kill zombies
Tatsuya 2022 年 7 月 7 日 上午 5:51 
This is a cool mod, although the reanimation actually happens in vanilla, albeit extremely low chances. Happened to me while surveying a crashed car for loot in a middle of nowhere suddenly a zed stood up and almost bit me. Fun times.
DarthScorpivus 2022 年 7 月 3 日 下午 12:40 
Also getting reports of player bodies reanimating
DarthScorpivus 2022 年 7 月 3 日 下午 12:40 
Getting errors in multiplayer server log:
function: ZombieReanimateServer -- file: ZombieReanimator_server.lua line # 40
function: ZombieReanimator_OnClientCommand -- file: ZombieReanimator_server.lua line # 69

ERROR: General , 1656851910024> 1,256,416,457> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1656851910025> 1,256,416,457> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getX of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
saucy ⁧⁧jack 2022 年 7 月 3 日 上午 7:50 
@Ram

Спасибки :steamhappy:
Sesk 2022 年 7 月 3 日 上午 6:49 
:steamthumbsup: + :cherrypie:
Ram  [作者] 2022 年 7 月 3 日 上午 6:40 
Okay, multiplayer fixed.
Через тысячу лет.
Right in time.
saucy ⁧⁧jack 2022 年 6 月 29 日 上午 11:14 
@Ram

Привет, можешь починить мод пожалуйста. В мулитиплеере не работает, зомби не встают.
HAETPASSING 2022 年 6 月 13 日 上午 9:40 
Ну, Катаклизм сделал
BluntMan 2022 年 6 月 11 日 下午 5:28 
no name and ID for multiplayer?
JUSTICE!!! 2022 年 5 月 21 日 下午 10:51 
is there a way to invert how this works? id love if i left an area and the bodies i left behind get back up. make zombie disposal more important and adds flavor to no zombie respawn mode
PoPieuS 2022 年 5 月 10 日 上午 4:53 
So the zombie only reanimate when near player or it's will reanimate even the player is at the other side of the map ?
Ram  [作者] 2022 年 5 月 7 日 下午 6:47 
Ohhh...
Another strange thing in native reanimation function.
(I test it with skeletons and all worked properly.)

Also no possible ways to identify dropped body and spawned.
Or, maybe, I'm blind or stupid.

The worst thing is that LUA can't get the list of all bodies.
It's exist in java and used by game engine, but unreachable from script.
Only possibility is scan every square, the dumbest way ever...
SleepyNotDead 2022 年 5 月 7 日 下午 4:51 
dead bodies that were spawned on the map spawn TWO zombies when they reanimate, one with clothing and one without.
Kumikameli 2022 年 5 月 7 日 上午 9:15 
Rule #2 Double tap
TwoFacedComedy 2022 年 5 月 7 日 上午 6:29 
What about times? I mean how many times they will reanimate? It's not cool that they immortal in some kind of meaning (bsc I kill one over 4 times and he became alive again). Pls made it limited number of times. And made it that not everyone will reanimate. It's not cool. There is no any risk effect, bsc you know that EVERYONE of them will get up. :steamsad:

But you have potential. :steamthumbsup:
Geez 2022 年 5 月 5 日 下午 1:41 
@Amereth This will basically be death, not even any gameplay, lmao, just running away from the zeds
Amereth 2022 年 5 月 5 日 上午 9:36 
Use that, use sprinters, put the max amount of zombies in the game and use the mod that creates hordes that track the player...

Now all we need is a mod the put fog everywhere so we can't see anything.

Add to that some silent hill music maybe ?
✨MinervasCurse✨ 2022 年 5 月 5 日 上午 6:13 
I will add this to my server when you create a percentage chance option :steamhappy::steamthumbsup:
DragonX24 2022 年 5 月 4 日 下午 6:58 
Cool idea. You should add an option to have a percentage chance of reanimation to happen after a zombie is killed, and/or have an option to only be able to reanimate one time and then fully die the next time. These are just suggestions it's all good if you can't or don't to. either way cool mod.
Sheep 2022 年 5 月 4 日 下午 5:03 
Sweet man thanks
Ram  [作者] 2022 年 5 月 4 日 下午 1:11 
Yes, only way to destroy they, is burn.
But in multiplayer you can store bodies in containers, i don't know how to fix it. :bbtcat:
I planed add maximum reanimations count, but this need some research for multiplayer sync issues.
Sheep 2022 年 5 月 4 日 下午 12:52 
Do they all reanimated, all the time?