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报告翻译问题






Very annoying.
On default settings, do zombies reanimate every 2 hours? and is it in-game hours?
How could i configure it so they re-animate maybe every 2 days? do i put "48" on minimum and "48" on maximum?
Speaking of which; would it be possible to change the zombies difficulty when it renimates? If they could go from walker -> reanimate -> runner.
I only uploaded it to play with a friend.
Take it and do what you want with it, I don't care.
In fact, the cell where the zombie was killed is sent to the server, and not the zombie itself, they do not have an ID or something like that.
It is not possible to resurrect them out of sight, they are unloaded from memory at this moment and the scripts do not allow getting there. (I saw this in the decompiled engine code)
Why are they duplicated, I don’t know at all, the standard engine function is used there. ¯\_(⊙︿⊙)_/¯
Thank you for this great mod RAM ! Perfect to customize big difficulties.
On my server, 32 players same time, we encounter 32 log every 10ms because of your ZombieReanimator
Do you know what it make this huge amount of logs ? Because this number is killing our serveur machine (not rent on internet, real good server dedicated to the task)
Thank you to let me know
function: ZombieReanimateServer -- file: ZombieReanimator_server.lua line # 40
function: ZombieReanimator_OnClientCommand -- file: ZombieReanimator_server.lua line # 69
ERROR: General , 1656851910024> 1,256,416,457> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1656851910025> 1,256,416,457> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getX of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
Спасибки
Через тысячу лет.
Right in time.
Привет, можешь починить мод пожалуйста. В мулитиплеере не работает, зомби не встают.
Another strange thing in native reanimation function.
(I test it with skeletons and all worked properly.)
Also no possible ways to identify dropped body and spawned.
Or, maybe, I'm blind or stupid.
The worst thing is that LUA can't get the list of all bodies.
It's exist in java and used by game engine, but unreachable from script.
Only possibility is scan every square, the dumbest way ever...
But you have potential.
Now all we need is a mod the put fog everywhere so we can't see anything.
Add to that some silent hill music maybe ?
But in multiplayer you can store bodies in containers, i don't know how to fix it.
I planed add maximum reanimations count, but this need some research for multiplayer sync issues.