边缘世界 RimWorld

边缘世界 RimWorld

[LTS]Maintenance
386 条留言
TwoCoffeeSnobs 11 月 29 日 下午 7:11 
I am using RimPY for my mods. All 393 of them. Under 1.4 and 1.5 I love the LTS framework of mods, but on 1.6 keep getting both RimPY and the Rimworld Log saying missing LTS Systems (depreciated). I modified the mod (LTS Systems) to bring it up to speed so everything can work. But now each time I try to load a world, states "unable to load". I remove LTS and all works again fine.

If I use the mods without LTS Systems. They functionally work, I can make repair kits etc. But nothing actually works, unable to repair, unable to assign to repair, I can watch a sword or a pistol go from 100% to 0% and the pawn assigned only to craft and repair, nothing happens.

The only errors I get, missing dependancies. in Bold Red.

Until this is resolved, I am unable sadly to use the LTS system of mods.
kanthf 11 月 4 日 下午 10:54 
can't repair buildings, even though i have repairs toolkits right there in a stockpile, in the repairing pawn's inventory, and basic components (from the medieval overhaul) available. Spawned in regular vanilla components with devtools and then the buildings could be repaired, but that's less than ideal. (I can get the regular components from traders but they are rare)
Crack Jack 10 月 24 日 上午 11:05 
how do i get them to repair my damn cataphract armor
Papa021 10 月 23 日 上午 1:03 
Is there a way to disable weapon and apparel maintenance, leaving only structure maintenance?

Love the added realism of the mod, compared to Fluffy Breakdowns
Vladmirangel 10 月 19 日 下午 1:05 
The Pawns seem to prioritize using components instead of repair kits for broken down buildings. Unless the repair kits are already in their inventory from the start, they try to seek and use components instead
Vladmirangel 10 月 19 日 上午 2:14 
Odd idea to require crafting skill for maintaining equipment when pawns can only maintain their own equipment and not others.
veoba 10 月 1 日 上午 6:46 
@Commander Link
I remember there was a mod that let you choose what can be used to fuel fuelable objects.
Dr. Wicked 9 月 21 日 下午 6:22 
This is my favorite mod out of all the mending/recycling ones out there. If I were to make a change, it would be to the notification when a pawn repairs something. It feels too verbose, and it's hard to read with all the numbers included, and it would heavily benefit from just a couple tweaks in formatting.

Instead of
"Pawn repaired pants and increased the durability by 24 points from 136 to 160 out of 200."

Consider
"Pawn repaired pants from 136/200 to 160/200."
Commander Link 9 月 18 日 上午 5:43 
I love the mod but I am sick of colonists refueling the wood-fire generators with grease when we have tons of wood to spare, then going and wasting more food to make grease. can't we please have a toggle for whether grease is usable as fuel?
SutiituS 9 月 4 日 下午 3:55 
My only ask is if it's possible to add warcasket compat so those dunderheads can maintain their gear.
T 8 月 4 日 上午 8:53 
Could you consider adding a mod option or something to control repair amount per weapon/sewing kit, or perhaps a "Repair by percentage rather than absolute" option? I have the mod "Quality Affects HP", so a masterwork item might have 800 hp and the sewing kit only repairs like 40 hp.
Minor thing, so I understand if not! I just don't see anything in the xml that controls repair amount, so I thought I'd ask!
Accord Ayre 8 月 3 日 下午 1:39 
Looks like Medieval Overhaul removed the DankPyon_RusticCookingTable def and replaced it with a DankPyon_StoneOven def.
Veritas ☨ 8 月 1 日 上午 11:42 
They are not using repairs kits at all for buildings, broken down bench and despite having them in storage and even in colonist inventory it says "Need a repairs toolkit"
Captain Rex 7 月 29 日 下午 6:55 
Does it have a performance impact?
Farbott 7 月 28 日 上午 12:18 
Does this make pawns do it out of their inventory, or will they maintain clothing/weaponry in storage as well? Would be very convenient if they do that so I can set my crafter up to be responsible for the colony's gear
Schadenfreude 7 月 26 日 下午 5:50 
@Fonzo
Ah, that makes a lot of sense, I was wondering why pawns with a Charge Lance wouldn't maintain it, but weapons I crafted seemed to be in good shape.
Fonzo 7 月 26 日 上午 11:50 
@Schadenfreude
Don't know if this is your problem, but need to research the weapon in order to maintain it. This can be disabled in the mod options menu.
Schadenfreude 7 月 26 日 上午 7:06 
My pawns will maintain their apparel, but they completely neglect their weapons.

All their equipment is topped off, while the weapons are at risk of falling apart.

I do have weapon toolkits in storage.

Am I missing something?
Clover Schicksal 7 月 25 日 上午 9:17 
I'd like to second the question on compatibility with Fluffys Breakdowns, mostly for the gradual breakdowns before needing to use this mods Repair toolkits
Daesikki 7 月 24 日 上午 8:00 
how can i repair our mechanoid's weapon? is there an option to disable ally mechanoid's weapon get worse?
Jet 7 月 22 日 上午 3:50 
is there another mod that adds repairs for clothing
Dealer Mangan 7 月 22 日 上午 3:48 
It seems like pawns don't automatically priotitize repair kits over components. My pawn has a repair kit in the inventory, and a few more in the storage. But she still decides to grab a regular component to repair a breakdown. When i drafted her, causing her to drop the component, and forbade all the components on the map, only then did she start using the repair kit.
King of Blades 7 月 21 日 下午 1:06 
@moo This doesn't add recycling...
gunns22 7 月 12 日 上午 9:30 
@LimeTreeSnake
Looks like RimPy's still saying this needs [LTS] Systems, which I recall you saying you'll let die and make all of your mods standalone. Don't suppose you could look into it?
BHZRD_guy2 7 月 11 日 上午 10:46 
Uh is this compatible with gravship building?
ozfresh 7 月 4 日 上午 11:22 
I love the mod, but I was just thinking that you should make archotech buildings not need repairing. I just think its silly they need it.
Gender Bender 7 月 3 日 下午 7:15 
is it possible to configure how much weapon degrade when using it? using LMGs with weapon degradation turn on mean they always degrade to 0% especially in a long fight and the gun have magazine size in the hundreds
SghHanzMullerSW 7 月 3 日 上午 5:23 
is it compatible whit fluffy breakdown (1,6)
illcat 7 月 2 日 上午 7:20 
I'm guessing this can't be added mid save due to the new worktype it adds?
moo 6 月 27 日 下午 8:47 
Hi. Can you confirm if your mod's recycling features completely obsoletes Simple Recycling in terms of functionality?
girk 6 月 17 日 上午 9:38 
found an issue, error pops out after adding this to my modlist
https://postimg.cc/gallery/SMd3C8S
禍根禍根 6 月 16 日 下午 2:21 
will pawns learn crafting experience from repairing their appearance and weapons?
LimeTreeSnake  [作者] 6 月 15 日 上午 5:58 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependency.
- With removal of Systems, removed worktype Task.
- Maintenance now use new worktype "Maintenance"
- Gave Grease a fuel value of 4 for Medieval Overhaul.
- Wherever WoodLog is used as fuel, grease can now be used too.
- Refactored code and made it more optimized and safer.
- Can now recycle apparel at DankPyon_TailorsBench & DankPyon_MendingBench
- Fixed error when reserving a spot while people eat there.
Mr Big Penis 6 月 15 日 上午 5:38 
@Guineatown read the faq mate
gazza_m_bolton 6 月 13 日 上午 9:59 
What are your plans for this mod with the new 1.6 update approaching (a lot faster than I personally expected). I really like the weapon deterioration and maintenance built in with this mod.
Guineatown20806 5 月 23 日 上午 4:34 
Modsorter says it is incompatible with SO2. Is this really the case or is this just a modsorter issue? Becaue Maintenance doesn't have incompatible mods as listed here.
Gender Bender 5 月 14 日 下午 5:33 
how does weapon jamming works with other mod that added gun jamming like this mod ? Does the mod that load last take over the other one?
Olirin 5 月 10 日 上午 2:00 
Hi.
Tried this mod in a medieval game (medieval overhaul), can craft repair kit but maintenance job isnt in the job manager so pawn dont use kit. Anyone had this problem?
ozfresh 5 月 4 日 下午 1:19 
Mod sorter says this isnt compatible with SOS2
deltaCorben 5 月 4 日 上午 3:04 
I do not understand the point of this mod. I gave the new job to my crafter because you write that crafting skill is relevant but they only repair the gear they are wearing and not other peoples gear or stored gear.
gazza_m_bolton 4 月 16 日 上午 3:01 
I'm not sure if it's this mod or your LTS systems mod but I've noticed the recycle job for apparel no longer gives back resources. I'm not getting an error message from it either.
Sentinel 3 月 16 日 上午 12:43 
Idea for repairing clothing/armor. clothing/armor can only be repaired using a kit made with same material. a cloth sewing kit can only repair cloth items, plainleather kit for plainleather clothes, and so on. Armor can be armor repair kits made in a similar manner with recon, marine, and cataphract needing a kits made from plasteel and advanced components.
Dealer Mangan 2 月 27 日 下午 8:32 
Is it possible to have max durability degradation after each maintenance? I do like to be able to prolong the life of my clothes and armors, but the way it's done completely trivializes it. I think if every maintenance operation decreased maximum top durability by 5~10% it would be both realistic and bring back the need to procure fresh clothing from time to time, just less annoyingly often as without the mod.
Reisen 1 月 26 日 上午 12:39 
While we're talking about suggestions, could we have an option to limit how many times a given item can be repaired, to balance out never having to create new equipment again?

I was thinking something like reducing max HP with each repair, but if that's not possible, just limiting to a configurable count would be ok too
VNVVWVVNV 1 月 21 日 上午 12:39 
Incompatible with Save Our Ships 2.

If someone strongly believes SOS2 is not worth keeping in my modlist (CE, gunplay, etc incompatibilities) let me know please!
Horhyzon 2024 年 12 月 31 日 下午 4:30 
How does this work with persona weapons since there is no research for them?
TheAuditor 2024 年 12 月 26 日 下午 10:59 
Its can be worked using mending table from VFE Ancients?
Rondson 2024 年 12 月 21 日 上午 12:38 
Hello! Are sewing kits meant to repair items like bulletproof vests and flak vests, along with everything in between from the mods or vanilla game, so long as you have a relevant research?
LimeTreeSnake  [作者] 2024 年 12 月 14 日 上午 3:30 
How come they cannot repair it? It should be repairable by pawns as long as you have them weapon toolkits and pawn having the task job assigned. But if they cannot still repair it, then it's a bug and I'll have to look into why. Although I've not had that issue afaik.

I shall add it as optional in the future Subhuman.

Modray's suggestion is solid, I should add an option to allow switching the priority of repairs. Atm, iirc, it's percentage based. But shall look into anyhow to add more options.