tModLoader

tModLoader

Fargo's Best of Both Worlds
313 条留言
CYP2C19 10 月 16 日 下午 5:16 
Can we get a ore vein size multiplier?, I personally prefer big veins over many small ones
Kudra-kan 10 月 16 日 上午 11:23 
The Goblin Invasion has a really hard time spawning when the world spawn is set to random.
evil retard 10 月 11 日 下午 8:53 
my worldgen is really weird using this mod
austinlie13 10 月 1 日 下午 6:28 
Yeah, the update for october broke the mod I think
Aero Plays 9 月 30 日 下午 4:08 
the update to tmod loader broke this
ChiDragon 9 月 4 日 上午 1:14 
This mod is incompatible with Fargo's Souls. It throws the error System.InvalidOperationException: Begin has been called before calling End after the last call to Begin upon world generation.
miku567 8 月 29 日 上午 11:08 
I get this error upon initalizing the world generation:
Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 487
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 478
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 14054
DEVASTATiON 8 月 10 日 下午 1:41 
it would be cool if you could change the ore multiplier to "0.5" or "0.75", "1.5", and so on
TankMarko 8 月 10 日 上午 10:06 
is this compatible with calamity, thorium and spirit classic?
mega man 8 月 5 日 上午 8:31 
much bettter than advanced world generation
Nick Pride 7 月 21 日 上午 12:51 
"two dungeons" option doesn't work, world gen gets stuck at halfway point and just sits there
Rin 7 月 18 日 上午 7:38 
This is not compatible with Spirit Reforged, just FYI.
DisKorruptd 7 月 2 日 下午 11:14 
Would it possible for mods such as Radiance¹ which add alternative Light biomes to replace the evil spread from the Wall of Flesh death?

¹ https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3368420633
wesvafgc 6 月 24 日 下午 11:13 
Yo could anyone help me solve the Spirit Classic world gen conflict? I tried going into Spirit's ocean generation to find a way to set it to the default generation but I couldn't find that in Client Configs like @Drankara said?
Sohan Simen 6 月 23 日 上午 4:49 
Is there a way you could add skyware chests being replaced with locked golden chests from for the "For the worthy" seed? (prefferably without changing the loot tables of skyware chest if that's even possible)
Drankara 6 月 21 日 上午 3:00 
The error stopping world gen with spirit classic is caused by spirit's ocean generation, you can set it to default in spirits mod config, which solved the issue, for me at least.
Jeskai 6 月 17 日 下午 10:10 
is there an option to make hardmode biomes spawn in columns instead of annoying V?
zahsnewacc 6 月 11 日 下午 3:35 
it got stuck at building a bigger jungle temple
zahsnewacc 6 月 11 日 下午 2:59 
how do i use this mod...?
ClayWarTheOne 5 月 29 日 下午 5:20 
Like @Mateus said, a better multiplier slider with decimals would be really useful!!!
Silhouette 5 月 17 日 下午 11:04 
Always gets stuck in worldgen at "building a bigger jungle temple", even though I don't have that option selected. Seems like this is a bug in this mod that's been present since October.
Haite 5 月 4 日 下午 9:51 
Any chance of adding multipliers for non-micro biomes, like jungle, snow and desert? :(
With the new eco-tone biome from spirit mod, biome sizes and positioning became very important. Usually these custom biomes take the spot of forests, which is a shame because forest are neat rest places, while jungles are gigantic, and get very repetitive after a while.
Wyneus 5 月 1 日 上午 2:52 
Hello, do you ever read the comments. Please respond.
KubaTNT 4 月 26 日 下午 12:37 
It would be nice if we got description for some of the settings becaus honestly i have no idea how surface mushroom biomes, hardmode ore generation work
Mateus 4 月 24 日 上午 10:48 
This mod needs better customization of the multipliers, why not just let us type the amount instead of being extremely limited? i want to mainly lower the amount of ores but since you cant even get between 1 and 0 it doesnt help at all.
DEADLEAD 4 月 19 日 上午 1:22 
okay after testing and testing i think its a compatibility issue with Calamity's extra packs idk witch one exactly but i removed all of them and it worked
DEADLEAD 4 月 19 日 上午 12:43 
@Fargowilta first off thanks for all the amazing mods. that said i have run into a bug on multiplayer making a world when i load in the floor is either gone and i fall threw or all the worlds blocks are outlined as if they are all single blocks stacked and wont merge unless i hit it with my pick or my axe. now i am not 100% if this is your mod doing it i am checking with other mod authors to see if it might be them its bin a pain to narrow it down as i do have other mods it might be if you think it might be plz let me know thanks for the beautiful piece of work as well
wrong1rayne 4 月 3 日 上午 10:43 
i made a world with all the water shimmer and now that ive turned it off i cant Gen new worlds ? anyone have idea how tp help fix this problem really enjoy the mod dont want to get rid of it
Goldeyegold 4 月 2 日 下午 7:51 
Error happens when Spirit Classic is enabled.
Goldeyegold 4 月 2 日 下午 7:50 
[22:44:04.031] [.NET TP Worker/ERROR] [tML]: FargoSeeds/FargoWorldGen : A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 335
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
gunslinger3205 4 月 1 日 下午 1:11 
I generated a world using the underground dungeon option and the old man is not spawning in for me to defeat skeletron and gain dungeon access.
Is there any trick to get the old man to force spawn?
Will this cause problems with the lunatic cultists later down the line?
Chrononaut 3 月 30 日 下午 8:14 
@Wyneus
I have Fargo's Mutant & Souls on with this and it's working
TwelveYO 3 月 28 日 上午 8:42 
I want Extra Large world !
Wyneus 3 月 27 日 下午 9:02 
Hello, please update your mod, as it generates an error with Fargo mods when creating the world.
Melazu 3 月 27 日 下午 12:19 
For those getting the System.ArgumentOutOfRangeException error, try disabling Fargo's Souls More Cross-mod. That fixed it for me.
SvveetMavis 3 月 23 日 下午 5:29 
any progress on adding the evils swapping daily? it would also be cool if the icon of the world showed both evils
JACK P.H.R.O.2.T 3 月 16 日 上午 11:05 
Calamity Compatibility?
giimer 3 月 15 日 上午 8:44 
This mod is not compatible with Calamity? Trying to use both at the same time makes the new world generation infinite.
General Dracozan 3 月 13 日 下午 3:46 
I found an issue with the 2 dungeons setting as it makes the jungle temple not generate
Phoenix. 3 月 11 日 下午 5:50 
would adding a xenon moss config option be possible? a shame the game only generates one of 3 in a small area
Fargowilta  [作者] 3 月 7 日 下午 2:18 
-both evils does not keep the drunk seed on

-people getting errors, what mods are you using?

Things I will look into adding
-both evils does the switching every day
VeloxusGaming 3 月 7 日 下午 12:13 
Strangely enough, enabling the mod Terraria Origins fixes the System.ArgumentOutOfRangeException error during world generation.
Just potato guy 2 月 18 日 下午 12:48 
dang, still getting the out of range error. can't rush greatness
Decode.exe. 2 月 18 日 上午 1:50 
System.ArgumentOutOfRangeException Is becoming a great threat for mod compatibility. And with how extraordinary this mod is, I'm hoping for update to this wonderful mod. Especially with advanced world gen
Wolves Hero 2 月 17 日 下午 2:06 
This mod broken went crashed at loading games
Xaitat 1 月 31 日 上午 12:19 
When creating a world with both ore sets, this will only apply to pre hm ores, as only a set of hm ores will spawn even if 6 altars are broken
Also I've noticed a little bug where around(not inside) the crimson chasm, demon altars will spawn
Я люблю тебя 1 月 27 日 下午 6:34 
How fix System.ArgumentOutOfRangeException?
TheSilentAngryCat 1 月 25 日 下午 7:10 
same problem
A Familiar Sculpture 1 月 23 日 下午 7:47 
this could be cool if it didnt just say 'a problem was encountered during world generation'. like seriously how do i fix this???
Δ-k180 1 月 21 日 下午 4:13 
nice