工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

Central Europe Village Economy Pack
37 条留言
leaneag 5 月 17 日 下午 2:35 
The second farm cannot accommodate cars :beeped:
Lazy Invincible General 1 月 29 日 下午 11:13 
I feel stupid, I missed that the missed waste said import
Lazy Invincible General 1 月 29 日 下午 11:13 
could you add solid fertilizer storage to the farm buildings?
Quieklebendig  [作者] 1 月 13 日 下午 11:06 
@Leftaf Thanks, those lines seem to make sense, I'll add them asap for everyone!
Leftaf 1 月 12 日 下午 6:36 
I like this collection because with the latest content updates, it really fit great into the small villages from the Maps.


In my opinion to get the balance fit to the small villages I did following changes:

\Steam\steamapps\workshop\content\784150\2802694240\ht
$PARTICLE factory_small_grey -3.20 12.45 -9.40 1 1

\Steam\steamapps\workshop\content\784150\2802694240\fa1
$PARTICLE factory_medium_white -13.65 10.89 -8.71 1 1

\Steam\steamapps\workshop\content\784150\2802694240\fa2
$PARTICLE factory_medium_white 3.04 18.18 -7.57 1 1

means I reduced the polution impact.
Leftaf 1 月 12 日 下午 6:10 
I would recument to add follow lines for the Barns

\Steam\steamapps\workshop\content\784150\2802694240\s1
$STORAGE_IMPORT_SPECIAL RESOURCE_TRANSPORT_OIL 20 fertiliser_liquid
$STORAGE_IMPORT_SPECIAL_TRASH_BIG RESOURCE_TRANSPORT_WASTE 25.00 fertiliser

and

\Steam\steamapps\workshop\content\784150\2802694240\s2
$STORAGE_IMPORT_SPECIAL RESOURCE_TRANSPORT_OIL 15 fertiliser_liquid
$STORAGE_IMPORT_SPECIAL_TRASH_BIG RESOURCE_TRANSPORT_WASTE 20.00 fertiliser
AI 2024 年 12 月 5 日 上午 9:31 
Looks lovely, one comment though - coal dealer and slaughterer create too much pollution (4 tons each), probably they will kill all citizens in a small town
tsumuji_kaze 2024 年 7 月 16 日 上午 4:30 
Need update for fertilizer, as it has been released.
anok_peace 2024 年 6 月 17 日 上午 4:19 
I understand that the road connection is not supposed to be in front of the shop, but would it be possible to make a second connection to the side, or something like that? Or make a version without the street connection, its not needed when there ist a direct connection to the bakery

Because without a working road connection, the shop almost killed one of my villages: Since the police never showed up at the shop, I ended up with a huge crime rate in the village at some point. You can at least get around the fire department problem with a helicopter, but not the police problem. In the current state the fabric connection is quite useless.
Quieklebendig  [作者] 2024 年 6 月 16 日 上午 12:08 
@anok_peace Hi, yeah this was intended though I wasnt aware police and fire equipment wouldnt reach the bakery if there was a pedestrian connection only. I will not change the street entrance though as it it intentionally not in front.
anok_peace 2024 年 6 月 15 日 下午 2:32 
Hello,
can you please change the bakery shop? The street entrance should be in the front of the house. In the moment the fabric-connection and the street connection is on the same spot. You can just use one of it. Because it has a street connection police and firetrucks have to use it, but then the fabric connection dosnt function. Thank you for the great mods.
gerhardkoepcke 2023 年 11 月 14 日 下午 2:13 
@Quieklebendig i actually already balanced most of the buildings in this pack, though to my liking, if you want i can send you the files so you don't need to do everything :)
Quieklebendig  [作者] 2023 年 11 月 11 日 上午 1:54 
@gerhardkoepcke: Cool, great insights, I might use your comment to balance the coal dealer then :) I had limited resources for testing back when I created it, so thanks for letting me know.
gerhardkoepcke 2023 年 11 月 9 日 下午 6:57 
@gerhardkoepcke

The next thing is pollution. The vanilla heating plants have a ratio of about 3-3.5 tons/ton of coal, therefore a consumption of 0.6 tons of coal should still produce about 2-2.5 tons of pollution.

The most fitting setting for this would be the small gray factory emitter, producing exactly 2.4 tons/year, though it misses the thick black smoke. The residential heating emitter does have a thick black smoke, though it produces only 1 ton of pollution, which would mean a consumption of only 0.33 tons and therefore only 6 GJ of heat. So for the heat output of 8-12 GJ i finally settled with a combination of the residential heating emitter and another invisible small white factory emitter, together producing the very much fitting 2.2 tons of pollution.
gerhardkoepcke 2023 年 11 月 9 日 下午 6:57 
I played around with the .ini for the coal dealer for a bit and made some balancing changes. The vanilla heating plants have a coal/heat ratio of approx. 1/20, meaning 1 ton of coal produces 20 GJ of heat. You could argue that a small coal dealer would be much less effective than a big heating plant, so there's some room for imagination there, but the default setting of the coal dealer uses almost as much coal as the small heating plant for about a third of the heat output, while still producing more than half of the pollution.

I set the consumption to use 0.6 tons of coal for 12 GJ of heat, though like i said, the efficiency should be lower, so maybe it should be 0.6 for 10 GJ or something, maybe even eight, but i can't say of how much use it would be.
Quieklebendig  [作者] 2023 年 6 月 25 日 上午 12:42 
@Lex713 no worries, I will not update them to unreleased features.
Lex713 2023 年 6 月 23 日 下午 1:30 
Please don't update your farms for new content yet. If you do, it will crash everyone subscribed to it on stable version.
Cepelinas Grietinius 2023 年 6 月 20 日 上午 10:58 
please add fertilizer storage for the farms :)
mattslodki 2023 年 6 月 12 日 下午 1:42 
Cool hope you update also new stuff
Quieklebendig  [作者] 2023 年 6 月 12 日 下午 1:19 
@mattslodki & Crackhood: Fixed now, I hope.
Crackhood 2023 年 6 月 12 日 上午 12:17 
Yeah cowshed needs fixing
mattslodki 2023 年 5 月 17 日 上午 5:11 
COWSHED has issue with emmisve texture
aantono 2022 年 12 月 11 日 下午 2:12 
I think pollution is calculated based on the strength of the smoke output. The more/stronger the smoke, the more pollution.
ryangoslinglover306 2022 年 10 月 11 日 上午 7:09 
how to play this?
Quieklebendig  [作者] 2022 年 7 月 1 日 下午 11:01 
@BSQ Only partially agree here. Roughly 40% of the mass of a cow will make it on a table. Assuming that in earlier days people weren't too picky and also used bones and other stuff to produce whatever it may be, I might change the livestock to meat production ratio to 0.6. If you want highly productive facilities, please use another mod.
Quieklebendig  [作者] 2022 年 7 月 1 日 下午 10:53 
@MrBSRK I'd change it, but don't know how. There's a way to add extra pollution to buildings, but none (that I know) to mitigate it. Since polluion calculation is based on production, the only way I know is to lower the heating output. Not sure if thats a smart move.
MrBSRK 2022 年 7 月 1 日 下午 3:01 
coal dealer produce way too much pollution for what it provide. Wonder why my villager are all dying so fast then I check the pollution and see a lot of red from this building alone.
BSQ 2022 年 6 月 28 日 下午 11:44 
Very useful pack, however slaughterhouse consumes way too much livestock to produce meat.
Not A Skaven 2022 年 5 月 11 日 上午 2:53 
Absolutely knockout mod! Exactly what I was waiting for!
Robert Montjoy 2022 年 5 月 5 日 上午 4:41 
Sehr schön diese drei Mods!

Viele Grüße nach Berlin aus der Pfalz!
Robert
pucykKony 2022 年 5 月 3 日 上午 10:52 
give us those brick fences please, theyre beatiful
Duke Flapjack 2022 年 5 月 3 日 上午 8:24 
These go well for an early 20th century American start as well. Very nice!
biverix 2022 年 5 月 3 日 上午 6:15 
Amazing packs! I'd love if we could have those gravel texture cobblestone replacers released as well, they look fantastic (and could work both in a rural and urban setting). Great work anyways. Regards.
Quieklebendig  [作者] 2022 年 5 月 3 日 上午 5:20 
@Crackhood <3
Crackhood 2022 年 5 月 3 日 上午 4:27 
I love u
Quieklebendig  [作者] 2022 年 5 月 3 日 上午 4:00 
Neurolefty 2022 年 5 月 3 日 上午 3:28 
Nice! Would make a great addition to old towns and smaller settlements!
Do you want to add police stations/schools and other civic buildings in this style?