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报告翻译问题






I want to avoid a situation where an individual player can hold up the entire team while also having situations where an individual can save the team.
Item_delivers are something i go back and forth on, I’m not sure if the pros are worth the cons. Thank you for your suggestions, they make it much easier to improve the map
Perhaps you should make the battery an item_deliver, might give the survivors a little help.
The Jump to make it to the Battery is incredibly tight, being nearly impossible if the survivor is out of stamina or has a lot of items, both of which is likely to occur due to the breakneck pace of the sprint to the generator area. This also in turn makes it really difficult for zombies to get over there if a survivor decides to just camp the Battery spot.
The length of the first 2 hold out segments results in survivors not having enough ammo available after the generator powers up. The sheer amount of time and ammo they need to spend renders it infeasible to make it through a long narrow hallway segment with zombies spawning nearly ontop of survivors. I would advise adding more ammo and weapons around the first area and especially generator area.
Perhaps this could be adjusted to be a little easier?
I like that it has barricading/holdout and objective combined.
Awesome atmosphere, lights, details and fun gameplay!
Its great to see new maps on zps.
The holdout time at the start might need to be adjusted, 2 minutes seems too long.
The door heath needs to be adjusted upwards.
The barricade health needs to be adjusted downwards.