Source Filmmaker

Source Filmmaker

Warhammer 40k: Astartes - Heresy Pack I
18 条留言
broken wheelchair 2023 年 1 月 10 日 下午 12:35 
thanks!
poalr  [作者] 2023 年 1 月 10 日 下午 12:07 
It should be the Mark 3 set from this pack
broken wheelchair 2023 年 1 月 10 日 上午 11:23 
know its deprecated but which one has the knightly helm? (the one without the vent slits)
poalr  [作者] 2022 年 12 月 26 日 下午 4:36 
I am sorry to say, but as of now I will no longer be updating this or the 40k Pack. I have since migrated entirely to Blender. Porting them all to SFM is just too much of a pain, and besides, Blender is a much better program in every regard anyways.

Features include the following:

- Baseline armors from Marks 2 to 7 with a few alternate helmets and shoulder pieces.
- Armor variants such as Chaplain and Deathwatch.
- Indomitus, Cataphractii, and Tartaros Terminator armors, with added Deathwatch option.
- Additional adornments for regular Astartes and Terminator armors.
- Weapons such as the bolter, bolt pistol, storm bolter, heavy bolter, powerfist (scaled for both regular Astartes and Terminators), assault cannon, and chain weapons.
- Premade materials for colors and a few Chapter icons, additional metal materials to easily swap out metal colors.

See the new discussion for additional information and a download link.
Cephalon ghost 2022 年 11 月 5 日 上午 2:46 
dang i was hoping for a death korps model in the workshop
poalr  [作者] 2022 年 8 月 7 日 下午 1:31 
Unfortunately, I don't think I will. I might, but that's a huge "if" and I wouldn't hold my breath. Sorry.
Jorgen 2022 年 8 月 7 日 上午 10:58 
Are you planning to make Death Korps Of Krieg models in the future?
poalr  [作者] 2022 年 7 月 28 日 上午 5:15 
I haven't forgotten about this, by the way. And I'm not dead. Porting from Blender into SFM is a pain in the ass and I've been lazy about it.
poalr  [作者] 2022 年 5 月 9 日 下午 2:44 
I do, yes! All of that will come whenever I finish the baseline armors and the unit variations (Chaplains, Apothecaries, Techmarines, Librarians). I might trickle in some of the weapons in between armor releases, too.

This is all, of course, for after I fix the textures and UV mapping. There is a long road ahead!
Dat_Fabulous_Golden_Boi_On_Baal 2022 年 5 月 9 日 上午 8:56 
Do you have plans to add the rest of the Space Marine arsenal? Like plasma, melta, grav, volkite, las, melee, and explosive weapons. Including chapter/legion aesthetics? Like greco-roman theme for the Ultramarines, angelic ornate armour bits for the Blood Angels, etc.
poalr  [作者] 2022 年 5 月 8 日 下午 4:19 
Yeah, I've definitely learned from my mistakes since then. The most recent model I made only has two texture images, one for the undersuit and another for the entire suit of armor.

I might honestly just completely remake the textures to save me some headache. I was planning on doing that anyways, since I've gotten a bit better at texture painting.

Thank you, by the way! I appreciate any and all feedback, always.
Donga Maximongus 2022 年 5 月 8 日 下午 3:09 
Okegud
I can tell the textures were very messy, the UVs are still pretty bad. A lot of empty space, various parts are wildly disproportionate.
Whenever you do get back to it, definitely resize the parts, and try to cram stuff into one texture image as much as possible. At the very least, 1 arm 1 leg pelvis torso all in a single image, mirror over the limbs.
Pauldrons, for customization sake, could be left separated so you could have icon variants. Just put both pauldrons into one image. Misc parts like the undersuit, the plate under the pauldron, and studs, could be recycled UVs instead, make like a misc image where you just have grey metals with only purpose features(so a blank sheet of metal the under pauldron plate, a small variety of "stud" circles, so on)
poalr  [作者] 2022 年 5 月 8 日 下午 1:37 
I won't disagree with a single word you said, but in my defence this was the first real model I ever created well over a year ago at this point, and decided on a whim to port it to SFM. I reduced the poly count substantially to fit SFM's memory limit, and you should've seen how I had set up the textures before porting it over. There was a 4k texture file for the bicep, forearm, hand guard, finger guards, shoulder, foot, knee, shin, thigh, pelvis, rearguard, belt, belt buckle... I could go on. You would've been disgusted. And frankly, I am too.

Anyways, that's definitely an issue I was planning on addressing... whenever I get back to this.
Donga Maximongus 2022 年 5 月 8 日 上午 7:35 
No offense, but
"... because SFM kept crashing..."
no wonder, you have some really inefficient resources here. You really don't need 4K image textures for this, especially since this doesn't look any better than the models from Space Marine.
You especially don't need 4K image textures for *every limb*, and then pauldrons, torso, and head.
You should look into compressing the textures, and try managing them better. For example, you would probably want a texture for the head, another for the pauldron, and then a texture for the rest of the body.
poalr  [作者] 2022 年 4 月 29 日 下午 4:05 
I am looking forward to making it, it's next up on the list.
Dat_Fabulous_Golden_Boi_On_Baal 2022 年 4 月 29 日 下午 2:35 
Looking forward to the MKIV maximus armour.
poalr  [作者] 2022 年 4 月 29 日 上午 9:16 
Yup! All modeled, textured, and rigged by yours truly, and still more on the agenda!
AnnoyingPanMann 2022 年 4 月 29 日 上午 9:10 
100% modeled by you? if so pretty impressivo :mbnecoup: