RimWorld
Vanilla Genetics Expanded
Комментариев: 3 286
NoxEternis 16 окт в 2:08 
when i insert an embryo into the electrowomb, it cause the womb to disappear, along with the embryo somehow. I'll try to see what mod cause this
Far-Seeker 15 окт в 14:43 
@Tactical Femboy There's an alternative you can use immediately to get those lights. Mods exisit that can make additional things able to be uninstalled and moved (i.e. "minifiable"). Perhaps the easiest one to use is MinifyEverything ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=872762753 ); which as the name implies allows more-or-less any piece of furniture, regardless of its source DLC or mod, to be uninstalled, picked-up, and ultimately re-installed elsewhere.
Tactical Femboy 10 окт в 17:53 
Can we please move/uninstall the ancient biolights at the gene labs? they're cool
Sarg Bjornson  [создатель] 8 окт в 14:19 
There isn't much I could do with a log, as it is an obvious mod conflict. You'd have to discover which mod is conflicting
Ascythian 8 окт в 13:46 
This seems to stop faction generation and the ideoreligion next button from working with my extensive mod list. Once I removed it I was able to create a new game with the factions generated on the world map. If you want a log i'll post it to wherever.
Sarg Bjornson  [создатель] 7 окт в 12:42 
It will make new hybrids draftable by adding the hediff when they pop up, but it won't affect existing ones
CosmoSweet 7 окт в 12:36 
The roaming raids has been fixed, thanks to you.

The setting I refer to is called exactly: "Make all hybrids controllable" in the config of the mod. Enabling it doesn't render existing or future hybrids draftable, except with an implant;
Sarg Bjornson  [создатель] 6 окт в 23:26 
Another mod conflict that no one has bothered identifying. Use mod options
Ariadut 6 окт в 22:53 
The mechahybrid antenna isn't working properly, and my mecha-chickens are trying to kill me.
Sarg Bjornson  [создатель] 4 окт в 5:43 
You enable "draftable hybrids", where? The mod setting is not called that.

As for no roaming raids, if you added the mod to a running save you need to add the roaming monsters faction through the VE Framework or they just won't work
CosmoSweet 4 окт в 5:06 
Whenever I enable "Draftable hybrids", no hybrids existing or future are draftable.
Similarly, there are no roaming monstrosities raids event. The thing is, I only have this mod in my mod list.
Sarg Bjornson  [создатель] 1 окт в 22:52 
I have said this like 10 times already: prove that happens with only this mod, and give me steps to replicate it.

No one has done so yet
ro33i 1 окт в 20:44 
The electrowomb is bugging. I can place it and it will stay on the map. When I try to use it to grow something it starts running like everything is ok. I'm assuming it vanished after a failure. I made 4 attempts at using it. I was able to hatch a paragon rat and that was about it. I'm not a coding person so hopefully this helps. If there is anything I can do to help let me know. I'm super excited to try this mod!
[X1] ДИЛДОРЕТТА 28 сен в 9:15 
THE CABBIT IS REAAAL
Sarg Bjornson  [создатель] 26 сен в 22:54 
Yeah
BBMage 26 сен в 17:18 
Thanks for the reply Sarg! I’ll give it another shot tonight. :) Just so I’m 100% that means a basic vanilla Muffalo won’t work, but I need to find or make a Muffalo hybrid to shove in it?
Sarg Bjornson  [создатель] 26 сен в 1:44 
Hybrids
BBMage 26 сен в 1:34 
Having the same issue as valacar, I have the animals in my colony, but the DNA Bank is saying I don't have any. Am I missing something?
Sarg Bjornson  [создатель] 23 сен в 2:32 
That's what I fear, a conflict with a widely used mod that is still flying under the radar
Unibot 23 сен в 2:28 
I just tried it without any other mods, and it worked fine. I'll try it a few more times though.
Sarg Bjornson  [создатель] 21 сен в 11:01 
I need someone to check if the error happens with only this mod. So far no one has reported so
Voodoo Child 21 сен в 10:55 
im not sure what you want when there is no error text. You want my mod list is that it?
i have literally no way of actually being able to help you find the issue
Sarg Bjornson  [создатель] 21 сен в 8:40 
Ah, "+1", that certainly helps me a lot to understand what is failing there! That was the missing piece!
Voodoo Child 21 сен в 8:12 
+1 on the dissappearing electrowomb issue
Sarg Bjornson  [создатель] 19 сен в 22:54 
Hybrids
valacar 19 сен в 17:46 
I don't know what is causing this but, when I select the DNA Bank, and pick the genome, then select animals to harvest. It pops up No colony animals have this genome. I have 5 boomalopes in my barn, and have selected Boom genome. But it isn't detecting.
Deathpaw 19 сен в 0:46 
Disappearing Electowob issue as well. I tried Say10's advice about pawn standing exactly in the circle and it appears to have worked. I've moved mods around in an attempt to solve as well with no luck.

Definitely tied to pawn position at time of interaction.
bing bong 멍청한 병신 17 сен в 19:28 
how do you get pelts ?
it says it comes from this mod
theredfox71 14 сен в 5:42 
alpha animals?
Vragerr 9 сен в 5:35 
can you add check quest not null to genetic rim before SendLetterQuestAvailable ?
Sarg Bjornson  [создатель] 7 сен в 9:51 
No problems of that kind here
小月猫 7 сен в 9:11 
theres issues with Icons in this mod, several ability name and 3 ideology precepts dont load their icon in correctly, so whenever a pawn spawns with either an ability or ideology with that issue the game crashes
Chubon 5 сен в 20:06 
How come there isn't a command to cancel a pawn/colonist from inputting any more genetic animals into the DNA storage once they're full? I was adding animals to my DNA storage bank designated for a Colossal genome and although I've filled it up with a Colossal Paragon, my colonists kept trying to add my Thrumbears into it.
Sarg Bjornson  [создатель] 2 сен в 9:43 
No, you have a bug. A lot of people are reporting it, but unless you can give me steps to reproduce it with only this mod, I assume it is a mod conflict
okaydizzle on twitch 2 сен в 8:55 
is the electrowomb supposed to be single use? they keep disappearing if i use the same one more than once
Fjant 1 сен в 10:18 
This is the first mod for this game where i'm actually wondering if science is going too far.
Onikage-056, God of Animatronics 30 авг в 12:04 
You're not supposed to be able to rotate the Genomorpher or the Electrowomb (either size.)
Say10 26 авг в 5:06 
*Both Genomorpher and L. Electrowomb are facing south, I cannot rotate the womb for some reason?
Say10 26 авг в 5:05 
Dissapearing electrowomb - i think it's tied to pawn's orientation when he inserts the growth cell.
My setup is Genomorpher and L. Electrowomb attached between it's bottom left corner and 'use' circle. In this case pawn often approach womb from the side, and when he is not standing in the circle womb seems to dissapear almost every time.

I also have nicsk's problem with mech abilities.
While mech trumbo and chichen works as intended using bear's or boomaloope's special attack make my screen shake and nothing happens.
Sarg Bjornson  [создатель] 22 авг в 12:46 
No
Brent Kerman 22 авг в 8:45 
Ok...so what is that radius? And is there any other way to reveal them, like with Anomaly flares?
Sarg Bjornson  [создатель] 22 авг в 7:21 
Threats in labs trigger on a radius
Brent Kerman 22 авг в 6:57 
I might be having a bug, or it might be intended. I go to a lab quest, and I clear it with my heavy combat pawns. Then I send in the less-heavy guys who can do construction and hauling to loot the place. Invariably, some new threats randomly appear in cleared rooms. Is this a bug, or is that intended?
nicsk 21 авг в 22:57 
Hi,

Really like your mod! I just noticed that I can’t get the mech animals to use their abilities – they just stand there indefinitely until I undraft them. Is there something I can do?

Thanks again for the great work!
Ramming Speed 20 авг в 14:21 
Thanks for replying, i will see what I can do :steamthumbsup:
Sarg Bjornson  [создатель] 20 авг в 14:08 
I can't fix that bug unless you give me steps to replicate it using only this mod
Ramming Speed 20 авг в 11:09 
disappearing electrowomb bug still present, no error message. sorry for not being able to give more info :shodan:
Öffentliches Ärgernis 20 авг в 2:00 
Ok, thanks! Just had the impression that any kind of animal could be used to get some genomes.
Sarg Bjornson  [создатель] 20 авг в 1:59 
None of those correspond to the genomes that are available for extraction in this mod
Öffentliches Ärgernis 20 авг в 1:55 
At least Camels, Hippoptami and indian elefants