全面战争:战锤3

全面战争:战锤3

Chaos spawns rework - faction variety matters
55 条留言
Ooh-la-la, It's GAGA!! 7 月 2 日 上午 2:50 
Eh, it's my fault that i took of my 2 favorite mods - +100% speed and wayfrayer for player units;)
Pwner1  [作者] 7 月 1 日 下午 2:00 
You win some you lose some, and in my vision and making them stand out, literally, they are slow, big targets, but have melee boosts especially against infantry on account of anti-infantry,Terror and Contaminated ability and regen helps with survivability and their Swarm of flies can be stacked with the more common Cloud of Flies for synergy.
Ooh-la-la, It's GAGA!! 7 月 1 日 下午 1:50 
It's also obvious that against ranged factions you need to rush into melee as fast as possible, the fight is over by the time that this spawns can make it anything close to the enemy frontline and beyond.
Pwner1  [作者] 7 月 1 日 下午 1:44 
Big target is easier to hit, that's obvious.
Ooh-la-la, It's GAGA!! 7 月 1 日 下午 12:44 
Yeah but i'm not fighting other spawns with this mod, im fighting ranged dawi and Empire.
They shred this nurgle spawn of yours.
Pwner1  [作者] 7 月 1 日 下午 12:29 
I have ultra unit size and against normal Spawns they dominate, against halberd chaos warriors they shatter them whereas normal spawns get rekt...
Ooh-la-la, It's GAGA!! 7 月 1 日 上午 11:34 
It's a cool idea for a mod, but you made nurgle spawn waaaaaaaay too slow, i'm not kidding they are the slowest nurgle unit with your mod, that + their reduced number of units actually nerfed them hard.
chat noir 2024 年 12 月 6 日 下午 3:49 
I love this idea it's a great mod though I must ask is it compatible with other mods? I ask cuase I am too scared to crash my games using it with anything else XP
Rusty 2024 年 5 月 4 日 上午 8:20 
I absolutely agree with the philosophy behind this mod. Really wish CA would do more to differentiate the overlapping parts of the various Chaos rosters.
captain-patty 2024 年 5 月 1 日 上午 8:30 
Hey, TY for great mod, needs update?
Raphaël Ambrosius Costeau 2024 年 3 月 3 日 下午 12:09 
Hey, just wanted to say that the Khorne spawn has a problem with the new rampage, he is now always rampaging and just running around. The rampage trait that works like the old one is called "Feral Rampage".
Pwner1  [作者] 2023 年 10 月 5 日 下午 6:01 
I would not say messed up, they were the RoR falming treekin animations, now i set up the kho spawns with base spawn anims plus flames, and moved the treekin animations to tzeentch, their twisted posture ought to give them a little more character, no?
GoatScream 2023 年 10 月 5 日 上午 10:14 
Hello, this mod messes up the spawn of khorne's animations
Pwner1  [作者] 2023 年 9 月 6 日 下午 9:48 
Soon to be released, chaos wights and giant sized chaos beasts ;) Thank you.
Goober King, for now and ever 2023 年 9 月 6 日 下午 1:16 
This mod stays ALWAYS on, love it especially the Nurgle ones :) Thanks for this
Pwner1  [作者] 2023 年 4 月 18 日 下午 2:01 
Yup.
Chomp 2023 年 4 月 18 日 下午 1:44 
Whats the contamination effect on nurgle spawn? It replaced poison?
Pwner1  [作者] 2022 年 10 月 23 日 上午 6:16 
Switched guerrilla for tzeentch variant and they also have stalk now.
gore 2022 年 9 月 9 日 下午 2:46 
Please don't touch Nurgle spawns. I love them!
LimeUser 2022 年 9 月 6 日 上午 9:56 
Nurgle spawns have too much dmg and melee stats. They're simply too strong, i can understand that the damage would be increased since the entity count went down but it's too high to be considered balanced compared to other spawns.
LimeUser 2022 年 9 月 5 日 下午 3:40 
Ty, having 23 k hp was just slightly overpowered for festus
Pwner1  [作者] 2022 年 9 月 5 日 下午 3:39 
I actually figured out that with the update nur spawns have their own entry but use the vanilla battle stats. Fixing now.
LimeUser 2022 年 9 月 5 日 下午 3:33 
I like how it's the same unit but somehow CA made them different units at the same time
Pwner1  [作者] 2022 年 9 月 5 日 下午 3:26 
I guess if I'm unable to figure out the chaos mechanic I can at least make give the chaos warriors an effect to increase their upkeep.
Pwner1  [作者] 2022 年 9 月 5 日 下午 3:16 
Only warriors of chaos seem to have 16 entities at a glance.
LimeUser 2022 年 9 月 5 日 下午 2:53 
Well first off the nurgle spawns still have 16 entities in campaign.

And the undivided spawn could have slight missile resistance and/or the guardian aura.
Pwner1  [作者] 2022 年 9 月 5 日 下午 2:38 
Open for ideas.
LimeUser 2022 年 9 月 5 日 下午 2:03 
Could you make some changes to the normal spawns aswell? I feel like they need some "love" like the rest of the spawns
Mordrek☭ 2022 年 9 月 2 日 上午 1:42 
Hey, gotta say this is great work you got there, always felt like chaos spawn where kinda underwhelming, only issue i've encountered is for some reason always related to nurgle spawn, and since i mainly play nurgle it's kinda annoying to me. So like 𝙋ointless _𝓜artyr said, when playing as Festus Unit size is still 8, which make them kinda overpowered in my opinion, for now i only play with 1 unit/army in my festus campaing, would really appreciate if you could fix this issue cz like i said i rly like this mod, then again i'm currently mainly playing festus campaign and he's the only lord with this issue, also had a problem with "More Daemonic Tzarkan Rework" mod (i don't know how to link things here) where when enabled alongside this mod make so unit size is 3 but have like 1.6k health or smth like that (havn't tried with festus tho).
Pwner1  [作者] 2022 年 8 月 29 日 上午 1:22 
I don't have the DLC and I'm not familiar on his mechanic so I am unable to address this for now.
Pointless _Martyr 2022 年 8 月 28 日 下午 11:44 
I made sure it was the only mod installed, it functions normally on other lords but not on Festus's campaign. The Unit number on his spawn isn't reduced possibly due to war-band mechanic.
Pwner1  [作者] 2022 年 8 月 26 日 下午 2:24 
Conlfict on your end with a mod messing with main_units_tables spawn entry.
Pointless _Martyr 2022 年 8 月 25 日 下午 9:54 
Hey, encountering an issue: the unit size for the nurgle spawn isn't being reduced in campaign making them incredibly over powered.
Aurelius3K 2022 年 5 月 18 日 下午 1:08 
Please update
Pwner1  [作者] 2022 年 5 月 1 日 下午 12:59 
I've no experience ripping or using cross game models, but I am learning to kitbash models with asseteditor. About to release exalted khornataurs. I think I might do some custom models for spawns eventually.
Camitezo 2022 年 5 月 1 日 上午 11:08 
Any chance you could include Warhammer Chaosbane models into this mod?
Pwner1  [作者] 2022 年 4 月 30 日 上午 7:58 
Error on my end. Did not bother checking for errors when making a change.
flameshroud 2022 年 4 月 30 日 上午 7:05 
so, just experienced a crashing issue. narrowed it down to this mod, tried launching the game with only this mod and it crashes. anyone else got the same issue?
Spartan VI 2022 年 4 月 29 日 下午 12:47 
Loaded up the mod by itself and confirmed that it generally works, but all of the Chaos Spawn units are missing their display names.
Spartan VI 2022 年 4 月 29 日 下午 12:22 
Nice idea! But imagine being charmed by a Chaos Spawn. :steamsad:
Malleus Maleficarum 2022 年 4 月 29 日 上午 9:35 
even put it at the top of the load order
Malleus Maleficarum 2022 年 4 月 29 日 上午 9:35 
nope still not working for me
Malleus Maleficarum 2022 年 4 月 29 日 上午 9:25 
checking now
Pwner1  [作者] 2022 年 4 月 29 日 上午 8:11 
How about now? Gotta jump through some hurdles to increase compatibility.
Malleus Maleficarum 2022 年 4 月 29 日 上午 8:01 
the khorne spawn dont seem to have flaming attacks to them. Just shows in the unit details
Pwner1  [作者] 2022 年 4 月 29 日 上午 7:59 
Models are vanilla. Nurgle ones are bigger and Khorne use flaming treeman anims.
kyokamaru 2022 年 4 月 29 日 上午 7:18 
can you share pictures of the models please?
flameshroud 2022 年 4 月 29 日 上午 4:04 
Hmm, i really thought is was an attack effect. Ill check when i get home.
Pwner1  [作者] 2022 年 4 月 29 日 上午 4:00 
Musk is AoE debuff, while charmed is contact effect.
flameshroud 2022 年 4 月 29 日 上午 3:52 
In the discriptuon you state that the slanesh ones have the musk and charmed attacks. A while ago (wh2) i tested multiple effects on attacks and concluded that you can have multiple types (burning attacks, magical attacks) but only one effect (poision, sundered) even if the unit card reflects otherwise. Af far as im aware are the musk and charmed effects. So i think one of the effects you added will be overwritten.